View Issue Details

IDProjectCategoryLast Update
0024984AI War 2Crash/ExceptionMay 19, 2021 11:04 am
ReporterVellsi Assigned To 
Status newResolutionopen 
Product Version3.000 Begin The Onslaught 
Summary0024984: Exception hit during Rescue Spire hack after beating AI
DescriptionError while trying to start the Spire storyline via hacking in a won game. Log file and savegame after error attached. Last autosave before error was 15 minutes old but I included as well it in case it helps.

5/19/2021 1:57:20 PM 3.000 SINGLEP Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Hacking_RescueSpire.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0004c] in <5b11802b8e074a5e9045c171f225d761>:0
  at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00451] in <5b11802b8e074a5e9045c171f225d761>:0
TagsNo tags attached.

Activities

Vellsi

May 19, 2021 8:08 am

reporter  

ArcenDebugLog.txt (177,547 bytes)   
3/7/2020 6:04:57 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
3/7/2020 6:04:57 PM	Boot up FleetOS (0.1887s)
3/7/2020 6:04:57 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65487
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/7/2020 6:04:57 PM	Check System Logs For Rogue Intelligence (0.0190s)
3/7/2020 6:04:57 PM	Game Version: 2.008
3/7/2020 6:04:57 PM	Eject Trash Into Hyperspace (0.1121s)
3/7/2020 6:04:57 PM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
3/7/2020 6:04:57 PM	Check For Extra Modules (0.0080s)
3/7/2020 6:04:57 PM	Bring Cloaking Systems Online (0.0100s)
3/7/2020 6:04:57 PM	Remembering Alamo (0.0150s)
3/7/2020 6:04:57 PM	Generating Framerates (0.0060s)
3/7/2020 6:04:57 PM	Recalculate Speed Of Light (0.0200s)
3/7/2020 6:04:57 PM	Optimize Comfort On Command Decks (0.0140s)
3/7/2020 6:04:57 PM	Check Nearby Stellar Masses (0.0100s)
3/7/2020 6:04:57 PM	Resolution changed to fullscreen 1440x2560
3/7/2020 6:04:57 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 6:04:57 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/7/2020 6:04:57 PM	Refresh Optical Lensing (0.0050s)
3/7/2020 6:04:57 PM	Revise Fundamental Physical Laws (0.1041s)
3/7/2020 6:04:57 PM	Boot Audio Comms (0.0100s)
3/7/2020 6:04:57 PM	Establish Individual Audio Links (0.0100s)
3/7/2020 6:04:57 PM	Prepare Explosions and Crackles (0.1692s)
3/7/2020 6:04:57 PM	Calculate Odds Of Success (0.0831s)
3/7/2020 6:04:58 PM	Briefly Panic (0.1772s)
3/7/2020 6:04:58 PM	Install Confidence Routines (0.1571s)
3/7/2020 6:04:58 PM	Bring Commander Interface Online (0.0811s)
3/7/2020 6:04:58 PM	Motivate All Crews (0.0300s)
3/7/2020 6:04:58 PM	Externalizing Patterns (0.0190s)
3/7/2020 6:04:58 PM	Disengaging Constants (0.0851s)
3/7/2020 6:04:58 PM	Late Axionic Computations (0.0821s)
3/7/2020 6:04:58 PM	Connecting to Fleet Command (0.0080s)
3/7/2020 6:04:58 PM	Thinking Of Advice (0.0060s)
3/7/2020 6:04:58 PM	Degaussing Advice (0.0420s)
3/7/2020 6:04:58 PM	Naming All Known Planets (0.0070s)
3/7/2020 6:04:58 PM	Remembering Speeds (0.0060s)
3/7/2020 6:04:58 PM	Prioritizing Targets (0.0070s)
3/7/2020 6:04:58 PM	Rebooting Sensor Arrays (0.0080s)
3/7/2020 6:04:58 PM	Unloading Prismatic Grid (0.0060s)
3/7/2020 6:04:58 PM	Thinking Of Objectives (0.0070s)
3/7/2020 6:04:58 PM	Re-Aligning Objectives (0.0090s)
3/7/2020 6:04:58 PM	Inhibiting Visual Scans (0.0210s)
3/7/2020 6:04:58 PM	Synthesizing Vocals (0.0070s)
3/7/2020 6:04:58 PM	Ventilating Scenarios (0.0070s)
3/7/2020 6:04:58 PM	Decontaminating Targeting Systems (0.0070s)
3/7/2020 6:04:58 PM	Ejecting Tactical Core (0.0070s)
3/7/2020 6:04:58 PM	Calibrating Formations (0.0060s)
3/7/2020 6:04:58 PM	Intercepting Galactic Maps (0.0100s)
3/7/2020 6:04:58 PM	Sterilizing Test Chamber (0.0120s)
3/7/2020 6:04:58 PM	Faction Diagnostics (0.0170s)
3/7/2020 6:04:58 PM	Buffering Hackers (0.0220s)
3/7/2020 6:04:58 PM	Inverting Death (0.0110s)
3/7/2020 6:04:58 PM	Linear Field Variance (0.0601s)
3/7/2020 6:04:58 PM	Charging Marks (0.0090s)
3/7/2020 6:04:58 PM	Guarding The Posts (0.0090s)
3/7/2020 6:04:58 PM	Range Manifolds (0.0070s)
3/7/2020 6:04:58 PM	Purging ROFs (0.0060s)
3/7/2020 6:04:58 PM	Manipulating Speeds (0.0080s)
3/7/2020 6:04:58 PM	Detecting Projectiles (0.0060s)
3/7/2020 6:04:58 PM	Grouping Flow Fields (0.0080s)
3/7/2020 6:04:58 PM	Modulating Flow Field Groups (0.0140s)
3/7/2020 6:04:58 PM	Designing Fleets (0.0370s)
3/7/2020 6:04:58 PM	Thinking Of Technologies (0.0070s)
3/7/2020 6:04:58 PM	Categorizing Starboard Sensors (0.0100s)
3/7/2020 6:04:59 PM	Injecting Galactic Variables (0.0110s)
3/7/2020 6:04:59 PM	Discharging Colored Ions (0.0180s)
3/7/2020 6:04:59 PM	Replicating Ion Colors (0.0070s)
3/7/2020 6:04:59 PM	Fearing Starfields (0.1922s)
3/7/2020 6:04:59 PM	Pinpointing Distant Planets (0.6086s)
3/7/2020 6:04:59 PM	Investigating Map Signatures (0.0170s)
3/7/2020 6:04:59 PM	Collating Solar Systems (0.0070s)
3/7/2020 6:04:59 PM	Categorizing All Planets (0.0030s)
3/7/2020 6:04:59 PM	Organizing Commands (0.0200s)
3/7/2020 6:04:59 PM	Calculating Firing Cones (0.0020s)
3/7/2020 6:05:00 PM	Breaking In New Ship Parts (0.7507s)
3/7/2020 6:05:02 PM	Investigating Proton Farm (2.3381s)
3/7/2020 6:05:02 PM	Issuing Orders (0.0080s)
3/7/2020 6:05:02 PM	Augmenting Infusers (0.0100s)
3/7/2020 6:05:03 PM	Infusing (0.0310s)
3/7/2020 6:05:03 PM	Post-Proton Surge (0.0030s)
3/7/2020 6:05:03 PM	Calibrate Weapons Arrays (0.0140s)
3/7/2020 6:05:03 PM	Stimulate Modulation (0.0180s)
3/7/2020 6:05:03 PM	ArcenAssetBundleCache.InstantiatedObjects: 924
3/7/2020 6:05:04 PM	Load Surrogates (1.0890s)
3/7/2020 6:05:04 PM	Load Historical Documents (0.0020s)
3/7/2020 6:05:04 PM	7.0 seconds total load time.
Pinpointing Distant Planets (0.6s)
Breaking In New Ship Parts (0.8s)
Investigating Proton Farm (2.3s)
Load Surrogates (1.1s)
3/7/2020 6:05:04 PM
Hello Steam user 'Vellsi'

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 
  at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 

