View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025086 | AI War 2 | Balance Issue | May 26, 2021 1:38 pm | Jun 8, 2022 7:50 pm | |
Reporter | CRCGamer | Assigned To | BadgerBadger | ||
Status | closed | Resolution | no change required | ||
Product Version | 3.003 Continuing To Refine | ||||
Summary | 0025086: Player allied Svikari do not trigger Alarm Posts even when severly outpowering a planet. | ||||
Description | As per the summary line. Allied Svikari currently do not trigger Alarm Posts of the AI while laying waste to a planet. They'll eventually kill it and give the player 5 AIP, but they fail to trigger the mass release of threat that would normally be warranted by a player allied force waltzing on planet with three to four times the power on planet controlled by the AI in such an instance. | ||||
Tags | No tags attached. | ||||
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This is working as intended; I think players would complain about their allies triggering alarm posts that went after the player. The classic example is player-allied nanocaust that spawns away from the player and then triggers an alarm post on a Mark VI at 5 minutes into the game, killing the player. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2021 1:38 pm | CRCGamer | New Issue | |
May 27, 2021 11:23 am | BadgerBadger | Note Added: 0061849 | |
Jun 8, 2022 7:50 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jun 8, 2022 7:50 pm | BadgerBadger | Status | new => closed |
Jun 8, 2022 7:50 pm | BadgerBadger | Resolution | open => no change required |