View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024828 | AI War 2 | Gameplay Idea | May 6, 2021 9:16 pm | May 12, 2022 5:21 pm | |
Reporter | ZeusAlmighty | Assigned To | ZeusAlmighty | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.900 First Press Build | ||||
Summary | 0024828: Architrave feature -- have a planetary cap for the Castra (defensive structure) | ||||
Description | I have reworked the ZA's Castra (formerly a turret) into a 2-stage structure to encourage raiding the ZA The first stage is the Castra. It's basically a minor distribution node. Kill it for the resources, but it then spawns a phased version of itself The Phased Castra acts similarly to the Dire Guardian lair from classic. It will every 30 minutes release D.Guardian tier ZA units. The problem is that the ZA builds way too many Castra. So I would love a planetary cap of 1 Castra per planet. I think planetary is preferable to galactic because you would still get weird planets with 5 of them or something. | ||||
Tags | No tags attached. | ||||
parent of | 0024840 | resolved | ZeusAlmighty | ZA bugreport -- Castra building over planet cap |
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I kept the Castra a defensive structure because it makes sense that it is placed under protection |
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I have added a cap of 1 per planet |
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I'm still seeing 2 on a planet |
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I believe this should be fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 6, 2021 9:16 pm | ZeusAlmighty | New Issue | |
May 6, 2021 9:22 pm | ZeusAlmighty | Note Added: 0061393 | |
May 7, 2021 10:52 am | BadgerBadger | Note Added: 0061402 | |
May 8, 2021 12:55 am | ZeusAlmighty | Relationship added | parent of 0024840 |
May 9, 2021 8:01 pm | ZeusAlmighty | File Added: 2 Castra on 1 planet.save | |
May 9, 2021 8:01 pm | ZeusAlmighty | Note Added: 0061468 | |
May 12, 2021 10:04 am | BadgerBadger | Assigned To | => ZeusAlmighty |
May 12, 2021 10:04 am | BadgerBadger | Status | new => assigned |
May 12, 2021 10:04 am | BadgerBadger | Note Added: 0061530 | |
May 12, 2022 5:21 pm | ZeusAlmighty | Status | assigned => resolved |
May 12, 2022 5:21 pm | ZeusAlmighty | Resolution | open => fixed |