3/7/2020 6:08:06 PM	No resolution change was required.
3/7/2020 6:08:06 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/7/2020 6:08:06 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/7/2020 6:08:30 PM	Start Generate Partial Map with Realistic and seed 320390464 and planet count 80 and 21 factions
3/7/2020 6:08:30 PM	World Created, Launching Server
3/7/2020 6:08:30 PM	Successfully opened host socket
3/7/2020 6:15:53 PM	PLAYER DISCONNECTED 0.0.0.0=>0
7/6/2020 3:08:04 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
7/6/2020 3:08:04 AM	Boot up FleetOS (0.1892s)
7/6/2020 3:08:15 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65487
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/6/2020 3:08:15 AM	Check System Logs For Rogue Intelligence (11.2417s)
7/6/2020 3:08:15 AM	Game Version: 2.048
7/6/2020 3:08:15 AM	Eject Trash Into Hyperspace (0.1051s)
7/6/2020 3:08:15 AM	Expansions:  The Spire Rises (Installed!)  Zenith Onslaught (NOT INSTALLED)  
7/6/2020 3:08:15 AM	Check For Extra Modules (0.0080s)
7/6/2020 3:08:15 AM	Bring Cloaking Systems Online (0.0170s)
7/6/2020 3:08:15 AM	Remembering Alamo (0.0150s)
7/6/2020 3:08:15 AM	Generating Framerates (0.0060s)
7/6/2020 3:08:16 AM	Recalculate Speed Of Light (0.0210s)
7/6/2020 3:08:16 AM	Optimize Comfort On Command Decks (0.0130s)
7/6/2020 3:08:16 AM	Check Nearby Stellar Masses (0.0130s)
7/6/2020 3:08:16 AM	No resolution change was required.
7/6/2020 3:08:16 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/6/2020 3:08:16 AM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
7/6/2020 3:08:16 AM	Last Save File appears to have been deleted!
7/6/2020 3:08:16 AM	Refresh Optical Lensing (0.0070s)
7/6/2020 3:08:16 AM	Revise Fundamental Physical Laws (0.0991s)
7/6/2020 3:08:16 AM	Boot Audio Comms (0.0100s)
7/6/2020 3:08:16 AM	Establish Individual Audio Links (0.0130s)
7/6/2020 3:08:16 AM	Prepare Explosions and Crackles (0.1621s)
7/6/2020 3:08:16 AM	Calculate Odds Of Success (0.0861s)
7/6/2020 3:08:16 AM	Briefly Panic (0.1942s)
7/6/2020 3:08:16 AM	Install Confidence Routines (0.1621s)
7/6/2020 3:08:16 AM	Bring Commander Interface Online (0.0791s)
7/6/2020 3:08:16 AM	Motivate All Crews (0.0270s)
7/6/2020 3:08:16 AM	Externalizing Patterns (0.0230s)
7/6/2020 3:08:16 AM	Hooking Externals (0.0080s)
7/6/2020 3:08:16 AM	Handlizing Hooks (0.0070s)
7/6/2020 3:08:17 AM	Disengaging Constants (0.0891s)
7/6/2020 3:08:17 AM	Late Axionic Computations (0.0881s)
7/6/2020 3:08:17 AM	Connecting to Fleet Command (0.0080s)
7/6/2020 3:08:17 AM	Thinking Of Advice (0.0070s)
7/6/2020 3:08:17 AM	Degaussing Advice (0.0470s)
7/6/2020 3:08:17 AM	Reading Alien Diaries (0.0170s)
7/6/2020 3:08:17 AM	Naming All Known Planets (0.0070s)
7/6/2020 3:08:17 AM	Remembering Speeds (0.0070s)
7/6/2020 3:08:17 AM	Prioritizing Targets (0.0070s)
7/6/2020 3:08:17 AM	Rebooting Sensor Arrays (0.0070s)
7/6/2020 3:08:17 AM	Unloading Prismatic Grid (0.0070s)
7/6/2020 3:08:17 AM	Thinking Of Objectives (0.0070s)
7/6/2020 3:08:17 AM	Re-Aligning Objectives (0.0080s)
7/6/2020 3:08:17 AM	Inhibiting Visual Scans (0.0230s)
7/6/2020 3:08:17 AM	Synthesizing Vocals (0.0080s)
7/6/2020 3:08:17 AM	Ventilating Scenarios (0.0080s)
7/6/2020 3:08:17 AM	Decontaminating Targeting Systems (0.0080s)
7/6/2020 3:08:17 AM	Ejecting Tactical Core (0.0070s)
7/6/2020 3:08:17 AM	Calibrating Formations (0.0070s)
7/6/2020 3:08:17 AM	Intercepting Galactic Maps (0.0100s)
7/6/2020 3:08:17 AM	Sterilizing Test Chamber (0.0140s)
7/6/2020 3:08:17 AM	Faction Diagnostics (0.0190s)
7/6/2020 3:08:17 AM	Buffering Hackers (0.0200s)
7/6/2020 3:08:17 AM	Inverting Death (0.0110s)
7/6/2020 3:08:17 AM	Linear Field Variance (0.0651s)
7/6/2020 3:08:17 AM	Charging Marks (0.0090s)
7/6/2020 3:08:17 AM	Guarding The Posts (0.0100s)
7/6/2020 3:08:17 AM	Range Manifolds (0.0080s)
7/6/2020 3:08:17 AM	Purging ROFs (0.0070s)
7/6/2020 3:08:17 AM	Manipulating Speeds (0.0090s)
7/6/2020 3:08:17 AM	Detecting Projectiles (0.0080s)
7/6/2020 3:08:17 AM	Grouping Flow Fields (0.0080s)
7/6/2020 3:08:17 AM	Modulating Flow Field Groups (0.0240s)
7/6/2020 3:08:17 AM	Designing Fleets (0.0400s)
7/6/2020 3:08:17 AM	Thinking Of Technologies (0.0150s)
7/6/2020 3:08:17 AM	Categorizing Starboard Sensors (0.0110s)
7/6/2020 3:08:17 AM	Injecting Galactic Variables (0.0130s)
7/6/2020 3:08:17 AM	Discharging Colored Ions (0.0180s)
7/6/2020 3:08:17 AM	Replicating Ion Colors (0.0070s)
7/6/2020 3:08:17 AM	Weepinig Over Starfields (0.1962s)
7/6/2020 3:08:18 AM	Fondly Remembering Distant Planets (0.8950s)
7/6/2020 3:08:18 AM	Investigating Map Signatures (0.0180s)
7/6/2020 3:08:18 AM	Collating Solar Systems (0.0080s)
7/6/2020 3:08:18 AM	Categorizing All Planets (0.0030s)
7/6/2020 3:08:18 AM	Organizing Commands (0.0200s)
7/6/2020 3:08:18 AM	Calculating Firing Cones (0.0030s)
7/6/2020 3:08:19 AM	Kicking Ship Parts Down Elevator Shaft (0.8210s)
7/6/2020 3:08:21 AM	Jettisoning VIPs (2.3597s)
7/6/2020 3:08:21 AM	Issuing Orders (0.0070s)
7/6/2020 3:08:21 AM	Augmenting Infusers (0.0110s)
7/6/2020 3:08:21 AM	Infusing (0.0320s)
7/6/2020 3:08:21 AM	Post-Proton Surge (0.0030s)
7/6/2020 3:08:22 AM	Calibrate Weapons Arrays (0.0150s)
7/6/2020 3:08:22 AM	Stimulate Modulation (0.0190s)
7/6/2020 3:08:22 AM	ArcenAssetBundleCache.InstantiatedObjects: 972
7/6/2020 3:08:23 AM	Load Surrogates (1.4514s)
7/6/2020 3:08:23 AM	Load Historical Documents (0.0020s)
7/6/2020 3:08:23 AM	19.1 seconds total load time.
Check System Logs For Rogue Intelligence (11.2s)
Fondly Remembering Distant Planets (0.9s)
Kicking Ship Parts Down Elevator Shaft (0.8s)
Jettisoning VIPs (2.4s)
Load Surrogates (1.5s)
7/6/2020 3:08:23 AM	Hello Steam user 'Vellsi'
5/15/2021 9:46:25 AM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/15/2021 9:46:25 AM	SINGLEP	Boot up FleetOS (0.1220s)
5/15/2021 9:46:26 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/15/2021 9:46:26 AM	SINGLEP	Check System Logs For Rogue Intelligence (0.3390s)
5/15/2021 9:46:26 AM	SINGLEP	Inspect Aft Hatches (0.0980s)
5/15/2021 9:46:26 AM	SINGLEP	Found 347 xml files in 97 folders in 18ms
5/15/2021 9:46:27 AM	SINGLEP	Check For Extra Modules (0.7800s)
5/15/2021 9:46:27 AM	SINGLEP	347 Xml Files Parsed in 759ms
5/15/2021 9:46:27 AM	SINGLEP	Gather Ancient Lifeforms (0.0030s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Game Version: 2.909
5/15/2021 9:46:27 AM	2.909	SINGLEP	Eject Trash Into Hyperspace (0.0090s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Bring Cloaking Systems Online (0.0050s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Recalculate Speed Of Light (0.0110s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Generating Framerates (0.0030s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Update mod and expansion statuses!
5/15/2021 9:46:27 AM	2.909	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
5/15/2021 9:46:27 AM	2.909	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/15/2021 9:46:27 AM	2.909	SINGLEP	Check Nearby Stellar Masses (0.0240s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	347 Xml Files Checked For Exp/Mod Status in 6ms
5/15/2021 9:46:27 AM	2.909	SINGLEP	Pruning Excess Brain Cells (0.1570s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Remembering Alamo (0.0150s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Boot Audio Comms (0.0060s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Establish Individual Audio Links (0.0190s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	No resolution change was required.
5/15/2021 9:46:27 AM	2.909	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/15/2021 9:46:27 AM	2.909	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Refresh Optical Lensing (0.0130s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Revise Fundamental Physical Laws (0.0170s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Calculate Odds Of Success (0.0310s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Briefly Panic (0.2760s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Install Confidence Routines (0.2430s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Bring Commander Interface Online (0.0540s)
5/15/2021 9:46:27 AM	2.909	SINGLEP	Motivate All Crews (0.0320s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Locating Available Networks (0.0500s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Externalizing Patterns (0.0170s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Hooking Externals (0.0080s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Handlizing Hooks (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Disengaging Constants (0.0180s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Late Axionic Computations (0.1280s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Searching For Particle Forms (0.0610s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Weighing Options (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Poking At Status Indicators (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Discovering States Of Matter (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Searching For A Leader (0.0080s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Suppressing Bad Thoughts (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Sentinel Alertness Diagnostic (0.0060s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Connecting to Fleet Command (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Thinking Of Advice (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Degaussing Advice (0.0250s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Reading Alien Diaries (0.0210s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Naming All Known Planets (0.0200s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Remembering Speeds (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Prioritizing Targets (0.0080s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Rebooting Sensor Arrays (0.0060s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Thinking Of Objectives (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Inhibiting Visual Scans (0.0340s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Synthesizing Vocals (0.0040s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Investigating Map Signatures (0.0090s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Ventilating Scenarios (0.0050s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Decontaminating Targeting Systems (0.0060s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Ejecting Tactical Core (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Calibrating Formations (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Intercepting Galactic Maps (0.0080s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Discharging Colored Ions (0.0110s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Replicating Ion Colors (0.0030s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Faction Diagnostics (0.0110s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Buffering Hackers (0.0190s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Inverting Death (0.0050s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Linear Field Variance (0.0120s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Charging Marks (0.0020s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Differentiating Marks (0.0730s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Guarding The Posts (0.0050s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Range Manifolds (0.0050s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Purging ROFs (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Manipulating Speeds (0.0080s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Detecting Projectiles (0.0060s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Grouping Flow Fields (0.0070s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Designing Fleets (0.0090s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Thinking Of Technologies (0.0040s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Injecting Galactic Variables (0.0090s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Hoping Starfields Are Nice (0.0130s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Verifying Distant Planets (0.0110s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Categorizing All Planets (0.0030s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Organizing Commands (0.0160s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Calculating Firing Cones (0.0040s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Remembering Lost Ship Parts (0.1820s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Re-Aligning Objectives (0.0080s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Sterilizing Test Chamber (0.0040s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Issuing Orders (0.0080s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Augmenting Infusers (0.0060s)
5/15/2021 9:46:28 AM	2.909	SINGLEP	Infusing (0.0130s)
5/15/2021 9:46:29 AM	2.909	SINGLEP	Load Surrogates (0.0290s)
5/15/2021 9:46:29 AM	2.909	SINGLEP	Locate Dictionaries (0.0030s)
5/15/2021 9:46:29 AM	2.909	SINGLEP	Set Stage (0.0120s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Investigating Parabolic Thrust (2.3560s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Post-Proton Surge (0.0130s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Background Radiation Taste Test (0.0140s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Shuffling Chairs On Command Deck (0.0110s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Windshield Wiping (0.0030s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Last Organizational Modeling (0.0640s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/15/2021 9:46:31 AM	2.909	SINGLEP	Stimulate Modulation (0.0260s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Tip Servos (0.0040s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Sort Buildings Into Uneven Piles (0.0070s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Design New Fleet Logo (0.0090s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Inspect Fleet Logo (0.0050s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Ogle Enemy Logo (0.0060s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Order Cores By Seniority (0.0070s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1120
5/15/2021 9:46:31 AM	2.909	SINGLEP	Make Factions That Extra Bit Special (0.0080s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Error deserializing player profile data via xml: 
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
  at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.Engine_Universal+<OnApplicationInitialization>d__104.MoveNext () [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 

5/15/2021 9:46:31 AM	2.909	SINGLEP	Final Checks (0.2920s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	Error deserializing player profile data via xml: 
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
  at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 
  at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at Arcen.Universal.Engine_Universal+<OnApplicationInitialization>d__104.MoveNext () [0x00000] in <28610a40b30240629005fc9ea1e5b65b>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 

5/15/2021 9:46:31 AM	2.909	SINGLEP	Load Historical Documents (0.0090s)
5/15/2021 9:46:31 AM	2.909	SINGLEP	6.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.8s)
Briefly Panic (0.3s)
Investigating Parabolic Thrust (2.4s)
Final Checks (0.3s)
5/15/2021 9:46:32 AM	2.909	SINGLEP	Hello Steam user 'Vellsi'
5/15/2021 9:47:25 AM	2.909	SINGLEP	Base Color:  c0000B8    Trim Color:  cA7FC00
5/15/2021 9:47:29 AM	2.909	SINGLEP	Could not find resolution matching 1000x600 out of 22 options!
5/15/2021 9:48:20 AM	2.909	SINGLEP	Resolution changed to fullscreen 1440x2560
5/15/2021 9:48:20 AM	2.909	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/15/2021 9:48:20 AM	2.909	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/15/2021 9:54:58 AM	2.909	SINGLEP	No resolution change was required.
5/15/2021 9:54:58 AM	2.909	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/15/2021 9:54:58 AM	2.909	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/15/2021 9:56:11 AM	2.909	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2909_StableBGGraphics
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/15/2021 9:56:11 AM	2.909	SINGLEP	Start Generate Partial Map with Realistic and seed 195130222 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything)
5/15/2021 9:56:11 AM	2.909	SINGLEP	Added the faction AIRelentlessWave.
5/15/2021 9:56:11 AM	2.909	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/15/2021 9:56:11 AM	2.909	SINGLEP	Fixed 1840 missing planet factions.
5/15/2021 9:56:17 AM	2.909	SINGLEP	Start Generate Partial Map with Realistic and seed 498360872 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/15/2021 9:56:17 AM	2.909	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/15/2021 9:56:17 AM	2.909	SINGLEP	Fixed 1840 missing planet factions.
5/15/2021 9:56:17 AM	2.909	SINGLEP	Generate Partial Map Complete  73ms
5/15/2021 9:56:28 AM	2.909	SINGLEP	Start Generate Partial Map with Realistic and seed 8240200 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/15/2021 9:56:28 AM	2.909	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/15/2021 9:56:28 AM	2.909	SINGLEP	Fixed 1840 missing planet factions.
5/15/2021 9:56:28 AM	2.909	SINGLEP	Generate Partial Map Complete  74ms
5/15/2021 9:56:35 AM	2.909	SINGLEP	Start Generate Partial Map with Realistic and seed 210746448 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/15/2021 9:56:35 AM	2.909	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/15/2021 9:56:35 AM	2.909	SINGLEP	Fixed 1840 missing planet factions.
5/15/2021 9:56:35 AM	2.909	SINGLEP	Generate Partial Map Complete  80ms
5/15/2021 10:07:17 AM	2.909	SINGLEP	Start Generate Partial Map with Realistic and seed 210746448 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/15/2021 10:07:17 AM	2.909	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/15/2021 10:07:17 AM	2.909	SINGLEP	Fixed 2080 missing planet factions.
5/15/2021 10:07:17 AM	2.909	SINGLEP	Generate Partial Map Complete  62ms
5/15/2021 10:07:40 AM	2.909	SINGLEP	Start Generate Partial Map with Realistic and seed 210746448 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/15/2021 10:07:40 AM	2.909	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/15/2021 10:07:40 AM	2.909	SINGLEP	Fixed 2080 missing planet factions.
5/15/2021 10:07:40 AM	2.909	SINGLEP	Generate Partial Map Complete  74ms
5/15/2021 10:08:52 AM	2.909	SINGLEP	Start Generate FULL Map with Realistic and seed 210746448 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/15/2021 10:08:53 AM	2.909	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 22ms
5/15/2021 10:08:53 AM	2.909	SINGLEP	Generate FULL Map Complete  278ms
5/15/2021 10:08:53 AM	2.909	SINGLEP	Fixed incorrect count of ships to be granted.  Was 6, now 10 Area Minefield from Other Defensive Schematic Server
5/15/2021 11:51:16 AM	2.909	SINGLEP	Logged Achievement To Steam Lots Of Energy
5/15/2021 11:56:10 AM	2.909	SINGLEP	Logged Achievement To Steam Give a Man a Fish...
5/15/2021 12:49:13 PM	2.909	SINGLEP	Logged Achievement To Steam Off to the Dire Graveyard
5/15/2021 1:37:42 PM	2.909	SINGLEP	Fixed incorrect count of ships to be granted.  Was 4, now 10 Area Minefield from Other Defensive Schematic Server
5/15/2021 2:56:50 PM	2.909	SINGLEP	No resolution change was required.
5/15/2021 2:56:50 PM	2.909	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/15/2021 2:56:50 PM	2.909	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/15/2021 3:04:23 PM	2.909	SINGLEP	Reconquest Seeding for Teufel: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
5/15/2021 3:46:32 PM	2.909	SINGLEP	Logged Achievement To Steam Kills: Warrior
5/15/2021 4:29:13 PM	2.909	SINGLEP	Reconquest Seeding for Teufel: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
5/15/2021 4:41:26 PM	2.909	SINGLEP	Logged Achievement To Steam So We're the Bad Guys Now?
5/15/2021 5:22:12 PM	2.909	SINGLEP	Logged Achievement To Steam Miffed
5/15/2021 6:00:48 PM	2.909	SINGLEP	Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter
5/15/2021 6:04:58 PM	2.909	SINGLEP	init
5/15/2021 6:42:06 PM	2.909	SINGLEP	Logged Achievement To Steam Kills: Merciless
5/15/2021 6:47:01 PM	2.909	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2909_StableBGGraphics
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 653,396 created, 550,575 removed, 102,821 active.
Factions: 26 created, 0 removed, 26 active.
Fireteams: 5,790 created, 5,400 removed, 390 active.
Fleets: 280 created, 108 removed, 172 active.
GameCommands: 2,738 created, 19 removed, 2,719 active.
GE_Others: 244 created, 0 removed, 244 active.
GE_Shots: 4,806 created, 0 removed, 4,806 active.
GE_Squads: 276,019 created, 254,909 removed, 21,110 active.
Pathfinders: 46 created, 0 removed, 46 active.
PlanetFactions: 2,080 created, 0 removed, 2,080 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 6,044 created, 5,900 removed, 144 active.
==========================================

