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IDProjectCategoryLast Update
0024513AI War 2Gameplay IssueMar 9, 2021 4:01 pm
ReporterStrategic Sage Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.752 Golden Devourer 
Fixed in VersionBeta 2.754 Buffs And Bugfixes 
Summary0024513: Lazy Raid Engines
DescriptionRaid Engines are producing super-small waves; a quarter at best the size of a normal wave instead of 1.5x the size. In the attached save, take the ark fleet in Parataxis to the neighboring system with a raid engine in it. Also, note the tooltip on the Eye; it's still referencing 'X too many ships here' even though they activate on strength not ship count.
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Strategic Sage

Mar 7, 2021 4:35 pm

reporter  

Raid.save (261,638 bytes)

Chris_McElligottPark

Mar 9, 2021 3:38 pm

administrator   ~0060709

Thanks on the aside!

* The tooltips of strength-based AI eyes no longer talk about unit counts (super confusing!), and instead properly talk about the relative strengths of opposing forces.

Chris_McElligottPark

Mar 9, 2021 4:01 pm

administrator   ~0060710

Thanks!

* After poring through the code for a while, it was really not clear why the Raid Engine was so very wimpy in terms of the response it was sending. It seems like it is using the general pre-wave-buff amount of forces, multiplied by 1.5x. But the code would not really seem to support that being the case, it's very strange.
** At any rate, the waves of the raid engine are now multiplied by the wave_budget_multiplier of the AI difficulty that is in question. So on difficulty 7, as in the example save that we had, this is an increase of 6x strength for the wave, leading them to be these 99-strength monstrosities popping out.
** The hope is that they were universally wimpy, and so nobody gets crushed now by some giant 1000-strength wave instead of a few hundred in some very intense game. We haven't seen any evidence of that yet, but that sort of thing is always the worry when we don't understand what is going on and put in a new multiplier to compensate anyhow. At any rate, we're sure we'll hear about it; but the raid engine is a good thing to kill post-haste in any game now, for sure.

Issue History

Date Modified Username Field Change
Mar 7, 2021 4:35 pm Strategic Sage New Issue
Mar 7, 2021 4:35 pm Strategic Sage File Added: Raid.save
Mar 9, 2021 3:38 pm Chris_McElligottPark Note Added: 0060709
Mar 9, 2021 4:01 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 9, 2021 4:01 pm Chris_McElligottPark Status new => resolved
Mar 9, 2021 4:01 pm Chris_McElligottPark Resolution open => fixed
Mar 9, 2021 4:01 pm Chris_McElligottPark Fixed in Version => Beta 2.754 Buffs And Bugfixes
Mar 9, 2021 4:01 pm Chris_McElligottPark Note Added: 0060710