View Issue Details

IDProjectCategoryLast Update
0026177AI War 2Bug - OtherJan 27, 2022 9:40 am
ReporterRocketAssistedPuffin Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.786 A Very Intense Patch 
Fixed in VersionBeta 3.787 Yet More Performance 
Summary0026177: Factions unable to catch Orbitals
DescriptionThis is on the worst case possible, 400k size gravity wells, but I have seen it at 148k for the Nanocaust.

Their units chase the Orbitals all over, never being able to kill them outside of a rare occurrence occasionally. This is causing the Nanocaust in particular to keep performing their "spawn invasion ships" logic.

Nanocaust units were at speed 1,200.
TagsNo tags attached.

Activities

RocketAssistedPuffin

Jan 26, 2022 4:36 pm

reporter  

Chris_McElligottPark

Jan 27, 2022 9:40 am

administrator   ~0063909

Thanks!

* Orbital ships that are orbiting the center of a planet now move slower when they are in higher orbits; previously, since the orbital angles per second was equal at every distance, this meant the velocity could get stupidly high on the edges of very large gravity wells, making them impossible to catch for normal-speed units.

Issue History

Date Modified Username Field Change
Jan 26, 2022 4:36 pm RocketAssistedPuffin New Issue
Jan 26, 2022 4:36 pm RocketAssistedPuffin File Added: NanocaustCannotCatchOrbital.save
Jan 26, 2022 4:36 pm RocketAssistedPuffin File Added: ScourgeCannotCatchOrbital.save
Jan 27, 2022 9:40 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 27, 2022 9:40 am Chris_McElligottPark Status new => resolved
Jan 27, 2022 9:40 am Chris_McElligottPark Resolution open => fixed
Jan 27, 2022 9:40 am Chris_McElligottPark Fixed in Version => Beta 3.787 Yet More Performance
Jan 27, 2022 9:40 am Chris_McElligottPark Note Added: 0063909