5/16/2021 6:41:36 AM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/16/2021 6:41:36 AM	SINGLEP	Boot up FleetOS (0.1200s)
5/16/2021 6:41:36 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/16/2021 6:41:36 AM	SINGLEP	Check System Logs For Rogue Intelligence (0.3340s)
5/16/2021 6:41:36 AM	SINGLEP	Inspect Aft Hatches (0.1050s)
5/16/2021 6:41:36 AM	SINGLEP	Found 347 xml files in 97 folders in 18ms
5/16/2021 6:41:37 AM	SINGLEP	Check For Extra Modules (0.8050s)
5/16/2021 6:41:37 AM	SINGLEP	347 Xml Files Parsed in 786ms
5/16/2021 6:41:37 AM	SINGLEP	Gather Ancient Lifeforms (0.0050s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Game Version: 2.910
5/16/2021 6:41:37 AM	2.910	SINGLEP	Eject Trash Into Hyperspace (0.0080s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Bring Cloaking Systems Online (0.0040s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Recalculate Speed Of Light (0.0130s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Generating Framerates (0.0030s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Update mod and expansion statuses!
5/16/2021 6:41:37 AM	2.910	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
5/16/2021 6:41:37 AM	2.910	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/16/2021 6:41:37 AM	2.910	SINGLEP	Check Nearby Stellar Masses (0.0260s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	347 Xml Files Checked For Exp/Mod Status in 6ms
5/16/2021 6:41:37 AM	2.910	SINGLEP	Pruning Excess Brain Cells (0.1500s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Remembering Alamo (0.0150s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Boot Audio Comms (0.0050s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Establish Individual Audio Links (0.0210s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	No resolution change was required.
5/16/2021 6:41:37 AM	2.910	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/16/2021 6:41:37 AM	2.910	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Refresh Optical Lensing (0.0040s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Revise Fundamental Physical Laws (0.0200s)
5/16/2021 6:41:37 AM	2.910	SINGLEP	Calculate Odds Of Success (0.0340s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Briefly Panic (0.2650s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Install Confidence Routines (0.2530s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Bring Commander Interface Online (0.0640s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Motivate All Crews (0.0340s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Locating Available Networks (0.0510s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Externalizing Patterns (0.0230s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Hooking Externals (0.0080s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Handlizing Hooks (0.0100s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Disengaging Constants (0.0160s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Late Axionic Computations (0.1000s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Searching For Particle Forms (0.0870s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Weighing Options (0.0040s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Poking At Status Indicators (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Discovering States Of Matter (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Searching For A Leader (0.0080s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Suppressing Bad Thoughts (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Sentinel Alertness Diagnostic (0.0060s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Connecting to Fleet Command (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Thinking Of Advice (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Degaussing Advice (0.0080s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Reading Alien Diaries (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Naming All Known Planets (0.0060s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Remembering Speeds (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Prioritizing Targets (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Rebooting Sensor Arrays (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Thinking Of Objectives (0.0070s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Inhibiting Visual Scans (0.0350s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Synthesizing Vocals (0.0040s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Investigating Map Signatures (0.0090s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Ventilating Scenarios (0.0040s)
5/16/2021 6:41:38 AM	2.910	SINGLEP	Decontaminating Targeting Systems (0.0080s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Ejecting Tactical Core (0.0060s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Calibrating Formations (0.0070s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Intercepting Galactic Maps (0.0090s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Discharging Colored Ions (0.0110s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Replicating Ion Colors (0.0030s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Faction Diagnostics (0.0100s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Buffering Hackers (0.0190s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Inverting Death (0.0050s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Linear Field Variance (0.0120s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Charging Marks (0.0020s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Differentiating Marks (0.0690s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Guarding The Posts (0.0050s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Range Manifolds (0.0050s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Purging ROFs (0.0070s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Manipulating Speeds (0.0080s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Detecting Projectiles (0.0060s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Grouping Flow Fields (0.0070s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Designing Fleets (0.0080s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Thinking Of Technologies (0.0040s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Injecting Galactic Variables (0.0100s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Scattering Starfields (0.0120s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Destroying Distant Planets (0.0110s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Categorizing All Planets (0.0030s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Organizing Commands (0.0160s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Calculating Firing Cones (0.0040s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Declaring Ship Parts At Customs (0.1920s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Re-Aligning Objectives (0.0100s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Sterilizing Test Chamber (0.0060s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Issuing Orders (0.0070s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Augmenting Infusers (0.0070s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Infusing (0.0120s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Load Surrogates (0.0280s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Locate Dictionaries (0.0030s)
5/16/2021 6:41:39 AM	2.910	SINGLEP	Set Stage (0.0120s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Reformatting Navigation (2.2250s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Post-Proton Surge (0.0130s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Background Radiation Taste Test (0.0160s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Shuffling Chairs On Command Deck (0.0110s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Windshield Wiping (0.0040s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Last Organizational Modeling (0.0700s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/16/2021 6:41:41 AM	2.910	SINGLEP	Stimulate Modulation (0.0250s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Tip Servos (0.0040s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Sort Buildings Into Uneven Piles (0.0070s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Design New Fleet Logo (0.0080s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Inspect Fleet Logo (0.0060s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Ogle Enemy Logo (0.0060s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	Order Cores By Seniority (0.0070s)
5/16/2021 6:41:41 AM	2.910	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1122
5/16/2021 6:41:41 AM	2.910	SINGLEP	Make Factions That Extra Bit Special (0.0080s)
5/16/2021 6:41:42 AM	2.910	SINGLEP	Final Checks (0.2870s)
5/16/2021 6:41:42 AM	2.910	SINGLEP	Load Historical Documents (0.0030s)
5/16/2021 6:41:42 AM	2.910	SINGLEP	6.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.8s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Reformatting Navigation (2.2s)
Final Checks (0.3s)
5/16/2021 6:41:42 AM	2.910	SINGLEP	Hello Steam user 'Vellsi'
5/16/2021 6:42:05 AM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/16/2021 6:42:05 AM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/16/2021 6:42:05 AM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/16/2021 6:42:05 AM	2.910	SINGLEP	in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False
5/16/2021 6:42:05 AM	2.910	SINGLEP	Clear out factions that should not be in UI based on savegame: 14  (Beacon) Macrophage Infestation - Tamed  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Marauders  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Relentless AI Wave  Macrophage Infestation - Enraged  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie  Cross Planet Attack
5/16/2021 6:42:05 AM	2.910	SINGLEP	loading as template
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction AIRelentlessWave.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction AIReserves.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction AntiAIZombie.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction AntiEveryoneZombie.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction AntiPlayerZombie.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction CPALogic.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction EnragedMacrophage.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction Mercenary.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Added the faction TamedMacrophage.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Finish load save in 168.9ms
5/16/2021 6:42:05 AM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 1243719568 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
5/16/2021 6:42:05 AM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Fixed 2080 missing planet factions.
5/16/2021 6:42:05 AM	2.910	SINGLEP	Generate Partial Map Complete  129ms
5/16/2021 6:50:11 AM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 577640694 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 6:50:11 AM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 6:50:11 AM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 6:50:11 AM	2.910	SINGLEP	Generate Partial Map Complete  70ms
5/16/2021 6:51:01 AM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 577640694 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 6:51:01 AM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 6:51:01 AM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 6:51:01 AM	2.910	SINGLEP	Generate Partial Map Complete  53ms
5/16/2021 6:51:13 AM	2.910	SINGLEP	Start Generate FULL Map with Realistic and seed 577640694 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/16/2021 6:51:13 AM	2.910	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 31ms
5/16/2021 6:51:13 AM	2.910	SINGLEP	Generate FULL Map Complete  289ms
5/16/2021 8:40:01 AM	2.910	SINGLEP	No resolution change was required.
5/16/2021 8:40:01 AM	2.910	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/16/2021 8:40:01 AM	2.910	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/16/2021 11:59:34 AM	2.910	SINGLEP	Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save.
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.ProjectedMultiPathData.AddConnection (Arcen.AIW2.Core.Planet Left, Arcen.AIW2.Core.Planet Right) [0x0002d] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.GetDestinationPlanet (Arcen.AIW2.Core.ProjectedMultiPathData newLookup) [0x00074] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
  at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass97_0.<NonSim_PopulatePathToCurrentHoverPlanet>b__0 (Arcen.AIW2.Core.GameEntity_Squad selected) [0x00028] in <a1af5159fb05449d87766c9191d49a96>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00129] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulatePathToCurrentHoverPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ProjectedMultiPathData newLookup, System.Boolean additiveSelection, Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in <a1af5159fb05449d87766c9191d49a96>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <a1af5159fb05449d87766c9191d49a96>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
5/16/2021 11:59:34 AM	2.910	SINGLEP	Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save.  Check error log to see prior recorded exception.
5/16/2021 12:01:22 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 86,436 created, 0 removed, 86,436 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 3,091 created, 2,842 removed, 249 active.
Fleets: 191 created, 26 removed, 165 active.
GameCommands: 951 created, 8 removed, 943 active.
GE_Others: 246 created, 0 removed, 246 active.
GE_Shots: 3,465 created, 0 removed, 3,465 active.
GE_Squads: 683,800 created, 674,029 removed, 9,771 active.
Pathfinders: 42 created, 0 removed, 42 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 5,250 created, 5,248 removed, 2 active.
==========================================

5/16/2021 12:01:56 PM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fluffybuns\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/16/2021 12:01:56 PM	2.910	SINGLEP	OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
5/16/2021 12:01:56 PM	2.910	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 19ms
5/16/2021 12:01:56 PM	2.910	SINGLEP	Finish load save in 282.5ms
5/16/2021 1:13:47 PM	2.910	SINGLEP	Reconquest Seeding for Bolo: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
5/16/2021 1:58:27 PM	2.910	SINGLEP	Reconquest Seeding for Bolo: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
5/16/2021 2:05:55 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 0 created, 0 removed, 0 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 3,888 created, 2,344 removed, 1,544 active.
Fleets: 196 created, 33 removed, 163 active.
GameCommands: 593 created, 0 removed, 593 active.
GE_Others: 0 created, 0 removed, 0 active.
GE_Shots: 0 created, 0 removed, 0 active.
GE_Squads: 340,933 created, 327,264 removed, 13,669 active.
Pathfinders: 40 created, 0 removed, 40 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 6,157 created, 6,092 removed, 65 active.
==========================================

