View Issue Details

IDProjectCategoryLast Update
0024554AI War 2GUIMar 15, 2021 2:38 pm
ReporterZweihand Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.757 Super Mega Exciting Sidebar 
Fixed in VersionBeta 2.758 Threat Explanation 
Summary0024554: Capturables, AI fleet strength estimate, AI Orbital defences not showing up in normal view.
DescriptionCurrently, after a bit into the start of the game, much of the map becomes harder to see as scouted planets no longer display what capturables or orbital defences are on planet, and the AI fleet strength estimate also disappears forcing user to flip through each filter for info that used to be easily viewable at a glance on normal mode.

On another note, the AI defence filter on the map also sees through the fog of war, allowing the player to quickly estimate where the AI HW is through the fog of war.
TagsNo tags attached.

Relationships

has duplicate 0024549 resolvedChris_McElligottPark The AI Defenses filter can see through fog of war 
has duplicate 0024561 resolvedChris_McElligottPark Scouted planets lose scouted intel on save/load 

Activities

alocritani

Mar 14, 2021 3:42 am

reporter   ~0060768

even more: in normal mode you see explicitly where homeworld is, even if planet is still unexplored
normal.jpg (25,514 bytes)   
normal.jpg (25,514 bytes)   

alocritani

Mar 14, 2021 2:25 pm

reporter   ~0060769

it seems that capturables and enemy strength estimations are now only visible in "normal" mode if you are watching (recon or spy) the planet. Is it intended?
It seems nice to force you to explore more (and force you to use spies) but in that case data should be hidden from other modes, too, otherwise it only force you to loop thorough different modes.

Zweihand

Mar 14, 2021 7:47 pm

reporter   ~0060770

My guess would be no since this is pretty frustrating due to how scouting works. If a planet is scouted and things can be seen, why remove them? It was also tedious to scout planets the old fashioned way with scouts if the capturable are not viewable unless you are directly spying on them.

alocritani

Mar 15, 2021 1:23 pm

reporter   ~0060778

in 0024561 there's another detail: it seems to happen on save/reload

Chris_McElligottPark

Mar 15, 2021 2:38 pm

administrator   ~0060782

Thanks!

* Fixed an issue with the new planet sidebar where it was not properly caring about the amount of time units had been on a planet when deciding what of them to show in the new by faction and by faction and mobility views.
** We haven't been able to replicate the issue, but we've seen the screenshots and also we saw the wrong code. So hopefully fixing the wrong code will fix the issue that others were seeing.

* Fixed a bug where, since just after the new states of matter were added, we've had an issue with scouting intel being wiped out on old planets any time a save was loaded (basically every ship was being told it had just arrived on the planet), AND entirely wiped out for multiplayer clients in general.

* Fixed a bug where the tooltips would show you the AI homeworld without you having ever scouted there. This was new sometime recently in the beta.

Issue History

Date Modified Username Field Change
Mar 13, 2021 11:21 pm Zweihand New Issue
Mar 14, 2021 3:42 am alocritani File Added: normal.jpg
Mar 14, 2021 3:42 am alocritani Note Added: 0060768
Mar 14, 2021 2:25 pm alocritani Note Added: 0060769
Mar 14, 2021 2:53 pm alocritani Relationship added has duplicate 0024549
Mar 14, 2021 7:47 pm Zweihand Note Added: 0060770
Mar 15, 2021 1:22 pm alocritani Relationship added has duplicate 0024561
Mar 15, 2021 1:23 pm alocritani Note Added: 0060778
Mar 15, 2021 2:38 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 15, 2021 2:38 pm Chris_McElligottPark Status new => resolved
Mar 15, 2021 2:38 pm Chris_McElligottPark Resolution open => fixed
Mar 15, 2021 2:38 pm Chris_McElligottPark Fixed in Version => Beta 2.758 Threat Explanation
Mar 15, 2021 2:38 pm Chris_McElligottPark Note Added: 0060782