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IDProjectCategoryLast Update
0002450AI War 1 / ClassicSuggestion - Interface Ideas - Resource Management and ConstructionJan 15, 2011 6:39 pm
ReporterVornicus Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Summary0002450: Space Docks etc should increment the ship counter when building starts, instead of when it finishes.
DescriptionCurrently, when a space dock or similar builds a ship, the ship counter increments at the end of construction. This is bad! It causes multiple space docks with the same ship in their queue to all build at once, and then cancel them when the ship cap is reached. This has two problems:

1. while you're waiting for the excess ships to cancel, your yards are not building other ships in their queue;
2. it takes up a lot more resources, so if you hit the floor you'll be spending many, many times longer to produce a single ship than if you only had one space dock producing that ship class.
2a. Even worse, I don't know what happens to resources spent on projects that get cancelled. If they are even partially lost, it's an even greater waste of resources!

The solution is to, instead of incrementing at the end of construction, increment at the beginning: this way, only as many ships as can fit under the cap will be built, and those ships will use up less resources and let other ships get built too.

In the attached file, there are five starship constructors. Four of them are building flagships! Never mind that you can only ever have three flagships, and there are two more out in the world. You can find the existing flagships at Cece, and the constructors making more at Tiofo, Venius, Uzslovko, and Ladmzor.
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Vornicus

Jan 15, 2011 5:57 pm

reporter  

Building 4 flagships.sav (193,363 bytes)

Chris_McElligottPark

Jan 15, 2011 6:39 pm

administrator   ~0008574

Unfortunately, that would be really difficult, and would likely lead to a lot of other uninstwnded side effects. It also really only matters for very large ships like starships. In those cases, you're better off having fewer constructors with more engineers, and/or one constructor only per each type.

There's really rarely a need for four starship constrictors, honestly, as one starship constructor with three or four engineers is faster and more efficient all around (engineers give speed boosts, cost less energy to operate, etc.).

Issue History

Date Modified Username Field Change
Jan 15, 2011 5:54 pm Vornicus New Issue
Jan 15, 2011 5:57 pm Vornicus File Added: Building 4 flagships.sav
Jan 15, 2011 6:00 pm Vornicus Description Updated
Jan 15, 2011 6:39 pm Chris_McElligottPark Note Added: 0008574
Jan 15, 2011 6:39 pm Chris_McElligottPark Status new => closed
Jan 15, 2011 6:39 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 15, 2011 6:39 pm Chris_McElligottPark Resolution open => won't fix