5/16/2021 4:53:59 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/16/2021 4:53:59 PM	SINGLEP	Boot up FleetOS (0.1190s)
5/16/2021 4:53:59 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/16/2021 4:53:59 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.2880s)
5/16/2021 4:54:00 PM	SINGLEP	Inspect Aft Hatches (0.1020s)
5/16/2021 4:54:00 PM	SINGLEP	Found 347 xml files in 97 folders in 18ms
5/16/2021 4:54:00 PM	SINGLEP	Check For Extra Modules (0.7800s)
5/16/2021 4:54:00 PM	SINGLEP	347 Xml Files Parsed in 761ms
5/16/2021 4:54:00 PM	SINGLEP	Gather Ancient Lifeforms (0.0040s)
5/16/2021 4:54:00 PM	2.910	SINGLEP	Game Version: 2.910
5/16/2021 4:54:00 PM	2.910	SINGLEP	Eject Trash Into Hyperspace (0.0080s)
5/16/2021 4:54:00 PM	2.910	SINGLEP	Bring Cloaking Systems Online (0.0060s)
5/16/2021 4:54:00 PM	2.910	SINGLEP	Recalculate Speed Of Light (0.0110s)
5/16/2021 4:54:00 PM	2.910	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/16/2021 4:54:00 PM	2.910	SINGLEP	Generating Framerates (0.0020s)
5/16/2021 4:54:00 PM	2.910	SINGLEP	Update mod and expansion statuses!
5/16/2021 4:54:00 PM	2.910	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
5/16/2021 4:54:00 PM	2.910	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/16/2021 4:54:00 PM	2.910	SINGLEP	Check Nearby Stellar Masses (0.0260s)
5/16/2021 4:54:00 PM	2.910	SINGLEP	347 Xml Files Checked For Exp/Mod Status in 7ms
5/16/2021 4:54:01 PM	2.910	SINGLEP	Pruning Excess Brain Cells (0.1660s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Remembering Alamo (0.0130s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Boot Audio Comms (0.0080s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Establish Individual Audio Links (0.0160s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	No resolution change was required.
5/16/2021 4:54:01 PM	2.910	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/16/2021 4:54:01 PM	2.910	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Refresh Optical Lensing (0.0050s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Revise Fundamental Physical Laws (0.0180s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Calculate Odds Of Success (0.0330s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Briefly Panic (0.1660s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Install Confidence Routines (0.2320s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Bring Commander Interface Online (0.0510s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Motivate All Crews (0.0290s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Locating Available Networks (0.0470s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Externalizing Patterns (0.0180s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Hooking Externals (0.0080s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Handlizing Hooks (0.0080s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Disengaging Constants (0.0160s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Late Axionic Computations (0.0990s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Searching For Particle Forms (0.0880s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Weighing Options (0.0040s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Poking At Status Indicators (0.0070s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Discovering States Of Matter (0.0070s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Searching For A Leader (0.0080s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Suppressing Bad Thoughts (0.0070s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Sentinel Alertness Diagnostic (0.0060s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Connecting to Fleet Command (0.0070s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Thinking Of Advice (0.0070s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Degaussing Advice (0.0070s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Reading Alien Diaries (0.0070s)
5/16/2021 4:54:01 PM	2.910	SINGLEP	Naming All Known Planets (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Remembering Speeds (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Prioritizing Targets (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Rebooting Sensor Arrays (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Thinking Of Objectives (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Inhibiting Visual Scans (0.0320s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Synthesizing Vocals (0.0040s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Investigating Map Signatures (0.0100s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Ventilating Scenarios (0.0040s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Decontaminating Targeting Systems (0.0060s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Ejecting Tactical Core (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Calibrating Formations (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Intercepting Galactic Maps (0.0080s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Discharging Colored Ions (0.0110s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Replicating Ion Colors (0.0030s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Faction Diagnostics (0.0110s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Buffering Hackers (0.0180s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Inverting Death (0.0050s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Linear Field Variance (0.0140s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Charging Marks (0.0030s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Differentiating Marks (0.0690s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Guarding The Posts (0.0040s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Range Manifolds (0.0060s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Purging ROFs (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Manipulating Speeds (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Detecting Projectiles (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Grouping Flow Fields (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Designing Fleets (0.0080s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Thinking Of Technologies (0.0040s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Injecting Galactic Variables (0.0090s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Stabbing Starfields (0.0100s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Pinpointing Distant Planets (0.0100s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Categorizing All Planets (0.0050s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Organizing Commands (0.0130s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Calculating Firing Cones (0.0030s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Disassembling And Reassembling Ship Parts (0.1860s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Re-Aligning Objectives (0.0090s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Sterilizing Test Chamber (0.0060s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Issuing Orders (0.0070s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Augmenting Infusers (0.0060s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Infusing (0.0130s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Load Surrogates (0.0310s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Locate Dictionaries (0.0030s)
5/16/2021 4:54:02 PM	2.910	SINGLEP	Set Stage (0.0160s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Smooth All Plasma Cells (1.4830s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Post-Proton Surge (0.0140s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Background Radiation Taste Test (0.0160s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Shuffling Chairs On Command Deck (0.0110s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Windshield Wiping (0.0030s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Last Organizational Modeling (0.0640s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/16/2021 4:54:04 PM	2.910	SINGLEP	Stimulate Modulation (0.0250s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Tip Servos (0.0040s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Sort Buildings Into Uneven Piles (0.0070s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Design New Fleet Logo (0.0080s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Inspect Fleet Logo (0.0060s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Ogle Enemy Logo (0.0060s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Order Cores By Seniority (0.0070s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1122
5/16/2021 4:54:04 PM	2.910	SINGLEP	Make Factions That Extra Bit Special (0.0080s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Final Checks (0.2780s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Load Historical Documents (0.0030s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	5.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.8s)
Smooth All Plasma Cells (1.5s)
Final Checks (0.3s)
5/16/2021 4:54:04 PM	2.910	SINGLEP	Hello Steam user 'Vellsi'
5/16/2021 4:54:16 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/16/2021 4:54:16 PM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/16/2021 4:54:16 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/16/2021 4:54:16 PM	2.910	SINGLEP	in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False
5/16/2021 4:54:16 PM	2.910	SINGLEP	Clear out factions that should not be in UI based on savegame: 14  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Marauders  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves  Relentless AI Wave
5/16/2021 4:54:16 PM	2.910	SINGLEP	loading as template
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction AIRelentlessWave.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction AIReserves.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction AntiAIZombie.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction AntiEveryoneZombie.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction AntiPlayerZombie.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction CPALogic.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction EnragedMacrophage.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction Mercenary.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Added the faction TamedMacrophage.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Finish load save in 170.7ms
5/16/2021 4:54:16 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 932078078 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
5/16/2021 4:54:16 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 4:54:16 PM	2.910	SINGLEP	Generate Partial Map Complete  136ms
5/16/2021 4:54:19 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 139913640 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 4:54:19 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 4:54:19 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 4:54:19 PM	2.910	SINGLEP	Generate Partial Map Complete  82ms
5/16/2021 4:54:57 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 139913640 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 4:54:57 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 4:54:57 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 4:54:57 PM	2.910	SINGLEP	Generate Partial Map Complete  59ms
5/16/2021 4:54:59 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 318683586 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 4:55:00 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 4:55:00 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 4:55:00 PM	2.910	SINGLEP	Generate Partial Map Complete  72ms
5/16/2021 4:55:37 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 318683586 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 4:55:37 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 4:55:37 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 4:55:37 PM	2.910	SINGLEP	Generate Partial Map Complete  74ms
5/16/2021 6:47:34 PM	2.910	SINGLEP	Start Generate FULL Map with Realistic and seed 318683586 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/16/2021 6:47:34 PM	2.910	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 22ms
5/16/2021 6:47:34 PM	2.910	SINGLEP	Generate FULL Map Complete  273ms
5/16/2021 8:58:58 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 11,207 created, 0 removed, 11,207 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 262 created, 214 removed, 48 active.
Fleets: 170 created, 16 removed, 154 active.
GameCommands: 275 created, 0 removed, 275 active.
GE_Others: 250 created, 0 removed, 250 active.
GE_Shots: 2,220 created, 0 removed, 2,220 active.
GE_Squads: 66,762 created, 60,932 removed, 5,830 active.
Pathfinders: 40 created, 0 removed, 40 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 192 created, 187 removed, 5 active.
==========================================

5/16/2021 10:08:23 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/16/2021 10:08:23 PM	SINGLEP	Boot up FleetOS (0.1300s)
5/16/2021 10:08:23 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/16/2021 10:08:23 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3220s)
5/16/2021 10:08:23 PM	SINGLEP	Inspect Aft Hatches (0.1030s)
5/16/2021 10:08:24 PM	SINGLEP	Found 347 xml files in 97 folders in 35ms
5/16/2021 10:08:24 PM	SINGLEP	Check For Extra Modules (0.7910s)
5/16/2021 10:08:24 PM	SINGLEP	347 Xml Files Parsed in 754ms
5/16/2021 10:08:24 PM	SINGLEP	Gather Ancient Lifeforms (0.0030s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	Game Version: 2.910
5/16/2021 10:08:24 PM	2.910	SINGLEP	Eject Trash Into Hyperspace (0.0090s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	Bring Cloaking Systems Online (0.0050s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	Recalculate Speed Of Light (0.0110s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	Generating Framerates (0.0020s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	Update mod and expansion statuses!
5/16/2021 10:08:24 PM	2.910	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
5/16/2021 10:08:24 PM	2.910	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/16/2021 10:08:24 PM	2.910	SINGLEP	Check Nearby Stellar Masses (0.0270s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	347 Xml Files Checked For Exp/Mod Status in 6ms
5/16/2021 10:08:24 PM	2.910	SINGLEP	Pruning Excess Brain Cells (0.1550s)
5/16/2021 10:08:24 PM	2.910	SINGLEP	Remembering Alamo (0.0160s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Boot Audio Comms (0.0050s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Establish Individual Audio Links (0.0210s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	No resolution change was required.
5/16/2021 10:08:25 PM	2.910	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/16/2021 10:08:25 PM	2.910	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Refresh Optical Lensing (0.0050s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Revise Fundamental Physical Laws (0.0190s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Calculate Odds Of Success (0.0340s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Briefly Panic (0.2640s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Install Confidence Routines (0.2300s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Bring Commander Interface Online (0.0560s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Motivate All Crews (0.0340s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Locating Available Networks (0.0490s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Externalizing Patterns (0.0190s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Hooking Externals (0.0080s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Handlizing Hooks (0.0100s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Disengaging Constants (0.0160s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Late Axionic Computations (0.1190s)
5/16/2021 10:08:25 PM	2.910	SINGLEP	Searching For Particle Forms (0.1120s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Weighing Options (0.0050s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Poking At Status Indicators (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Discovering States Of Matter (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Searching For A Leader (0.0090s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Suppressing Bad Thoughts (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Sentinel Alertness Diagnostic (0.0060s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Connecting to Fleet Command (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Thinking Of Advice (0.0260s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Degaussing Advice (0.0210s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Reading Alien Diaries (0.0220s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Naming All Known Planets (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Remembering Speeds (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Prioritizing Targets (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Rebooting Sensor Arrays (0.0060s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Thinking Of Objectives (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Inhibiting Visual Scans (0.0350s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Synthesizing Vocals (0.0030s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Investigating Map Signatures (0.0100s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Ventilating Scenarios (0.0040s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Decontaminating Targeting Systems (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Ejecting Tactical Core (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Calibrating Formations (0.0060s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Intercepting Galactic Maps (0.0090s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Discharging Colored Ions (0.0110s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Replicating Ion Colors (0.0030s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Faction Diagnostics (0.0100s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Buffering Hackers (0.0190s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Inverting Death (0.0050s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Linear Field Variance (0.0120s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Charging Marks (0.0030s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Differentiating Marks (0.0690s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Guarding The Posts (0.0050s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Range Manifolds (0.0050s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Purging ROFs (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Manipulating Speeds (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Detecting Projectiles (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Grouping Flow Fields (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Designing Fleets (0.0080s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Thinking Of Technologies (0.0040s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Injecting Galactic Variables (0.0090s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Listening To Starfields (0.0120s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Scouring Distant Planets (0.0110s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Categorizing All Planets (0.0030s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Organizing Commands (0.0160s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Calculating Firing Cones (0.0030s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Finding Old Ship Parts (0.1840s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Re-Aligning Objectives (0.0110s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Sterilizing Test Chamber (0.0060s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Issuing Orders (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Augmenting Infusers (0.0070s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Infusing (0.0120s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Load Surrogates (0.0270s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Locate Dictionaries (0.0030s)
5/16/2021 10:08:26 PM	2.910	SINGLEP	Set Stage (0.0120s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Uncoupling Aft Ports (2.3000s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Post-Proton Surge (0.0130s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Background Radiation Taste Test (0.0170s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Shuffling Chairs On Command Deck (0.0110s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Windshield Wiping (0.0030s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Last Organizational Modeling (0.0640s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/16/2021 10:08:29 PM	2.910	SINGLEP	Stimulate Modulation (0.0250s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Tip Servos (0.0040s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Sort Buildings Into Uneven Piles (0.0070s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Design New Fleet Logo (0.0090s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Inspect Fleet Logo (0.0050s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Ogle Enemy Logo (0.0060s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Order Cores By Seniority (0.0080s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1122
5/16/2021 10:08:29 PM	2.910	SINGLEP	Make Factions That Extra Bit Special (0.0070s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Final Checks (0.2880s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Load Historical Documents (0.0030s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	6.1 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.8s)
Briefly Panic (0.3s)
Uncoupling Aft Ports (2.3s)
Final Checks (0.3s)
5/16/2021 10:08:29 PM	2.910	SINGLEP	Hello Steam user 'Vellsi'
5/16/2021 10:08:47 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

5/16/2021 10:08:47 PM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/16/2021 10:08:48 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/16/2021 10:08:48 PM	2.910	SINGLEP	in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False
5/16/2021 10:08:48 PM	2.910	SINGLEP	Clear out factions that should not be in UI based on savegame: 14  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Marauders  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves  Relentless AI Wave
5/16/2021 10:08:48 PM	2.910	SINGLEP	loading as template
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction AIRelentlessWave.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction AIReserves.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction AntiAIZombie.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction AntiEveryoneZombie.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction AntiPlayerZombie.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction CPALogic.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction EnragedMacrophage.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction Mercenary.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Added the faction TamedMacrophage.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Finish load save in 171.4ms
5/16/2021 10:08:48 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 190264876 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
5/16/2021 10:08:48 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 10:08:48 PM	2.910	SINGLEP	Generate Partial Map Complete  134ms
5/16/2021 10:08:58 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 106921159 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 10:08:58 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 10:08:58 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 10:08:58 PM	2.910	SINGLEP	Generate Partial Map Complete  76ms
5/16/2021 10:09:47 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 106921159 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/16/2021 10:09:47 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/16/2021 10:09:47 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/16/2021 10:09:47 PM	2.910	SINGLEP	Generate Partial Map Complete  73ms
5/16/2021 10:09:50 PM	2.910	SINGLEP	Skipped an extra mapgen call that was substantially the same as one that was run 2.68 seconds ago.
5/16/2021 10:09:54 PM	2.910	SINGLEP	Start Generate FULL Map with Realistic and seed 106921159 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/16/2021 10:09:54 PM	2.910	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 22ms
5/16/2021 10:09:54 PM	2.910	SINGLEP	Generate FULL Map Complete  287ms
5/16/2021 10:42:15 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 3,523 created, 0 removed, 3,523 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 17 created, 7 removed, 10 active.
Fleets: 162 created, 1 removed, 161 active.
GameCommands: 172 created, 0 removed, 172 active.
GE_Others: 242 created, 0 removed, 242 active.
GE_Shots: 888 created, 0 removed, 888 active.
GE_Squads: 21,222 created, 17,180 removed, 4,042 active.
Pathfinders: 34 created, 0 removed, 34 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 8 created, 8 removed, 0 active.
==========================================

5/17/2021 1:43:59 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/17/2021 1:43:59 PM	SINGLEP	Boot up FleetOS (0.1310s)
5/17/2021 1:43:59 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2021 1:43:59 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3560s)
5/17/2021 1:43:59 PM	SINGLEP	Inspect Aft Hatches (0.1070s)
5/17/2021 1:43:59 PM	SINGLEP	Found 347 xml files in 97 folders in 19ms
5/17/2021 1:44:00 PM	SINGLEP	Check For Extra Modules (0.8220s)
5/17/2021 1:44:00 PM	SINGLEP	347 Xml Files Parsed in 803ms
5/17/2021 1:44:00 PM	SINGLEP	Gather Ancient Lifeforms (0.0060s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Game Version: 2.910
5/17/2021 1:44:00 PM	2.910	SINGLEP	Eject Trash Into Hyperspace (0.0050s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Bring Cloaking Systems Online (0.0060s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Recalculate Speed Of Light (0.0120s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Generating Framerates (0.0040s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Update mod and expansion statuses!
5/17/2021 1:44:00 PM	2.910	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
5/17/2021 1:44:00 PM	2.910	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/17/2021 1:44:00 PM	2.910	SINGLEP	Check Nearby Stellar Masses (0.0290s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	347 Xml Files Checked For Exp/Mod Status in 7ms
5/17/2021 1:44:00 PM	2.910	SINGLEP	Pruning Excess Brain Cells (0.1580s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Remembering Alamo (0.0160s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Boot Audio Comms (0.0080s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Establish Individual Audio Links (0.0200s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	No resolution change was required.
5/17/2021 1:44:00 PM	2.910	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2021 1:44:00 PM	2.910	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Refresh Optical Lensing (0.0050s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Revise Fundamental Physical Laws (0.0190s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Calculate Odds Of Success (0.0320s)
5/17/2021 1:44:00 PM	2.910	SINGLEP	Briefly Panic (0.2630s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Install Confidence Routines (0.2260s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Bring Commander Interface Online (0.0510s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Motivate All Crews (0.0310s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Locating Available Networks (0.0520s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Externalizing Patterns (0.0140s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Hooking Externals (0.0080s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Handlizing Hooks (0.0090s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Disengaging Constants (0.0150s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Late Axionic Computations (0.1160s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Searching For Particle Forms (0.1100s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Weighing Options (0.0040s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Poking At Status Indicators (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Discovering States Of Matter (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Searching For A Leader (0.0080s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Suppressing Bad Thoughts (0.0060s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Sentinel Alertness Diagnostic (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Connecting to Fleet Command (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Thinking Of Advice (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Degaussing Advice (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Reading Alien Diaries (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Naming All Known Planets (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Remembering Speeds (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Prioritizing Targets (0.0060s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Rebooting Sensor Arrays (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Thinking Of Objectives (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Inhibiting Visual Scans (0.0330s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Synthesizing Vocals (0.0040s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Investigating Map Signatures (0.0090s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Ventilating Scenarios (0.0040s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Decontaminating Targeting Systems (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Ejecting Tactical Core (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Calibrating Formations (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Intercepting Galactic Maps (0.0080s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Discharging Colored Ions (0.0110s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Replicating Ion Colors (0.0030s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Faction Diagnostics (0.0110s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Buffering Hackers (0.0190s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Inverting Death (0.0050s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Linear Field Variance (0.0120s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Charging Marks (0.0030s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Differentiating Marks (0.0700s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Guarding The Posts (0.0050s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Range Manifolds (0.0050s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Purging ROFs (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Manipulating Speeds (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Detecting Projectiles (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Grouping Flow Fields (0.0070s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Designing Fleets (0.0080s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Thinking Of Technologies (0.0040s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Injecting Galactic Variables (0.0090s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Digging Up Starfields (0.0120s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Gazing At Distant Planets (0.0110s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Categorizing All Planets (0.0040s)
5/17/2021 1:44:01 PM	2.910	SINGLEP	Organizing Commands (0.0160s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Calculating Firing Cones (0.0030s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Collapsing Pile Of Ship Parts (0.1800s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Re-Aligning Objectives (0.0100s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Sterilizing Test Chamber (0.0060s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Issuing Orders (0.0060s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Augmenting Infusers (0.0070s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Infusing (0.0130s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Load Surrogates (0.0260s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Locate Dictionaries (0.0030s)
5/17/2021 1:44:02 PM	2.910	SINGLEP	Set Stage (0.0120s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Investigate Tachyons (2.2380s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Post-Proton Surge (0.0120s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Background Radiation Taste Test (0.0160s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Shuffling Chairs On Command Deck (0.0110s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Windshield Wiping (0.0030s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Last Organizational Modeling (0.0610s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/17/2021 1:44:04 PM	2.910	SINGLEP	Stimulate Modulation (0.0250s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Tip Servos (0.0040s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Sort Buildings Into Uneven Piles (0.0070s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Design New Fleet Logo (0.0080s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Inspect Fleet Logo (0.0060s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Ogle Enemy Logo (0.0060s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Order Cores By Seniority (0.0070s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1122
5/17/2021 1:44:04 PM	2.910	SINGLEP	Make Factions That Extra Bit Special (0.0080s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Final Checks (0.2810s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	Load Historical Documents (0.0030s)
5/17/2021 1:44:04 PM	2.910	SINGLEP	6.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (0.8s)
Briefly Panic (0.3s)
Investigate Tachyons (2.2s)
Final Checks (0.3s)
5/17/2021 1:44:05 PM	2.910	SINGLEP	Hello Steam user 'Vellsi'
5/17/2021 1:44:11 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/17/2021 1:44:21 PM	2.910	SINGLEP	Error in clicking Yes button: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Strangle Me Daddy'.
  at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.IO.Directory.Delete (System.String path, System.Boolean recursive) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 
  at Arcen.Universal.World.DeleteCampaign (System.String CampaignName) [0x00012] in <c9be40b2d9ab4907bf39b7ada939224d>:0 
  at Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () [0x00001] in <a1af5159fb05449d87766c9191d49a96>:0 
  at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00030] in <a1af5159fb05449d87766c9191d49a96>:0 
5/17/2021 1:44:46 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/17/2021 1:44:46 PM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/17/2021 1:44:46 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/17/2021 1:44:46 PM	2.910	SINGLEP	in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False
5/17/2021 1:44:46 PM	2.910	SINGLEP	Clear out factions that should not be in UI based on savegame: 14  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Marauders  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves  Relentless AI Wave
5/17/2021 1:44:46 PM	2.910	SINGLEP	loading as template
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction AIRelentlessWave.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction AIReserves.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction AntiAIZombie.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction AntiEveryoneZombie.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction AntiPlayerZombie.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction CPALogic.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction EnragedMacrophage.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction Mercenary.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Added the faction TamedMacrophage.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Finish load save in 159.9ms
5/17/2021 1:44:46 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 1073263551 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
5/17/2021 1:44:46 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/17/2021 1:44:46 PM	2.910	SINGLEP	Generate Partial Map Complete  136ms
5/17/2021 1:44:48 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 1073263551 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2021 1:44:48 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/17/2021 1:44:48 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/17/2021 1:44:48 PM	2.910	SINGLEP	Generate Partial Map Complete  80ms
5/17/2021 1:44:49 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 717065259 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2021 1:44:49 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/17/2021 1:44:49 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/17/2021 1:44:49 PM	2.910	SINGLEP	Generate Partial Map Complete  76ms
5/17/2021 1:44:51 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 318832079 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2021 1:44:51 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/17/2021 1:44:51 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/17/2021 1:44:51 PM	2.910	SINGLEP	Generate Partial Map Complete  122ms
5/17/2021 1:45:27 PM	2.910	SINGLEP	Start Generate FULL Map with Realistic and seed 318832079 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2021 1:45:28 PM	2.910	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 22ms
5/17/2021 1:45:28 PM	2.910	SINGLEP	Generate FULL Map Complete  276ms
5/17/2021 1:45:28 PM	2.910	SINGLEP	Fixed incorrect count of ships to be granted.  Was 10, now 50 Deathgrip Turret from Turret Schematic Server
5/17/2021 4:35:08 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 11,736 created, 0 removed, 11,736 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 84 created, 42 removed, 42 active.
Fleets: 170 created, 3 removed, 167 active.
GameCommands: 278 created, 0 removed, 278 active.
GE_Others: 254 created, 0 removed, 254 active.
GE_Shots: 2,453 created, 0 removed, 2,453 active.
GE_Squads: 23,125 created, 17,086 removed, 6,039 active.
Pathfinders: 34 created, 0 removed, 34 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 109 created, 103 removed, 6 active.
==========================================

5/17/2021 5:08:32 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/17/2021 5:08:32 PM	SINGLEP	Boot up FleetOS (0.1200s)
5/17/2021 5:08:32 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2021 5:08:32 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.2360s)
5/17/2021 5:08:32 PM	SINGLEP	Inspect Aft Hatches (0.0130s)
5/17/2021 5:08:32 PM	SINGLEP	Found 347 xml files in 97 folders in 18ms
5/17/2021 5:08:32 PM	SINGLEP	Check For Extra Modules (0.2860s)
5/17/2021 5:08:32 PM	SINGLEP	347 Xml Files Parsed in 265ms
5/17/2021 5:08:32 PM	SINGLEP	Gather Ancient Lifeforms (0.0030s)
5/17/2021 5:08:32 PM	2.910	SINGLEP	Game Version: 2.910
5/17/2021 5:08:32 PM	2.910	SINGLEP	Eject Trash Into Hyperspace (0.0090s)
5/17/2021 5:08:32 PM	2.910	SINGLEP	Bring Cloaking Systems Online (0.0050s)
5/17/2021 5:08:32 PM	2.910	SINGLEP	Recalculate Speed Of Light (0.0110s)
5/17/2021 5:08:32 PM	2.910	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/17/2021 5:08:32 PM	2.910	SINGLEP	Generating Framerates (0.0020s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Update mod and expansion statuses!
5/17/2021 5:08:33 PM	2.910	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
5/17/2021 5:08:33 PM	2.910	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/17/2021 5:08:33 PM	2.910	SINGLEP	Check Nearby Stellar Masses (0.0230s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	347 Xml Files Checked For Exp/Mod Status in 6ms
5/17/2021 5:08:33 PM	2.910	SINGLEP	Pruning Excess Brain Cells (0.0140s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Remembering Alamo (0.0090s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Boot Audio Comms (0.0040s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Establish Individual Audio Links (0.0140s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	No resolution change was required.
5/17/2021 5:08:33 PM	2.910	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2021 5:08:33 PM	2.910	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Refresh Optical Lensing (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Revise Fundamental Physical Laws (0.0130s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Calculate Odds Of Success (0.0220s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Briefly Panic (0.1740s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Install Confidence Routines (0.2340s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Bring Commander Interface Online (0.0540s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Motivate All Crews (0.0300s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Locating Available Networks (0.0160s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Externalizing Patterns (0.0140s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Hooking Externals (0.0080s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Handlizing Hooks (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Disengaging Constants (0.0150s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Late Axionic Computations (0.0250s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Searching For Particle Forms (0.0660s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Weighing Options (0.0040s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Poking At Status Indicators (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Discovering States Of Matter (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Searching For A Leader (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Suppressing Bad Thoughts (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Sentinel Alertness Diagnostic (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Connecting to Fleet Command (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Thinking Of Advice (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Degaussing Advice (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Reading Alien Diaries (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Naming All Known Planets (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Remembering Speeds (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Prioritizing Targets (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Rebooting Sensor Arrays (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Thinking Of Objectives (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Inhibiting Visual Scans (0.0090s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Synthesizing Vocals (0.0050s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Investigating Map Signatures (0.0100s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Ventilating Scenarios (0.0040s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Decontaminating Targeting Systems (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Ejecting Tactical Core (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Calibrating Formations (0.0070s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Intercepting Galactic Maps (0.0080s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Discharging Colored Ions (0.0110s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Replicating Ion Colors (0.0030s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Faction Diagnostics (0.0100s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Buffering Hackers (0.0180s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Inverting Death (0.0040s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Linear Field Variance (0.0090s)
5/17/2021 5:08:33 PM	2.910	SINGLEP	Charging Marks (0.0040s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Differentiating Marks (0.0690s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Guarding The Posts (0.0050s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Range Manifolds (0.0050s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Purging ROFs (0.0070s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Manipulating Speeds (0.0070s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Detecting Projectiles (0.0060s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Grouping Flow Fields (0.0080s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Designing Fleets (0.0080s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Thinking Of Technologies (0.0040s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Injecting Galactic Variables (0.0100s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Blowing Out Starfields (0.0080s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Resizing Distant Planets (0.0070s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Categorizing All Planets (0.0030s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Organizing Commands (0.0150s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Calculating Firing Cones (0.0030s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Declaring Ship Parts At Customs (0.1880s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Re-Aligning Objectives (0.0090s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Sterilizing Test Chamber (0.0050s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Issuing Orders (0.0070s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Augmenting Infusers (0.0070s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Infusing (0.0120s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Load Surrogates (0.0270s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Locate Dictionaries (0.0030s)
5/17/2021 5:08:34 PM	2.910	SINGLEP	Set Stage (0.0120s)
5/17/2021 5:08:35 PM	2.910	SINGLEP	Download Extra RAM (1.4580s)
5/17/2021 5:08:35 PM	2.910	SINGLEP	Post-Proton Surge (0.0140s)
5/17/2021 5:08:35 PM	2.910	SINGLEP	Background Radiation Taste Test (0.0160s)
5/17/2021 5:08:35 PM	2.910	SINGLEP	Shuffling Chairs On Command Deck (0.0100s)
5/17/2021 5:08:35 PM	2.910	SINGLEP	Windshield Wiping (0.0040s)
5/17/2021 5:08:35 PM	2.910	SINGLEP	Last Organizational Modeling (0.0620s)
5/17/2021 5:08:35 PM	2.910	SINGLEP	Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/17/2021 5:08:35 PM	2.910	SINGLEP	Stimulate Modulation (0.0250s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Tip Servos (0.0040s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Sort Buildings Into Uneven Piles (0.0070s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Design New Fleet Logo (0.0080s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Inspect Fleet Logo (0.0050s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Ogle Enemy Logo (0.0070s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Order Cores By Seniority (0.0070s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1122
5/17/2021 5:08:36 PM	2.910	SINGLEP	Make Factions That Extra Bit Special (0.0080s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Final Checks (0.2920s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Load Historical Documents (0.0020s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	4.1 seconds total load time.
Check For Extra Modules (0.3s)
Download Extra RAM (1.5s)
Final Checks (0.3s)
5/17/2021 5:08:36 PM	2.910	SINGLEP	Hello Steam user 'Vellsi'
5/17/2021 5:08:40 PM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Exodynamics/Uooooh.save Source1: AnythingElse Source3: LoadingSaveGame
5/17/2021 5:08:41 PM	2.910	SINGLEP	OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
5/17/2021 5:08:41 PM	2.910	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 26ms
5/17/2021 5:08:41 PM	2.910	SINGLEP	Finish load save in 456.1ms
5/17/2021 5:34:32 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 13,475 created, 0 removed, 13,475 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 140 created, 120 removed, 20 active.
Fleets: 171 created, 7 removed, 164 active.
GameCommands: 211 created, 0 removed, 211 active.
GE_Others: 254 created, 0 removed, 254 active.
GE_Shots: 1,717 created, 0 removed, 1,717 active.
GE_Squads: 12,446 created, 7,150 removed, 5,296 active.
Pathfinders: 36 created, 0 removed, 36 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 226 created, 226 removed, 0 active.
==========================================

