View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026516 | AI War 2 | Suggestion | Feb 24, 2022 5:12 pm | May 12, 2022 3:47 pm | |
Reporter | Darkshade | Assigned To | ZeusAlmighty | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.902 Spire Onslaught | ||||
Summary | 0026516: Minor annoyance for interaction between player-obtainable mobile forcefield units and Tesla Guardians | ||||
Description | There is an unfortunate interaction between own mobile units with forcefields like Forcefield/Siphoner-Frigates and the AI's Tesla Guardians. Due to the Tesla Guardians damage reduction from ships which are more than 2500 away from them, all units attacking them try to get below that range. Given that the forcefield of above mentioned (and maybe other) units which the player can obtain have a radius of 2875, this results in a constant pushback of the tesla guardians by the forcefield while those units try to get close enough to circumvent the damage reduction of the tesla guardians, pushing them across the whole planet in the process till they hit the boundaries of the gravity well where they finally can get in range (and this over and over again for each tesla guardian stack). While this is a rather particular problem considering it only applies while using forcefield units when fighting against tesla guardians, it's a rather annoying one, seeing your units constantly fly from one edge of the planet to the other while trying to kill those tesla guardians. This doesn't seem to be a problem for any other units with protection from attacks above a certain range treshold, since for all other units the treshold seems to be higher than the possible radius of player-obtainable forcefield units. Possible solutions: 1. Increase the range in which tesla-guardians receive their full damage, and to not defeat the point of their desing incerase the range of their weapon accordingly. 2. Reduce the radius of the forcefield for player owned units below the damage reduction treshold range of tesla guardians. 3. Add forcefield harmonics to tesla guardians. 4. Prevent that units with forcefield try to get into range to do their full damage. Not sure which of the above mentioned possible solution to that particular annoyance would be the best, assuming that any of them is even acceptable. | ||||
Tags | No tags attached. | ||||
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I think giving (Dire) T. Guardians shield harmonics is sufficient |
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*Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a bubbleshield **Thank you to Dark Shade for reporting this bad interaction |
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This was already resolved |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 24, 2022 5:12 pm | Darkshade | New Issue | |
Feb 24, 2022 7:50 pm | ZeusAlmighty | Assigned To | => ZeusAlmighty |
Feb 24, 2022 7:50 pm | ZeusAlmighty | Status | new => assigned |
Feb 24, 2022 7:51 pm | ZeusAlmighty | Note Added: 0064834 | |
Feb 25, 2022 7:52 pm | ZeusAlmighty | Note Added: 0064861 | |
May 12, 2022 3:47 pm | ZeusAlmighty | Status | assigned => resolved |
May 12, 2022 3:47 pm | ZeusAlmighty | Resolution | open => fixed |
May 12, 2022 3:47 pm | ZeusAlmighty | Note Added: 0066723 |