View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024305 | AI War 2 | Gameplay Issue | Jan 5, 2021 1:46 am | Jan 5, 2021 1:46 am | |
Reporter | tadrinth | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.712 Civilian Pause | ||||
Summary | 0024305: Fallen Spire Transceiver Exos convert to sentinels if they run into minor faction allies | ||||
Description | Triggered Transceiver at the end of the Fallen Spire campaign. I've got some Scourge Allies that I hacked for partway through the game The big Transceiver exos run into either the scourge, my zombies, or the enemy-to-all zombies the Neinzul scourge generate. Part of the exo engages, and then those units seem to convert to sentinels. This is at least not the behavior I would have expected; I assume these exos would bum rush the transceiver and not stop or be distracted by anything. Instead I wound up losing some planets that were out past my primary defensive bastion, and around 4600S worth of exo spawns was just sitting on the AI planet outside my bastion just chilling until the transceiver counted down. Unfortunately since there was a Scourge Neinzul Fortress on my choke, I couldn't really stop producing zombies to see if that would change their behavior. Not sure if save will work, I have some minor mods installed. Transceiver is in group 4 with construction paused if it does work. | ||||
Tags | No tags attached. | ||||