View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002560 | AI War 1 / Classic | Bug - Other | Jan 19, 2011 3:16 pm | Jan 19, 2011 3:18 pm | |
Reporter | Prezombie | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | duplicate | ||
Product Version | 4.071 | ||||
Summary | 0002560: Ship #s intel for fogged planets updates. | ||||
Description | I'm not sure what's going on, but if I keep an eye on a planet's that I once scouted, the intel updates as reinforcements arrive. If that information stays up to date, there's hardly any reason to leave scouts anywhere... | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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That's not what's happening, it's the special forces ships that are moving. At the moment it shows counts for all ships that existed before the last second you scouted it, so as ships move around they can cause that to fluctuate. This has been reported before, and is a low priority bug since it doesn't allow you to see anything terribly useful in terms of not showing new ships. It's just a matter of the "huh?" factor. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 19, 2011 3:16 pm | Prezombie | New Issue | |
Jan 19, 2011 3:18 pm | Chris_McElligottPark | Note Added: 0009273 | |
Jan 19, 2011 3:18 pm | Chris_McElligottPark | Status | new => closed |
Jan 19, 2011 3:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 19, 2011 3:18 pm | Chris_McElligottPark | Resolution | open => duplicate |