5/17/2021 5:34:44 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 0 created, 0 removed, 0 active.
Factions: 0 created, 0 removed, 0 active.
Fireteams: 0 created, 0 removed, 0 active.
Fleets: 0 created, 0 removed, 0 active.
GameCommands: 0 created, 0 removed, 0 active.
GE_Others: 0 created, 0 removed, 0 active.
GE_Shots: 0 created, 0 removed, 0 active.
GE_Squads: 0 created, 0 removed, 0 active.
Pathfinders: 0 created, 0 removed, 0 active.
PlanetFactions: 0 created, 0 removed, 0 active.
Planets: 0 created, 0 removed, 0 active.
SpeedGroups: 0 created, 0 removed, 0 active.
==========================================

5/17/2021 5:34:44 PM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/17/2021 5:34:44 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/17/2021 5:34:44 PM	2.910	SINGLEP	in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False
5/17/2021 5:34:44 PM	2.910	SINGLEP	Clear out factions that should not be in UI based on savegame: 14  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Marauders  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves  Relentless AI Wave
5/17/2021 5:34:44 PM	2.910	SINGLEP	loading as template
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction AIRelentlessWave.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction AIReserves.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction AntiAIZombie.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction AntiEveryoneZombie.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction AntiPlayerZombie.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction CPALogic.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction EnragedMacrophage.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction Mercenary.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Added the faction TamedMacrophage.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Finish load save in 77.0ms
5/17/2021 5:34:44 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 1277235074 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
5/17/2021 5:34:44 PM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/17/2021 5:34:44 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/17/2021 5:34:45 PM	2.910	SINGLEP	Generate Partial Map Complete  82ms
5/17/2021 5:34:46 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 78399266 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2021 5:34:46 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/17/2021 5:34:46 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/17/2021 5:34:46 PM	2.910	SINGLEP	Generate Partial Map Complete  97ms
5/17/2021 5:34:48 PM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 230834248 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2021 5:34:48 PM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/17/2021 5:34:48 PM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/17/2021 5:34:48 PM	2.910	SINGLEP	Generate Partial Map Complete  56ms
5/17/2021 5:34:53 PM	2.910	SINGLEP	Skipped an extra mapgen call that was substantially the same as one that was run 4.89 seconds ago.
5/17/2021 5:35:16 PM	2.910	SINGLEP	Start Generate FULL Map with Realistic and seed 230834248 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2021 5:35:17 PM	2.910	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 14ms
5/17/2021 5:35:17 PM	2.910	SINGLEP	Generate FULL Map Complete  214ms
5/17/2021 5:56:53 PM	2.910	SINGLEP	Fixed incorrect count of ships to be granted.  Was 50, now 10 Blitzkrieg Turret from Turret Schematic Server
5/17/2021 7:38:03 PM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 3,690 created, 0 removed, 3,690 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 125 created, 103 removed, 22 active.
Fleets: 165 created, 12 removed, 153 active.
GameCommands: 102 created, 0 removed, 102 active.
GE_Others: 0 created, 0 removed, 0 active.
GE_Shots: 0 created, 0 removed, 0 active.
GE_Squads: 27,842 created, 23,134 removed, 4,708 active.
Pathfinders: 32 created, 0 removed, 32 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 9 created, 9 removed, 0 active.
==========================================

5/18/2021 4:26:02 AM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/18/2021 4:26:02 AM	SINGLEP	Boot up FleetOS (0.1340s)
5/18/2021 4:26:02 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2021 4:26:02 AM	SINGLEP	Check System Logs For Rogue Intelligence (0.3200s)
5/18/2021 4:26:02 AM	SINGLEP	Inspect Aft Hatches (0.1140s)
5/18/2021 4:26:02 AM	SINGLEP	Found 347 xml files in 97 folders in 35ms
5/18/2021 4:26:03 AM	SINGLEP	Check For Extra Modules (0.8030s)
5/18/2021 4:26:03 AM	SINGLEP	347 Xml Files Parsed in 766ms
5/18/2021 4:26:03 AM	SINGLEP	Gather Ancient Lifeforms (0.0030s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Game Version: 2.910
5/18/2021 4:26:03 AM	2.910	SINGLEP	Eject Trash Into Hyperspace (0.0100s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Bring Cloaking Systems Online (0.0050s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Recalculate Speed Of Light (0.0110s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Generating Framerates (0.0030s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Update mod and expansion statuses!
5/18/2021 4:26:03 AM	2.910	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  The Neinzul Abyss (NOT INSTALLED)  
5/18/2021 4:26:03 AM	2.910	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/18/2021 4:26:03 AM	2.910	SINGLEP	Check Nearby Stellar Masses (0.0290s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	347 Xml Files Checked For Exp/Mod Status in 6ms
5/18/2021 4:26:03 AM	2.910	SINGLEP	Pruning Excess Brain Cells (0.1520s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Remembering Alamo (0.0160s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Boot Audio Comms (0.0050s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Establish Individual Audio Links (0.0240s)
5/18/2021 4:26:03 AM	2.910	SINGLEP	No resolution change was required.
5/18/2021 4:26:03 AM	2.910	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/18/2021 4:26:03 AM	2.910	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/18/2021 4:26:03 AM	2.910	SINGLEP	Refresh Optical Lensing (0.0070s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Revise Fundamental Physical Laws (0.0170s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Calculate Odds Of Success (0.0350s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Briefly Panic (0.2610s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Install Confidence Routines (0.2340s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Bring Commander Interface Online (0.0580s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Motivate All Crews (0.0300s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Locating Available Networks (0.0530s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Externalizing Patterns (0.0200s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Hooking Externals (0.0080s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Handlizing Hooks (0.0100s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Disengaging Constants (0.0180s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Late Axionic Computations (0.1280s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Searching For Particle Forms (0.1100s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Weighing Options (0.0030s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Poking At Status Indicators (0.0070s)
5/18/2021 4:26:04 AM	2.910	SINGLEP	Discovering States Of Matter (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Searching For A Leader (0.0080s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Suppressing Bad Thoughts (0.0060s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Sentinel Alertness Diagnostic (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Connecting to Fleet Command (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Thinking Of Advice (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Degaussing Advice (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Reading Alien Diaries (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Naming All Known Planets (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Remembering Speeds (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Prioritizing Targets (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Rebooting Sensor Arrays (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Thinking Of Objectives (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Inhibiting Visual Scans (0.0340s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Synthesizing Vocals (0.0030s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Investigating Map Signatures (0.0100s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Ventilating Scenarios (0.0040s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Decontaminating Targeting Systems (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Ejecting Tactical Core (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Calibrating Formations (0.0060s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Intercepting Galactic Maps (0.0080s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Discharging Colored Ions (0.0120s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Replicating Ion Colors (0.0030s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Faction Diagnostics (0.0110s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Buffering Hackers (0.0210s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Inverting Death (0.0050s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Linear Field Variance (0.0120s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Charging Marks (0.0040s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Differentiating Marks (0.0760s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Guarding The Posts (0.0040s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Range Manifolds (0.0050s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Purging ROFs (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Manipulating Speeds (0.0080s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Detecting Projectiles (0.0060s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Grouping Flow Fields (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Designing Fleets (0.0080s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Thinking Of Technologies (0.0040s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Injecting Galactic Variables (0.0090s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Wiping Down Starfields (0.0150s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Ejecting Distant Planets (0.0130s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Categorizing All Planets (0.0040s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Organizing Commands (0.0150s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Calculating Firing Cones (0.0030s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Ejecting Ship Parts Into Space (0.1930s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Re-Aligning Objectives (0.0100s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Sterilizing Test Chamber (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Issuing Orders (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Augmenting Infusers (0.0070s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Infusing (0.0120s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Load Surrogates (0.0280s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Locate Dictionaries (0.0030s)
5/18/2021 4:26:05 AM	2.910	SINGLEP	Set Stage (0.0120s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Destroying Nanotech Chamber (2.3440s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Post-Proton Surge (0.0130s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Background Radiation Taste Test (0.0180s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Shuffling Chairs On Command Deck (0.0120s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Windshield Wiping (0.0050s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Last Organizational Modeling (0.0670s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/18/2021 4:26:08 AM	2.910	SINGLEP	Stimulate Modulation (0.0270s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Tip Servos (0.0060s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Sort Buildings Into Uneven Piles (0.0050s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Design New Fleet Logo (0.0080s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Inspect Fleet Logo (0.0060s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Ogle Enemy Logo (0.0070s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Order Cores By Seniority (0.0070s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1122
5/18/2021 4:26:08 AM	2.910	SINGLEP	Make Factions That Extra Bit Special (0.0070s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Final Checks (0.2810s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Load Historical Documents (0.0030s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	6.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.8s)
Briefly Panic (0.3s)
Destroying Nanotech Chamber (2.3s)
Final Checks (0.3s)
5/18/2021 4:26:08 AM	2.910	SINGLEP	Hello Steam user 'Vellsi'
5/18/2021 4:26:49 AM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/18/2021 4:26:49 AM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dingdong/Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/18/2021 4:26:50 AM	2.910	SINGLEP	OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
5/18/2021 4:26:50 AM	2.910	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 24ms
5/18/2021 4:26:50 AM	2.910	SINGLEP	Finish load save in 338.2ms
5/18/2021 4:30:43 AM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 1,952 created, 0 removed, 1,952 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 39 created, 18 removed, 21 active.
Fleets: 153 created, 0 removed, 153 active.
GameCommands: 64 created, 0 removed, 64 active.
GE_Others: 252 created, 0 removed, 252 active.
GE_Shots: 436 created, 0 removed, 436 active.
GE_Squads: 5,123 created, 796 removed, 4,326 active.
Pathfinders: 28 created, 0 removed, 28 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 0 created, 0 removed, 0 active.
==========================================

5/18/2021 4:30:52 AM	2.910	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/18/2021 4:30:52 AM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/18/2021 4:30:52 AM	2.910	SINGLEP	in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False
5/18/2021 4:30:52 AM	2.910	SINGLEP	Clear out factions that should not be in UI based on savegame: 14  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Marauders  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves  Relentless AI Wave
5/18/2021 4:30:52 AM	2.910	SINGLEP	loading as template
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction AIRelentlessWave.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction AIReserves.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction AntiAIZombie.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction AntiEveryoneZombie.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction AntiPlayerZombie.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction CPALogic.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction EnragedMacrophage.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction Mercenary.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Added the faction TamedMacrophage.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Finish load save in 87.6ms
5/18/2021 4:30:52 AM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 367949214 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
5/18/2021 4:30:52 AM	2.910	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 4:30:52 AM	2.910	SINGLEP	Generate Partial Map Complete  103ms
5/18/2021 4:30:53 AM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 367949214 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 4:30:53 AM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 4:30:53 AM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 4:30:53 AM	2.910	SINGLEP	Generate Partial Map Complete  57ms
5/18/2021 4:30:54 AM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 949714723 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 4:30:54 AM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 4:30:54 AM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 4:30:54 AM	2.910	SINGLEP	Generate Partial Map Complete  94ms
5/18/2021 4:31:03 AM	2.910	SINGLEP	Start Generate Partial Map with Realistic and seed 949714723 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 4:31:03 AM	2.910	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 4:31:04 AM	2.910	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 4:31:04 AM	2.910	SINGLEP	Generate Partial Map Complete  71ms
5/18/2021 4:31:40 AM	2.910	SINGLEP	Start Generate FULL Map with Realistic and seed 949714723 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2021 4:31:40 AM	2.910	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 14ms
5/18/2021 4:31:40 AM	2.910	SINGLEP	Generate FULL Map Complete  253ms
5/18/2021 5:02:45 AM	2.910	SINGLEP	Fixed incorrect count of ships to be granted.  Was 50, now 10 Plasma Turret from Turret Schematic Server
5/18/2021 8:38:11 AM	2.910	SINGLEP	Logged Achievement To Steam Lots Of Metal
5/18/2021 9:52:48 AM	2.910	SINGLEP	Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save.
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.ProjectedMultiPathData.AddConnection (Arcen.AIW2.Core.Planet Left, Arcen.AIW2.Core.Planet Right) [0x0002d] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.GetDestinationPlanet (Arcen.AIW2.Core.ProjectedMultiPathData newLookup) [0x00074] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
  at Arcen.AIW2.External.SpecialFaction_Human+<>c__DisplayClass97_0.<NonSim_PopulatePathToCurrentHoverPlanet>b__0 (Arcen.AIW2.Core.GameEntity_Squad selected) [0x00028] in <a1af5159fb05449d87766c9191d49a96>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00129] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulatePathToCurrentHoverPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ProjectedMultiPathData newLookup, System.Boolean additiveSelection, Arcen.AIW2.Core.ArcenSimContext Context) [0x00069] in <a1af5159fb05449d87766c9191d49a96>:0 
  at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <a1af5159fb05449d87766c9191d49a96>:0 
  at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00024] in <59fbf1a7b8d84327ad9628c006e804d0>:0 
5/18/2021 9:52:48 AM	2.910	SINGLEP	Unknown Exception in DoPerSimStepLogic_OnMainThreadAndPartOfSim for faction Vellsi(Index 1), so will not run any more of those until a reload of the save.  Check error log to see prior recorded exception.
5/18/2021 10:05:59 AM	2.910	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 2910_PlanetDying
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 1,537,833 created, 1,360,868 removed, 166,032 active.
Factions: 27 created, 0 removed, 27 active.
Fireteams: 2,898 created, 1,461 removed, 1,437 active.
Fleets: 1,017 created, 308 removed, 709 active.
GameCommands: 1,028 created, 17 removed, 1,011 active.
GE_Others: 0 created, 0 removed, 0 active.
GE_Shots: 2,801 created, 0 removed, 2,801 active.
GE_Squads: 376,456 created, 362,087 removed, 14,369 active.
Pathfinders: 46 created, 0 removed, 46 active.
PlanetFactions: 2,160 created, 0 removed, 2,160 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 6,285 created, 6,253 removed, 32 active.
==========================================

