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IDProjectCategoryLast Update
0026313AI War 2Crash/ExceptionFeb 10, 2022 2:58 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.796 Greatly Thinning The Turncoats 
Fixed in VersionBeta 3.798 Reliability 
Summary0026313: Multiplayer Error Log
DescriptionMuch more stable that recent versions.
Something started errors early on the session that was generating an error roughly every second.
My first planet didn't give me control of the command center without rejoining the game.
TagsNo tags attached.

Activities

ptarth

Feb 8, 2022 1:22 am

reporter  

ArcenDebugLog.zip (84,902 bytes)
ErrorsReportedByEngine.txt (7,013 bytes)   
11/11/2020 1:11:45 PM (2.629) Mem: 707,526,656 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
GameObjects can not be made active when they are being destroyed.
Stack Trace: 


1/1/0001 12:00:00 AM (null version) Mem: 58,966,016 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.Universal.GameSettings.SaveToDisk_Instance () (at <7abd75c008c44a0dbc8344f018d67e1f>:0)
Arcen.Universal.GameSettings.SaveToDisk () (at <7abd75c008c44a0dbc8344f018d67e1f>:0)
Arcen.Universal.Engine_Universal.OnPreQuit (System.Boolean DoInstantly) (at <7abd75c008c44a0dbc8344f018d67e1f>:0)
Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () (at <df89c49bc62b4a34bc863575d75022a3>:0)



10/15/2021 10:31:42 PM (3.309) Mem: 1,744,879,616 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



10/17/2021 1:18:36 PM (3.309) Mem: 907,489,280 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



10/27/2021 11:27:56 PM (3.309) Mem: 1,781,202,944 Mode: Client Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



11/7/2021 2:04:37 PM (3.309) Mem: 1,798,565,888 Mode: Client Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



11/8/2021 10:08:58 PM (3.309) Mem: 2,063,745,024 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



11/15/2021 9:12:43 PM (3.309) Mem: 1,590,697,984 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



11/22/2021 9:22:04 PM (3.309) Mem: 1,733,308,416 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



11/24/2021 9:11:08 PM (3.309) Mem: 1,682,538,496 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



11/26/2021 9:25:07 PM (3.309) Mem: 1,712,611,328 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



11/27/2021 8:59:58 AM (3.309) Mem: 1,711,128,576 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0)



2/7/2022 9:53:20 PM (3.796) Mem: 1,131,937,792 Mode: Off Plat:WindowsPlayer
-----------------------------------ErrorsReportedByEngine-----------------------------------
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Base.get_Planet () (at <e022c0b5b0f643448487434f380518bc>:0)
Arcen.AIW2.Core.GameEntity_Base.get_PlanetFaction () (at <e022c0b5b0f643448487434f380518bc>:0)
Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () (at <e022c0b5b0f643448487434f380518bc>:0)
Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) (at <01cbe9af8115408aafe9da978b19ef11>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ClearPlanetEntities (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) (at <01cbe9af8115408aafe9da978b19ef11>:0)
Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <01cbe9af8115408aafe9da978b19ef11>:0)
ArcenMainGameVisuals.Update () (at <4603c1fbd74d4d43ab640af324e76c80>:0)



ErrorsReportedByEngine.txt (7,013 bytes)   

Chris_McElligottPark

Feb 10, 2022 2:44 pm

administrator   ~0064280

Thanks!

* Fixed an exception that could happen when trying to get the planet of an entity, mostly on MP clients.

Chris_McElligottPark

Feb 10, 2022 2:49 pm

administrator   ~0064281

Thanks!

* Fixed a piece of code that was returning "natural objects" for any planet factions on entities that were null. This was decidedly unhelpful, and led to a number of errors happening for people, particularly in multiplayer on clients, where it looked like units had switched sides but really units were dead.

Chris_McElligottPark

Feb 10, 2022 2:58 pm

administrator   ~0064282

Thank you, I think literally everything else was this:

* Fixed what seemed to be bugs related to squads still having a reference in the central registry after being killed. These don't affect anything negatively, so it just silently fixes these versus giving you giant warnings like it did for the last two builds.
** On the other hand, it now looks for squads that are in both quarantine AND deployed in the planet faction lists, and it now both fixes that as well as (for now) will complain about it. We haven't seen any evidence of this so far, but it was worth checking for.

Fingers crossed!

Issue History

Date Modified Username Field Change
Feb 8, 2022 1:22 am ptarth New Issue
Feb 8, 2022 1:22 am ptarth File Added: ArcenDebugLog.zip
Feb 8, 2022 1:22 am ptarth File Added: ErrorsReportedByEngine.txt
Feb 10, 2022 2:44 pm Chris_McElligottPark Note Added: 0064280
Feb 10, 2022 2:49 pm Chris_McElligottPark Note Added: 0064281
Feb 10, 2022 2:58 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 10, 2022 2:58 pm Chris_McElligottPark Status new => resolved
Feb 10, 2022 2:58 pm Chris_McElligottPark Resolution open => fixed
Feb 10, 2022 2:58 pm Chris_McElligottPark Fixed in Version => Beta 3.798 Reliability
Feb 10, 2022 2:58 pm Chris_McElligottPark Note Added: 0064282