View Issue Details

IDProjectCategoryLast Update
0024206AI War 2Crash/ExceptionDec 6, 2020 4:47 pm
ReporterNRSirLimbo Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.700 Multiplayer Shared-Faction Reaches Beta 
Fixed in Version2.701 Good Grief Hotfix Bonanza 
Summary0024206: Multiplayer Error: Entire Game Crashes
DescriptionThis error can be reproduced reliably (at least here):

Host is Arex
Client is CRCGatecrusher

Reproduction: Load the game, wait until the timer hits Second 31 again. Entire game locks up can only be exited through CTRL+ALT+DEL.
TagsNo tags attached.

Activities

NRSirLimbo

Dec 6, 2020 3:26 pm

developer  

Autosave at 26m 51s.save (323,584 bytes)

NRSirLimbo

Dec 6, 2020 3:28 pm

developer   ~0059883

Mod setup is the same as https://bugtracker.arcengames.com/view.php?id=24200
Which means that the More System Defenders 1.12 is required (included in the above issue)

Chris_McElligottPark

Dec 6, 2020 4:35 pm

administrator   ~0059888

I can duplicate this. With these new settings I find nothing yet:

* Added a new debug setting: Thread Debug Log
** Log when each thread kicks on and off. Only use this for short periods if you are experiencing a game lockup, particularly with multiple mods on.

* Added a new debug setting: Per-Second-Sim-Stage Debug Log
** Log when each part of the per-second sim stages process on and off. Only use this for short periods if you are experiencing a game lockup, particularly with multiple mods on.

Chris_McElligottPark

Dec 6, 2020 4:47 pm

administrator   ~0059889

Wow this was hard! Got it in the end, thanks. :)

* Added a new debug option: Network Code Branches Debug Log
** Log when various parts of the networking code kick on and off. Only use this for short periods if you are experiencing a game lockup, particularly with multiple mods on.

* Fixed a couple of boneheaded programming bugs that could lead to infinite loops and the game locking up when the server was trying to send certain data to clients.
** The recent changes in the last version of the game made it a lot more likely, particularly when ships were added by a background thread, but that version did not originate the problem.

Issue History

Date Modified Username Field Change
Dec 6, 2020 3:26 pm NRSirLimbo New Issue
Dec 6, 2020 3:26 pm NRSirLimbo File Added: Autosave at 26m 51s.save
Dec 6, 2020 3:26 pm NRSirLimbo File Added: Autosave at 26m 51s.savemet
Dec 6, 2020 3:28 pm NRSirLimbo Note Added: 0059883
Dec 6, 2020 4:35 pm Chris_McElligottPark Note Added: 0059888
Dec 6, 2020 4:47 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 6, 2020 4:47 pm Chris_McElligottPark Status new => resolved
Dec 6, 2020 4:47 pm Chris_McElligottPark Resolution open => fixed
Dec 6, 2020 4:47 pm Chris_McElligottPark Fixed in Version => 2.701 Good Grief Hotfix Bonanza
Dec 6, 2020 4:47 pm Chris_McElligottPark Note Added: 0059889