5/18/2021 7:30:50 PM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/18/2021 7:30:50 PM	SINGLEP	Boot up FleetOS (0.1230s)
5/18/2021 7:30:51 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2021 7:30:51 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3260s)
5/18/2021 7:30:51 PM	SINGLEP	Inspect Aft Hatches (0.0990s)
5/18/2021 7:30:51 PM	SINGLEP	Found 415 xml files in 102 folders in 19ms
5/18/2021 7:30:52 PM	SINGLEP	Check For Extra Modules (0.9220s)
5/18/2021 7:30:52 PM	SINGLEP	415 Xml Files Parsed in 899ms
5/18/2021 7:30:52 PM	SINGLEP	Gather Ancient Lifeforms (0.0020s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Game Version: 3.000
5/18/2021 7:30:52 PM	3.000	SINGLEP	Eject Trash Into Hyperspace (0.0100s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Bring Cloaking Systems Online (0.0050s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Recalculate Speed Of Light (0.0110s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Generating Framerates (0.0030s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Update mod and expansion statuses!
5/18/2021 7:30:52 PM	3.000	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
5/18/2021 7:30:52 PM	3.000	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/18/2021 7:30:52 PM	3.000	SINGLEP	Check Nearby Stellar Masses (0.0270s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	415 Xml Files Checked For Exp/Mod Status in 6ms
5/18/2021 7:30:52 PM	3.000	SINGLEP	Pruning Excess Brain Cells (0.1520s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Remembering Alamo (0.0160s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Boot Audio Comms (0.0050s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Establish Individual Audio Links (0.0240s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	No resolution change was required.
5/18/2021 7:30:52 PM	3.000	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/18/2021 7:30:52 PM	3.000	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Refresh Optical Lensing (0.0070s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Revise Fundamental Physical Laws (0.0150s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Calculate Odds Of Success (0.0390s)
5/18/2021 7:30:52 PM	3.000	SINGLEP	Briefly Panic (0.1690s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Install Confidence Routines (0.2510s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Bring Commander Interface Online (0.0590s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Motivate All Crews (0.0310s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Locating Available Networks (0.0460s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Externalizing Patterns (0.0180s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Hooking Externals (0.0080s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Handlizing Hooks (0.0090s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Disengaging Constants (0.0180s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Late Axionic Computations (0.1260s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Searching For Particle Forms (0.1830s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Weighing Options (0.0040s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Poking At Status Indicators (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Discovering States Of Matter (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Searching For A Leader (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Suppressing Bad Thoughts (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Sentinel Alertness Diagnostic (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Connecting to Fleet Command (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Thinking Of Advice (0.0060s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Degaussing Advice (0.0080s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Reading Alien Diaries (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Naming All Known Planets (0.0060s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Remembering Speeds (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Prioritizing Targets (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Rebooting Sensor Arrays (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Thinking Of Objectives (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Inhibiting Visual Scans (0.0320s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Synthesizing Vocals (0.0040s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Investigating Map Signatures (0.0100s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Ventilating Scenarios (0.0030s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Decontaminating Targeting Systems (0.0080s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Ejecting Tactical Core (0.0060s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Calibrating Formations (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Intercepting Galactic Maps (0.0090s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Discharging Colored Ions (0.0110s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Replicating Ion Colors (0.0040s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Faction Diagnostics (0.0110s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Buffering Hackers (0.0210s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Inverting Death (0.0040s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Linear Field Variance (0.0140s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Charging Marks (0.0030s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Differentiating Marks (0.0760s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Guarding The Posts (0.0050s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Range Manifolds (0.0060s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Purging ROFs (0.0060s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Manipulating Speeds (0.0080s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Detecting Projectiles (0.0060s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Grouping Flow Fields (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Modulating Flow Field Groups (0.0110s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Designing Fleets (0.0070s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Thinking Of Technologies (0.0050s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Categorizing Starboard Sensors (0.0050s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Injecting Galactic Variables (0.0100s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Gesticulating Starfields (0.0120s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Screening Distant Planets (0.0110s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Categorizing All Planets (0.0030s)
5/18/2021 7:30:53 PM	3.000	SINGLEP	Organizing Commands (0.0180s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Calculating Firing Cones (0.0030s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Offending Sentient Ship Parts (0.2410s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Re-Aligning Objectives (0.0080s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Sterilizing Test Chamber (0.0030s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Issuing Orders (0.0070s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Augmenting Infusers (0.0070s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Infusing (0.0120s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Load Surrogates (0.0430s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Locate Dictionaries (0.0030s)
5/18/2021 7:30:54 PM	3.000	SINGLEP	Set Stage (0.0120s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Disconnect All Space Elevators (2.2890s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Post-Proton Surge (0.0130s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Background Radiation Taste Test (0.0170s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Shuffling Chairs On Command Deck (0.0120s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Windshield Wiping (0.0040s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Last Organizational Modeling (0.0950s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/18/2021 7:30:56 PM	3.000	SINGLEP	Stimulate Modulation (0.0460s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Tip Servos (0.0050s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Sort Buildings Into Uneven Piles (0.0080s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Design New Fleet Logo (0.0110s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Inspect Fleet Logo (0.0050s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Ogle Enemy Logo (0.0060s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	Order Cores By Seniority (0.0090s)
5/18/2021 7:30:56 PM	3.000	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1366
5/18/2021 7:30:56 PM	3.000	SINGLEP	Make Factions That Extra Bit Special (0.0070s)
5/18/2021 7:30:57 PM	3.000	SINGLEP	Final Checks (0.3090s)
5/18/2021 7:30:57 PM	3.000	SINGLEP	Load Historical Documents (0.0020s)
5/18/2021 7:30:57 PM	3.000	SINGLEP	6.3 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.9s)
Install Confidence Routines (0.3s)
Disconnect All Space Elevators (2.3s)
Final Checks (0.3s)
5/18/2021 7:30:57 PM	3.000	SINGLEP	Hello Steam user 'Vellsi'
5/18/2021 7:31:18 PM	3.000	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 3000_BeingTheOnslaught
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/18/2021 7:31:18 PM	3.000	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
5/18/2021 7:31:19 PM	3.000	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/18/2021 7:31:19 PM	3.000	SINGLEP	in strip extra, Vellsi: hasHadFirstPlayer True shouldBeRemoved False
5/18/2021 7:31:19 PM	3.000	SINGLEP	Clear out factions that should not be in UI based on savegame: 13  (Beacon) Scourge  (Beacon) Nanocaust  (Beacon) Fallen Spire  (Beacon) Devourer Golem  Macrophage Infestation - Tamed  Outguard  Macrophage Infestation - Enraged  Cross Planet Attack  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves  Relentless AI Wave
5/18/2021 7:31:19 PM	3.000	SINGLEP	loading as template
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction AIRelentlessWave.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction AIReserves.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction AntiAIZombie.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction AntiEveryoneZombie.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction AntiPlayerZombie.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction CPALogic.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction EnragedMacrophage.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction Mercenary.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Added the faction TamedMacrophage.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Finish load save in 180.5ms
5/18/2021 7:31:19 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 371099313 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
5/18/2021 7:31:19 PM	3.000	SINGLEP	PlayerAccount Vellsi has now been put in control of faction 1.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:31:19 PM	3.000	SINGLEP	Generate Partial Map Complete  131ms
5/18/2021 7:31:21 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:31:21 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:31:21 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:31:21 PM	3.000	SINGLEP	Generate Partial Map Complete  76ms
5/18/2021 7:31:28 PM	3.000	SINGLEP	Start Generate Partial Map with Simple and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:31:28 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:31:28 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:31:28 PM	3.000	SINGLEP	Generate Partial Map Complete  47ms
5/18/2021 7:31:31 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:31:31 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:31:31 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:31:31 PM	3.000	SINGLEP	Generate Partial Map Complete  73ms
5/18/2021 7:31:39 PM	3.000	SINGLEP	Start Generate Partial Map with D18Bubbles and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:31:39 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:31:39 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:31:39 PM	3.000	SINGLEP	Generate Partial Map Complete  31ms
5/18/2021 7:31:57 PM	3.000	SINGLEP	Start Generate Partial Map with Clusters and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:31:57 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:31:57 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:31:57 PM	3.000	SINGLEP	Generate Partial Map Complete  424ms
5/18/2021 7:32:07 PM	3.000	SINGLEP	Start Generate Partial Map with ClustersMicrocosm and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:32:07 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:32:07 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:32:07 PM	3.000	SINGLEP	Generate Partial Map Complete  38ms
5/18/2021 7:32:12 PM	3.000	SINGLEP	Start Generate Partial Map with Compass and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:32:12 PM	3.000	SINGLEP	Compass. centerSizeParm 0 (6) numRings 2 connections 1
5/18/2021 7:32:12 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:32:12 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:32:12 PM	3.000	SINGLEP	Generate Partial Map Complete  87ms
5/18/2021 7:32:19 PM	3.000	SINGLEP	Start Generate Partial Map with Concentric and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:32:19 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:32:19 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:32:19 PM	3.000	SINGLEP	Generate Partial Map Complete  37ms
5/18/2021 7:32:23 PM	3.000	SINGLEP	Start Generate Partial Map with FatSnake and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:32:23 PM	3.000	SINGLEP	got thickness 0 and increase it by 2
5/18/2021 7:32:23 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:32:23 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:32:23 PM	3.000	SINGLEP	Generate Partial Map Complete  26ms
5/18/2021 7:32:30 PM	3.000	SINGLEP	Start Generate Partial Map with Encapsulated and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:32:30 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:32:30 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:32:30 PM	3.000	SINGLEP	Generate Partial Map Complete  24ms
5/18/2021 7:32:57 PM	3.000	SINGLEP	Start Generate Partial Map with Grid and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:32:57 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:32:57 PM	3.000	SINGLEP	Fixed 2187 missing planet factions.
5/18/2021 7:32:57 PM	3.000	SINGLEP	Generate Partial Map Complete  18ms
5/18/2021 7:33:03 PM	3.000	SINGLEP	Start Generate Partial Map with Honeycomb and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:33:03 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:33:03 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:33:03 PM	3.000	SINGLEP	Generate Partial Map Complete  21ms
5/18/2021 7:33:09 PM	3.000	SINGLEP	Start Generate Partial Map with D18Rings and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:33:09 PM	3.000	SINGLEP	Removed 52 self-referential planet links in this map.  Harmless now.
5/18/2021 7:33:09 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:33:09 PM	3.000	SINGLEP	Fixed 1971 missing planet factions.
5/18/2021 7:33:09 PM	3.000	SINGLEP	Generate Partial Map Complete  23ms
5/18/2021 7:33:37 PM	3.000	SINGLEP	Start Generate Partial Map with Maze and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:33:37 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:33:37 PM	3.000	SINGLEP	Fixed 2187 missing planet factions.
5/18/2021 7:33:37 PM	3.000	SINGLEP	Generate Partial Map Complete  17ms
5/18/2021 7:33:45 PM	3.000	SINGLEP	Start Generate Partial Map with Octopus and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:33:45 PM	3.000	SINGLEP	Trying to create a minimum spanning tree with 7 planets
5/18/2021 7:33:45 PM	3.000	SINGLEP	Trying to create a minimum spanning tree with 5 planets
5/18/2021 7:33:45 PM	3.000	SINGLEP	Trying to create a minimum spanning tree with 2 planets
5/18/2021 7:33:45 PM	3.000	SINGLEP	Trying to create a minimum spanning tree with 6 planets
5/18/2021 7:33:45 PM	3.000	SINGLEP	Trying to create a minimum spanning tree with 6 planets
5/18/2021 7:33:45 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:33:45 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:33:45 PM	3.000	SINGLEP	Generate Partial Map Complete  111ms
5/18/2021 7:34:01 PM	3.000	SINGLEP	Start Generate Partial Map with Snake and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:34:01 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:34:01 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:34:01 PM	3.000	SINGLEP	Generate Partial Map Complete  15ms
5/18/2021 7:34:06 PM	3.000	SINGLEP	Start Generate Partial Map with D18Swirl and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:34:06 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:34:06 PM	3.000	SINGLEP	Fixed 2241 missing planet factions.
5/18/2021 7:34:06 PM	3.000	SINGLEP	Generate Partial Map Complete  45ms
5/18/2021 7:34:30 PM	3.000	SINGLEP	Start Generate Partial Map with Wheel and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:34:30 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:34:30 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:34:30 PM	3.000	SINGLEP	Generate Partial Map Complete  37ms
5/18/2021 7:34:34 PM	3.000	SINGLEP	Start Generate Partial Map with X and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:34:34 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:34:34 PM	3.000	SINGLEP	Fixed 2700 missing planet factions.
5/18/2021 7:34:34 PM	3.000	SINGLEP	Generate Partial Map Complete  25ms
5/18/2021 7:34:55 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:34:55 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:34:55 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:34:55 PM	3.000	SINGLEP	Generate Partial Map Complete  64ms
5/18/2021 7:34:57 PM	3.000	SINGLEP	Start Generate Partial Map with Simple and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:34:57 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:34:57 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:34:57 PM	3.000	SINGLEP	Generate Partial Map Complete  31ms
5/18/2021 7:34:59 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 932279217 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:34:59 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:34:59 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:34:59 PM	3.000	SINGLEP	Generate Partial Map Complete  65ms
5/18/2021 7:35:01 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 619176827 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:35:01 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:35:01 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:35:01 PM	3.000	SINGLEP	Generate Partial Map Complete  173ms
5/18/2021 7:35:04 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 321333012 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:35:04 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:35:04 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:35:04 PM	3.000	SINGLEP	Generate Partial Map Complete  69ms
5/18/2021 7:35:12 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 321333012 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:35:12 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:35:12 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:35:12 PM	3.000	SINGLEP	Generate Partial Map Complete  65ms
5/18/2021 7:36:07 PM	3.000	SINGLEP	Start Generate Partial Map with Realistic and seed 321333012 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2021 7:36:07 PM	3.000	SINGLEP	PlayerAccount Vellsi is controlling faction 1 already.
5/18/2021 7:36:07 PM	3.000	SINGLEP	Fixed 2160 missing planet factions.
5/18/2021 7:36:07 PM	3.000	SINGLEP	Generate Partial Map Complete  62ms
5/18/2021 8:03:53 PM	3.000	SINGLEP	Start Generate FULL Map with Realistic and seed 321333012 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2021 8:03:53 PM	3.000	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 22ms
5/18/2021 8:03:53 PM	3.000	SINGLEP	Generate FULL Map Complete  293ms
5/18/2021 8:32:11 PM	3.000	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 3000_BeingTheOnslaught
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 2,033 created, 0 removed, 2,033 active.
Factions: 28 created, 0 removed, 28 active.
Fireteams: 11 created, 0 removed, 11 active.
Fleets: 177 created, 0 removed, 177 active.
GameCommands: 162 created, 0 removed, 162 active.
GE_Others: 242 created, 0 removed, 242 active.
GE_Shots: 2,288 created, 0 removed, 2,288 active.
GE_Squads: 6,351 created, 2,090 removed, 4,261 active.
Pathfinders: 36 created, 0 removed, 36 active.
PlanetFactions: 2,240 created, 0 removed, 2,240 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 4 created, 3 removed, 1 active.
==========================================

