View Issue Details

IDProjectCategoryLast Update
0026549AI War 2Bug - OtherMar 1, 2022 11:39 am
Reporterpmm5000_1 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.904 Release Candidate 1 
Fixed in VersionBeta 3.906 Release Candidate 3 
Summary0026549: I can see when Factions have more ships over the cap that is allotted to them
DescriptionEh. Title?
TagsNo tags attached.

Activities

pmm5000_1

Feb 27, 2022 10:58 pm

reporter  

image.png (43,944 bytes)   
image.png (43,944 bytes)   
123.save (738,761 bytes)
123.savemet (112 bytes)   
UK
178769627
5250
Orbit
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 10
0
<color=#007fff>Paul</color>
123.savemet (112 bytes)   

BadgerBadger

Feb 28, 2022 2:39 am

manager   ~0064883

I think these messages should be gated behind some sort of debug setting, lest people think there are major game bugs going on. No concerted effort has been putting into making sure that factions Never Go Over Cap, so we should assume they definitely will. And going over cap is not something that the average player is going to care about. It will just concern people/take up screen real estate.

Chris_McElligottPark

Mar 1, 2022 11:39 am

administrator   ~0064996

Thanks!

* The game now only reports that NPC factions are over cap if they are 50% over cap, rather than cap+100. This gives more time for the game to try to push it lower.
** However, the message also now includes the text "Please report faction overage as a bug with a savegame, as this may affect game performance," to make it clear that this is considered an error state and that the faction author should be either adjusting the cap to be more appropriate, or (more likely) needs to put in some helper code to make their faction condense the units down.
** The purpose of this code is so that a faction in general can't accidentally do more than it's supposed to, regardless of the intensity it is set at, and thus tank game performance as a whole. On insanely high intensities, factions should use tools like stacking, or removing two low-mark units and creating a higher-mark one, or removing multiple weak units and creating a scarier one, in order to keep things moving smoothly.
** As more mod factions come about, this is a way in particular to make sure that if they are flooding the game with units, it's clear that's why the game is running poorly, versus there being a problem with the central game itself.

Issue History

Date Modified Username Field Change
Feb 27, 2022 10:58 pm pmm5000_1 New Issue
Feb 27, 2022 10:58 pm pmm5000_1 File Added: image.png
Feb 27, 2022 10:58 pm pmm5000_1 File Added: 123.save
Feb 27, 2022 10:58 pm pmm5000_1 File Added: 123.savemet
Feb 28, 2022 2:39 am BadgerBadger Note Added: 0064883
Mar 1, 2022 11:39 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 1, 2022 11:39 am Chris_McElligottPark Status new => resolved
Mar 1, 2022 11:39 am Chris_McElligottPark Resolution open => fixed
Mar 1, 2022 11:39 am Chris_McElligottPark Fixed in Version => Beta 3.906 Release Candidate 3
Mar 1, 2022 11:39 am Chris_McElligottPark Note Added: 0064996