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IDProjectCategoryLast Update
0026367AI War 2SuggestionMar 24, 2022 10:00 am
Reportermotai Assigned ToDaniexpert  
Status resolvedResolutionduplicate 
Product VersionBeta 3.802 New Challengers Approach 
Fixed in Version4.007 Balance And Tuning 
Summary0026367: could hacking spire debris pause the countdown timer?
Descriptionis there a way to have the timer countdown increment or pause during hacking so that you actually have until the timer runs out to start the hack?
would be nice as an optional setting or even default so new players dont get smacked by being late to hack not realizing it takes 60 seconds.
if it cant be done can we add hack time reminders to time limited items with hacks associated?
TagsNo tags attached.

Relationships

duplicate of 0026366 closedBadgerBadger could hacking spire debris pause the countdown timer? 
related to 0025215 resolvedDaniexpert Debris hack doesn't pause debris timer any more 

Activities

BadgerBadger

Feb 13, 2022 11:22 pm

manager   ~0064416

The original intent was to put a clear timer on the player, and if you started hacking too late it just wouldn't work (though as of 3.802 enemies won't claim debris you've started hacking). If there's significant will to make this change it is possible though.

pmm5000_1

Feb 13, 2022 11:28 pm

reporter   ~0064417

That....was actually one of my bigger annoyances while playing. Is the timer is kind of a huge lie. At 59 seconds, or even 60, it's a waste of time. And the idea that it's a clear timer, is frankly untrue considering the whole, it's actually until you have 60 seconds left on the clock to start the timer kind of deal. Which actually reminds me of the first time I got there after the 60 seconds thinking I had just barely made it. And that was a complete lie. I just kinda accepted it though, like I do with how math works.

Strategic Sage

Feb 14, 2022 12:35 am

reporter   ~0064424

I think it's just as unclear the other way personally. I totally understand the objection, but if it allows you just start the hack before the timer stops - that just feels equally bad in the other direction because you're going past what the timer says.

Other than adding more words to the mouseover which many players aren't going to read (not being insulting just a statement of reality), I don't have a good idea on how to change this. If the hack is made instantaneous it's kind of pointless, and if it's not instantaneous then there is a potential timer issue one way or the other.

BadgerBadger

Feb 14, 2022 12:42 am

manager   ~0064425

How would it be if the following was true: "If you start the hack, you will be allowed to complete it successfully. But you can't start the hack with < 60 seconds left"

motai

Feb 14, 2022 1:52 am

reporter   ~0064427

that is basically what we have now. honestly the missing piece is that you aren't warned of how long the hack will be if you haven't played before because you cant see the hack till you get in system. and given the timers get ALOT shorter as you continue it would seem more fair to give the a correct start it before this time value.

motai

Feb 14, 2022 1:55 am

reporter   ~0064428

the odd thought is generate the timer (add 60 seconds or not) and display it as 60 second shorter for a start it timer and let it complete before the end of actual timer to bad effects?

BadgerBadger

Feb 14, 2022 11:11 am

manager   ~0064438

"you aren't warned of how long the hack will be if you haven't played before because you cant see the hack till you get in system". This is incorrect. If you go into a system and open the hacking menu, the hacking menu will tell you that it takes 60 seconds.

motai

Feb 14, 2022 11:39 am

reporter   ~0064439

yes once you get there. if you are in a system without the object in question you cant see the time

BadgerBadger

Feb 14, 2022 11:45 am

manager   ~0064440

Sure, but the point is that this information is easily accessible to the player.

BadgerBadger

Feb 16, 2022 12:20 am

manager   ~0064538

I'm going to be making some UI changes to clarify things and hopefully make them less frustrating

Daniexpert

Mar 24, 2022 10:00 am

manager   ~0065572

In the next patch the timer will pause while hacking a spire debris, so there won't be anymore the issue of hacking it when the timer is <60s.

Issue History

Date Modified Username Field Change
Feb 13, 2022 10:51 pm motai New Issue
Feb 13, 2022 10:51 pm motai Relationship added duplicate of 0026366
Feb 13, 2022 11:22 pm BadgerBadger Note Added: 0064416
Feb 13, 2022 11:28 pm pmm5000_1 Note Added: 0064417
Feb 14, 2022 12:35 am Strategic Sage Note Added: 0064424
Feb 14, 2022 12:42 am BadgerBadger Note Added: 0064425
Feb 14, 2022 1:52 am motai Note Added: 0064427
Feb 14, 2022 1:55 am motai Note Added: 0064428
Feb 14, 2022 11:11 am BadgerBadger Note Added: 0064438
Feb 14, 2022 11:39 am motai Note Added: 0064439
Feb 14, 2022 11:45 am BadgerBadger Note Added: 0064440
Feb 16, 2022 12:20 am BadgerBadger Assigned To => BadgerBadger
Feb 16, 2022 12:20 am BadgerBadger Status new => assigned
Feb 16, 2022 12:20 am BadgerBadger Note Added: 0064538
Mar 23, 2022 4:52 pm BadgerBadger Assigned To BadgerBadger => Daniexpert
Mar 24, 2022 9:59 am Daniexpert Relationship added related to 0025215
Mar 24, 2022 10:00 am Daniexpert Status assigned => resolved
Mar 24, 2022 10:00 am Daniexpert Resolution open => duplicate
Mar 24, 2022 10:00 am Daniexpert Fixed in Version => 4.007 Balance And Tuning
Mar 24, 2022 10:00 am Daniexpert Note Added: 0065572