View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025821 | AI War 2 | Bug - Other | Nov 14, 2021 10:55 am | Nov 14, 2021 10:55 am | |
Reporter | Daniexpert | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | Beta 3.751 Faction Processing Groups | ||||
Summary | 0025821: Distance check warning. Worth improving it? | ||||
Description | 11/14/2021 4:40:40 PM 3.750 SINGLEP DELAYED3 TID12 Just a note: GreatA’Thomek gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal. 11/14/2021 4:40:41 PM 3.750 SINGLEP DELAYED4 TID12 Just a note: PreserverGolem gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal. 11/14/2021 4:40:41 PM 3.750 SINGLEP DELAYED5 TID12 Just a note: HuggerGolem gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal. 11/14/2021 4:40:41 PM 3.750 SINGLEP DELAYED6 TID12 Just a note: TemplarSergeant gives a bonus to incoming damage based on some sort of distance check. This is kinda fine, but the AI won't adjust its targeting to handle that properly, so it's not really ideal. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
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Nov 14, 2021 10:55 am | Daniexpert | New Issue |