View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026021 | AI War 2 | Bug - Gameplay | Dec 26, 2021 10:47 am | Dec 30, 2021 11:30 am | |
Reporter | RocketAssistedPuffin | Assigned To | BadgerBadger | ||
Status | closed | Resolution | won't fix | ||
Product Version | Beta 3.772 Refinements And Polish | ||||
Summary | 0026021: Enabling tracing for Dark Zenith starts producing numerous memory leak warnings. | ||||
Description | ^ | ||||
Tags | No tags attached. | ||||
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If someone working on this faction wants to fix that, then that's cool with me. But in general, all tracing should be assumed to be possibly-broken until it's evaluated. I had to majorly change up the way that it works. Basically, at this point it just needs to clean up after itself in various exit scenarios, but I think folks are only interested in doing that if they're actively debugging the faction. For myself, I'm not providing any support for the trace function in terms of fixing them up. |
Date Modified | Username | Field | Change |
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Dec 26, 2021 10:47 am | RocketAssistedPuffin | New Issue | |
Dec 26, 2021 10:47 am | RocketAssistedPuffin | File Added: ArcenDebugLog.txt | |
Dec 30, 2021 11:30 am | Chris_McElligottPark | Assigned To | => BadgerBadger |
Dec 30, 2021 11:30 am | Chris_McElligottPark | Status | new => closed |
Dec 30, 2021 11:30 am | Chris_McElligottPark | Resolution | open => won't fix |
Dec 30, 2021 11:30 am | Chris_McElligottPark | Note Added: 0063620 |