View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002588 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jan 21, 2011 2:50 pm | Feb 22, 2011 4:24 am | |
Reporter | shortstar | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.072 | ||||
Summary | 0002588: Zombies need warp mufflers | ||||
Description | I have a current game where I have a ton of zombies running back and forth, and it would be nice if the zombies could equip some warp mufflers. Just an idea, plus it would trim up some processing power. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Do you mean the noise from using wormholes? I wonder how much would change if they couldn't use wormholes at all. If they're AI zombies you spawned from accidentally overlooking an AI eye, you can always pull back and mark that planet out of bounds for now. If they're your zombies from a botnet golem, they don't go zipping off to piss off the neighbor Mark IV planet. Sure, Zombies aren't meant to be defensive-minded, but they can't climb ladders either. :P If you want to keep the offensive mindlessness of the zombies, making them prioritize any onworld target over any offworld target. The mindless zombie will prefer the impossible fight in front of them over the easy fight a door down. |
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right, the sound from wormholes is what I was going for. I thought resistance fighters/dyson spawn/zombies could all use the set of mufflers. I believe the resistance fighters recently got the tag. |
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I assume you mean allied Dyson gattlings right? Enemy ones should have an auditory warning after all. |
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Agreed, any friendly ships you don't control seem to pick out a patrol path and then run a conga line through it. Muffling that constant whoosh noise would be well received here. |
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I would also like to have mufflers for Botnet Golem created zombies. I currently have hundreds of these ships flying around my systems constantly triggering the wormhole sound effect. |
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I would like to repost a comment I made on the forums: "Gee, at this rate it seems that all ships that are allied to the humans (including other humans and their own ships) shouldn't have the 'shwooping' sound, and have only enemy ships make this sound." I was making comment this in jest, making fun of the ridiculous number of requests for adding warp mufflers, but now that I look at it, it may hold some merit. What do you guys think? I would like to point out this suggestion would probably require re-factoring how "warp mufflers" are tracked. Right now, it seems to be tied to ship type. Many of these changes could require it to be tracked by status and/or alliance. Comment source: (http://www.arcengames.com/forums/index.php/topic,8118.msg70064.html#msg70064) |
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On that note, it seems like I'm getting the 'OMG YOUR SHIPS ARE BLOWING UP' noise for destruction of zombie ships as well. I assume this probably isn't intended behavior? Or maybe this should be a separate report. |
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I get that as well, perhaps x4000 could shed some light on this if it possible to tweak this or if it will be a major rework. |
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For 5.002: - Removed the (somewhat jokingly named) "HasWarpEngineMufflers" UnitData flag, and replaced it with per-unit logic that looks at ActionStatus (Normal, MinorFaction, or Zombie) and tells it to not play wormhole-transition sounds for MinorFaction or Zombie ships that are allied with the player. |
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you guys are so awesome! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 21, 2011 2:50 pm | shortstar | New Issue | |
Jan 21, 2011 7:08 pm | Prezombie | Note Added: 0009522 | |
Jan 21, 2011 11:23 pm | shortstar | Note Added: 0009526 | |
Jan 22, 2011 12:08 am | TechSY730 | Note Added: 0009528 | |
Jan 22, 2011 1:17 am | BobTheJanitor | Note Added: 0009531 | |
Jan 24, 2011 5:28 am | Dalden | Note Added: 0009621 | |
Jan 24, 2011 6:55 am | TechSY730 | Note Added: 0009623 | |
Jan 24, 2011 6:56 am | TechSY730 | Note Edited: 0009623 | |
Jan 24, 2011 7:18 am | TechSY730 | Note Edited: 0009623 | |
Jan 24, 2011 7:19 am | TechSY730 | Note Edited: 0009623 | |
Jan 24, 2011 12:30 pm | BobTheJanitor | Note Added: 0009630 | |
Jan 25, 2011 6:17 pm | shortstar | Note Added: 0009681 | |
Feb 20, 2011 9:25 pm | keith.lamothe | Note Added: 0010549 | |
Feb 20, 2011 9:25 pm | keith.lamothe | Status | new => resolved |
Feb 20, 2011 9:25 pm | keith.lamothe | Resolution | open => fixed |
Feb 20, 2011 9:25 pm | keith.lamothe | Assigned To | => keith.lamothe |
Feb 22, 2011 4:24 am | shortstar | Note Added: 0010633 |