View Issue Details

IDProjectCategoryLast Update
0002554AI War 1 / ClassicBalance IssueJul 2, 2011 8:21 am
ReporterRed Spot Assigned To 
Status newResolutionopen 
Product Version4.066 
Summary0002554: AI attacking planetairy improvements
DescriptionIn general a good thing, however I have a planet where I have 2.000.000.000 HP of time to save my CC as the AI always tries to take down a conquered armor inhibitor. Where a nearby MRS keeps its health up.

I called the planet Doomed at first, later Mobile Front, in light that I do not really intend to defend it and just retake it when I loose it, but I hardly ever do and just send in a small fleet from time to time to mop up the AI attacking the inhibitor.

I tend to see this as a bug as the AI will never get that building down unless they come in with say 1k ships or more.

Attached a savegame to illustrate it, check what was originally "Murdoch"(always the center planet on an x-map) and than 1 hop north.
TagsNo tags attached.
Internal Weight

Activities

Red Spot

Jan 19, 2011 8:33 am

reporter  

Red Spot.sav (411,095 bytes)

Sunshine

Jan 19, 2011 11:16 am

reporter   ~0009241

I too see the AI spending way too much time attacking any armor inhibitors/armor boosters that I encounter. Because they have 2 billion hitpoints, they should probably be given a flag of "AI does not autoattack" or they should have their hitpoints dropped significantly so it's possible for a player to take out the booster/inhibitor if they just want to be able neuter the planet more easily without taking it.

Red Spot

Jan 19, 2011 12:18 pm

reporter   ~0009246

Please do not nerf the stations, it would become too easy to just do a churgical strike on them and send in the fleet. Now lvl4 planets with one of these and some buildup of troops are a real menace, I rather not see that changed :)

MaxAstro

Jan 19, 2011 6:53 pm

reporter   ~0009284

I would agree with Red Spot - rather than nerfing the hitpoints, the AI should just be taught to not attack these.

Sigma7

Mar 15, 2011 1:31 am

reporter   ~0011095

Stopping attacks on ths target would be easiest...

But if you're going to Nerf hitpoints, consider increasing the cap slightly, and/or giving them some minimal weapon.

Red Spot

Mar 15, 2011 2:29 pm

reporter   ~0011102

Last edited: Mar 15, 2011 2:31 pm

Kind of forgat about this one. It still is present, however, in v5.003 it 'seems' less worse.
I just had a planet with a booster right next to the 2 AI-gates on that planet, the AI never seemed very focussed on attacking it. They shot volleys at it when passing by but never actually attacked it, as I noticed frequently when I logged the ticket.

TechSY730

Mar 15, 2011 5:37 pm

reporter   ~0011104

The reason why it seems less bad now is that the chance of an AI unit specifically going to a "valuable and hard to replace" structure merely because it is valuable and hard to replace is pretty low now.

Toll

Jul 2, 2011 8:21 am

reporter   ~0012641

I'm also in favor of making the AI not auto-attack these structures. And that's despite finding an armor inhibitor on an AI homeworld last game, which kinda wrecked my Spire fleet ("What, no shields anymore. Well cr" *line goes dead*)

Issue History

Date Modified Username Field Change
Jan 19, 2011 8:33 am Red Spot New Issue
Jan 19, 2011 8:33 am Red Spot File Added: Red Spot.sav
Jan 19, 2011 11:16 am Sunshine Note Added: 0009241
Jan 19, 2011 12:18 pm Red Spot Note Added: 0009246
Jan 19, 2011 6:53 pm MaxAstro Note Added: 0009284
Mar 15, 2011 1:31 am Sigma7 Note Added: 0011095
Mar 15, 2011 2:29 pm Red Spot Note Added: 0011102
Mar 15, 2011 2:31 pm Red Spot Note Edited: 0011102
Mar 15, 2011 5:37 pm TechSY730 Note Added: 0011104
Jul 2, 2011 8:21 am Toll Note Added: 0012641
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue