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IDProjectCategoryLast Update
0024532AI War 2Bug - GameplayMar 10, 2021 8:10 pm
Reporteralocritani Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product VersionBeta 2.755 Hotfixes 
Summary0024532: Ships in attack-move mode do not obey to move order at once
DescriptionShips in attack-move mode will queue move order until there are no others ship that could be attacked.
In attached savegame try give a move order to fleet 1: only not engaged ships will obey; engaged ships will first destroy current target and only then move (or destroy all available target in range and then move, I'm unable to properly understand the behavior)
Stop to shot is OFF

Not 100% sure it is a true bug: it could be reasonable to have them act that way but still strange because it's the only stance that act this way.

This does NOT happens on FRD mode: in that case ships will simply move and when reaching destination start looking for a target.

TagsNo tags attached.

Activities

alocritani

Mar 10, 2021 5:03 pm

reporter  

Attack_move.zip (113,796 bytes)

Strategic Sage

Mar 10, 2021 6:17 pm

reporter   ~0060734

FYI, that's what attack-move does. The mode instructs ships to move to a destination but stop to attack ships they encounter along the way. So if they're already fighting, the fighting part takes precedence.

Chris_McElligottPark

Mar 10, 2021 8:10 pm

administrator   ~0060736

Yep, this is kind of the function of this mode, although combining it with stop to shoot is usually a thing.

The general idea is to prioritize getting to the place you are going, but NOT if you have something to shoot at. As long as you have something to shoot at, stay more or less where you are, possibly even chase them a bit if kiting is on.

A regular move while units are in pursuit mode, by contrast, is actually an override of that mode -- it's saying "don't be pursuit at all right now, instead move first." But attack move is kind of a... hybrid thing. You giving general orders, that involve a trajectory and fighting along it, and the ships trying to prioritize targets and not getting shot (by closing too far) as they go that direction.

Issue History

Date Modified Username Field Change
Mar 10, 2021 5:03 pm alocritani New Issue
Mar 10, 2021 5:03 pm alocritani File Added: Attack_move.zip
Mar 10, 2021 6:17 pm Strategic Sage Note Added: 0060734
Mar 10, 2021 8:10 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 10, 2021 8:10 pm Chris_McElligottPark Status new => closed
Mar 10, 2021 8:10 pm Chris_McElligottPark Resolution open => no change required
Mar 10, 2021 8:10 pm Chris_McElligottPark Note Added: 0060736