5/19/2021 6:12:29 AM	SINGLEP	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
5/19/2021 6:12:29 AM	SINGLEP	Boot up FleetOS (0.1310s)
5/19/2021 6:12:29 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7684
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 9 3900X 12-Core Processor 
processorCount: 12
processorFrequency: 3800
systemMemorySize: 65462
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2021 6:12:29 AM	SINGLEP	Check System Logs For Rogue Intelligence (0.3220s)
5/19/2021 6:12:29 AM	SINGLEP	Inspect Aft Hatches (0.0950s)
5/19/2021 6:12:29 AM	SINGLEP	Found 415 xml files in 102 folders in 21ms
5/19/2021 6:12:30 AM	SINGLEP	Check For Extra Modules (0.8930s)
5/19/2021 6:12:30 AM	SINGLEP	415 Xml Files Parsed in 869ms
5/19/2021 6:12:30 AM	SINGLEP	Gather Ancient Lifeforms (0.0020s)
5/19/2021 6:12:30 AM	3.000	SINGLEP	Game Version: 3.000
5/19/2021 6:12:30 AM	3.000	SINGLEP	Eject Trash Into Hyperspace (0.0100s)
5/19/2021 6:12:30 AM	3.000	SINGLEP	Bring Cloaking Systems Online (0.0050s)
5/19/2021 6:12:30 AM	3.000	SINGLEP	Recalculate Speed Of Light (0.0110s)
5/19/2021 6:12:30 AM	3.000	SINGLEP	Optimize Comfort On Command Decks (0.0070s)
5/19/2021 6:12:30 AM	3.000	SINGLEP	Generating Framerates (0.0030s)
5/19/2021 6:12:30 AM	3.000	SINGLEP	Update mod and expansion statuses!
5/19/2021 6:12:30 AM	3.000	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (NOT INSTALLED)  
5/19/2021 6:12:30 AM	3.000	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
5/19/2021 6:12:30 AM	3.000	SINGLEP	Check Nearby Stellar Masses (0.0270s)
5/19/2021 6:12:30 AM	3.000	SINGLEP	415 Xml Files Checked For Exp/Mod Status in 6ms
5/19/2021 6:12:31 AM	3.000	SINGLEP	Pruning Excess Brain Cells (0.1490s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Remembering Alamo (0.0160s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Boot Audio Comms (0.0050s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Establish Individual Audio Links (0.0240s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	No resolution change was required.
5/19/2021 6:12:31 AM	3.000	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/19/2021 6:12:31 AM	3.000	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Refresh Optical Lensing (0.0060s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Revise Fundamental Physical Laws (0.0170s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Calculate Odds Of Success (0.0300s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Briefly Panic (0.2580s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Install Confidence Routines (0.2380s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Bring Commander Interface Online (0.0520s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Motivate All Crews (0.0310s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Locating Available Networks (0.0580s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Externalizing Patterns (0.0140s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Hooking Externals (0.0080s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Handlizing Hooks (0.0050s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Disengaging Constants (0.0200s)
5/19/2021 6:12:31 AM	3.000	SINGLEP	Late Axionic Computations (0.1200s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Searching For Particle Forms (0.1870s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Weighing Options (0.0040s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Poking At Status Indicators (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Discovering States Of Matter (0.0060s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Searching For A Leader (0.0080s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Suppressing Bad Thoughts (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Sentinel Alertness Diagnostic (0.0060s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Connecting to Fleet Command (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Thinking Of Advice (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Degaussing Advice (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Reading Alien Diaries (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Naming All Known Planets (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Remembering Speeds (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Prioritizing Targets (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Rebooting Sensor Arrays (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Unloading Prismatic Grid (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Thinking Of Objectives (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Inhibiting Visual Scans (0.0340s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Synthesizing Vocals (0.0030s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Investigating Map Signatures (0.0100s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Ventilating Scenarios (0.0040s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Decontaminating Targeting Systems (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Ejecting Tactical Core (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Calibrating Formations (0.0060s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Intercepting Galactic Maps (0.0080s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Discharging Colored Ions (0.0110s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Replicating Ion Colors (0.0030s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Faction Diagnostics (0.0110s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Buffering Hackers (0.0200s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Inverting Death (0.0050s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Linear Field Variance (0.0130s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Charging Marks (0.0030s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Differentiating Marks (0.0710s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Guarding The Posts (0.0050s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Range Manifolds (0.0050s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Purging ROFs (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Manipulating Speeds (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Detecting Projectiles (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Grouping Flow Fields (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Modulating Flow Field Groups (0.0100s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Designing Fleets (0.0080s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Thinking Of Technologies (0.0040s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Categorizing Starboard Sensors (0.0060s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Injecting Galactic Variables (0.0100s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Challenging Starfields (0.0110s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Browsing Distant Planets (0.0120s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Categorizing All Planets (0.0040s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Organizing Commands (0.0160s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Calculating Firing Cones (0.0030s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Discontinue Your Favorite Ship Parts (0.2290s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Re-Aligning Objectives (0.0080s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Sterilizing Test Chamber (0.0030s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Issuing Orders (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Augmenting Infusers (0.0070s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Infusing (0.0120s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Load Surrogates (0.0410s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Locate Dictionaries (0.0030s)
5/19/2021 6:12:32 AM	3.000	SINGLEP	Set Stage (0.0120s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Scan For Internal Dissent (2.3612s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Post-Proton Surge (0.0120s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Background Radiation Taste Test (0.0160s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Shuffling Chairs On Command Deck (0.0130s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Windshield Wiping (0.0030s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Last Organizational Modeling (0.0830s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Info: will dump 1404 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
5/19/2021 6:12:35 AM	3.000	SINGLEP	Stimulate Modulation (0.0450s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Tip Servos (0.0050s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Sort Buildings Into Uneven Piles (0.0070s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Design New Fleet Logo (0.0110s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Inspect Fleet Logo (0.0060s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Ogle Enemy Logo (0.0060s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Order Cores By Seniority (0.0070s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 1366
5/19/2021 6:12:35 AM	3.000	SINGLEP	Make Factions That Extra Bit Special (0.0080s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Final Checks (0.2790s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Load Historical Documents (0.0030s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	6.4 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.9s)
Briefly Panic (0.3s)
Scan For Internal Dissent (2.4s)
Final Checks (0.3s)
5/19/2021 6:12:35 AM	3.000	SINGLEP	Hello Steam user 'Vellsi'
5/19/2021 6:12:49 AM	3.000	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 3000_BeingTheOnslaught
Multiplayer Status: SinglePlayerOnly
==========================================
Planets: 0 created, 0 removed, 0 active.
==========================================

5/19/2021 6:12:49 AM	3.000	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New DLC Hype/Bummywummy.save Source1: AnythingElse Source3: LoadingSaveGame
5/19/2021 6:12:49 AM	3.000	SINGLEP	OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
5/19/2021 6:12:50 AM	3.000	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 24ms
5/19/2021 6:12:50 AM	3.000	SINGLEP	Finish load save in 344.9ms
5/19/2021 8:35:09 AM	3.000	SINGLEP	Logged Achievement To Steam A Terminal Problem (Bronze)
5/19/2021 8:49:07 AM	3.000	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 3000_BeingTheOnslaught
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 10,755 created, 0 removed, 10,755 active.
Factions: 28 created, 0 removed, 28 active.
Fireteams: 1,708 created, 1,275 removed, 433 active.
Fleets: 645 created, 80 removed, 565 active.
GameCommands: 660 created, 0 removed, 660 active.
GE_Others: 242 created, 0 removed, 242 active.
GE_Shots: 5,134 created, 0 removed, 5,134 active.
GE_Squads: 141,167 created, 123,857 removed, 17,310 active.
Pathfinders: 44 created, 0 removed, 44 active.
PlanetFactions: 2,240 created, 0 removed, 2,240 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 1,639 created, 1,576 removed, 63 active.
==========================================

5/19/2021 8:49:17 AM	3.000	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New DLC Hype\Super Terminal risky.save Source1: AnythingElse Source3: LoadingSaveGame
5/19/2021 8:49:18 AM	3.000	SINGLEP	OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
5/19/2021 8:49:18 AM	3.000	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 19ms
5/19/2021 8:49:18 AM	3.000	SINGLEP	Finish load save in 421.7ms
5/19/2021 9:38:39 AM	3.000	SINGLEP	Logged Achievement To Steam The Way Home
5/19/2021 10:00:04 AM	3.000	SINGLEP	Reconquest Seeding for Tentacle Plant: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
5/19/2021 10:36:47 AM	3.000	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 3000_BeingTheOnslaught
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 44,286 created, 0 removed, 44,286 active.
Factions: 28 created, 0 removed, 28 active.
Fireteams: 2,413 created, 1,416 removed, 997 active.
Fleets: 1,182 created, 415 removed, 767 active.
GameCommands: 480 created, 0 removed, 480 active.
GE_Others: 0 created, 0 removed, 0 active.
GE_Shots: 0 created, 0 removed, 0 active.
GE_Squads: 282,101 created, 265,233 removed, 16,868 active.
Pathfinders: 48 created, 0 removed, 48 active.
PlanetFactions: 2,240 created, 0 removed, 2,240 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 4,608 created, 4,569 removed, 39 active.
==========================================

5/19/2021 10:36:57 AM	3.000	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/New DLC Hype\Autosave at 2h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
5/19/2021 10:36:57 AM	3.000	SINGLEP	OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
5/19/2021 10:36:57 AM	3.000	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 23ms
5/19/2021 10:36:57 AM	3.000	SINGLEP	Finish load save in 602.6ms
5/19/2021 12:08:36 PM	3.000	SINGLEP	Reconquest Seeding for Rodyle: guard post placer: AIHome_TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam Allies After All
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam Discounts Not Accepted
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam Hey, Lighten Up!
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam Take A Look At My Friends
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam The Power Of The Sun In My Hand
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam Wheel of Doom
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam Wheel of Misfortune
5/19/2021 12:10:34 PM	3.000	SINGLEP	Logged Achievement To Steam Win On 80 Planet Map
5/19/2021 12:30:04 PM	3.000	SINGLEP	Logged Achievement To Steam Abandon All Cookies Ye Who Enter Here
5/19/2021 12:30:08 PM	3.000	SINGLEP	Logged Achievement To Steam That's No Moon
5/19/2021 12:32:32 PM	3.000	SINGLEP	Logged Achievement To Steam Teach a Man to Fish...
5/19/2021 12:36:40 PM	3.000	SINGLEP	Logged Achievement To Steam Library of Alexandria
5/19/2021 12:49:07 PM	3.000	SINGLEP	Logged Achievement To Steam Control 25
5/19/2021 12:59:46 PM	3.000	SINGLEP	Logged Achievement To Steam Lots Of Hacking
5/19/2021 1:02:32 PM	3.000	SINGLEP	Logged Achievement To Steam Control 50
5/19/2021 1:33:49 PM	3.000	SINGLEP	Logged Achievement To Steam Control 75
5/19/2021 1:57:20 PM	3.000	SINGLEP	Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Hacking_RescueSpire.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0004c] in <5b11802b8e074a5e9045c171f225d761>:0 
  at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00451] in <5b11802b8e074a5e9045c171f225d761>:0 
5/19/2021 2:03:30 PM	3.000	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 3000_BeingTheOnslaught
Multiplayer Status: SinglePlayerOnly
==========================================
EntityOrders: 16,218 created, 0 removed, 16,218 active.
Factions: 28 created, 0 removed, 28 active.
Fireteams: 7,239 created, 5,301 removed, 1,938 active.
Fleets: 2,912 created, 1,729 removed, 1,183 active.
GameCommands: 2,781 created, 4 removed, 2,777 active.
GE_Others: 0 created, 0 removed, 0 active.
GE_Shots: 4,098 created, 0 removed, 4,098 active.
GE_Squads: 868,021 created, 842,134 removed, 25,887 active.
Pathfinders: 50 created, 0 removed, 50 active.
PlanetFactions: 2,240 created, 0 removed, 2,240 active.
Planets: 80 created, 0 removed, 80 active.
SpeedGroups: 16,099 created, 16,098 removed, 1 active.
==========================================

ArcenDebugLog.txt (177,547 bytes)   
Autosave at 4h 30m 0s.save (1,376,781 bytes)

Issue History

Date Modified Username Field Change
May 19, 2021 8:08 am Vellsi New Issue
May 19, 2021 8:08 am Vellsi File Added: Spire hack bug after win.save
May 19, 2021 8:08 am Vellsi File Added: Spire hack bug after win.savemet
May 19, 2021 8:08 am Vellsi File Added: ArcenDebugLog.txt
May 19, 2021 8:08 am Vellsi File Added: Autosave at 4h 30m 0s.save
May 19, 2021 8:08 am Vellsi File Added: Autosave at 4h 30m 0s.savemet
May 19, 2021 10:28 am BadgerBadger Summary Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 => Exception hit during Rescue Spire hack
May 19, 2021 11:04 am BadgerBadger Summary Exception hit during Rescue Spire hack => Exception hit during Rescue Spire hack after beating AI