View Issue Details

IDProjectCategoryLast Update
0026650AI War 2Mod IssueMar 9, 2022 10:02 am
Reportermotai Assigned ToStarKelp  
Status assignedResolutionopen 
Product Version4.001 Autobuild Automation 
Summary0026650: (mod) civilian engineer from lost humans not spawning/building drones
Descriptionpretty much sums it up the ship arrives and stays at 0/25 drones at all times.. derlict engineer on hain and derelict constructor on asprey both have issue.
TagsNo tags attached.

Activities

Chris_McElligottPark

Mar 8, 2022 9:55 am

administrator   ~0065213

Do you have a save for this? It might be that they are at cap on drones, in which case I need to make the tooltips show things differently so that it does not look like an error.

motai

Mar 8, 2022 10:25 am

reporter   ~0065219

sigh i added it
civil.save (413,256 bytes)
civil.savemet (116 bytes)   
UK
1601522849
11381
spirish
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
1
<color=#0000fb>Motai</color>
civil.savemet (116 bytes)   

motai

Mar 8, 2022 10:25 am

reporter   ~0065220

it was on original butnetwork stuff abducted it

Chris_McElligottPark

Mar 8, 2022 11:55 am

administrator   ~0065226

Wow, Galapoula is one of the most terrifying planets I've ever seen, haha. You've got 542 strength there, that's incredible.

Can I have a hint as to where the engineer in question is? I don't see one anywhere on that planet, or around elsewhere. I'm not really sure how the Lost Humans work, I've never turned them on before.

motai

Mar 8, 2022 9:39 pm

reporter   ~0065254

they wander and gift a ship at the wormhole at random. they then can be ordered and moved about. hain and asprey had the ships i am commenting about lignering near the command station forcefield

motai

Mar 8, 2022 9:42 pm

reporter   ~0065255

i will also note there is a miilitary carrier that spawns short lived fighters without limits instead of having docking and building rights but they have a decay over 20 seconds so only get a couple of shots before being killed or dying. asprey was my initial chokepoint so most of my stuff is around there

motai

Mar 8, 2022 9:42 pm

reporter   ~0065256

my later save is here if it gets worse
ick.save (439,839 bytes)
ick.savemet (116 bytes)   
UK
1601522849
15285
spirish
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
0
<color=#0000fb>Motai</color>
ick.savemet (116 bytes)   

motai

Mar 8, 2022 9:43 pm

reporter   ~0065257

i did get some errors in code that i think were pause time garbage cleanup errors after about 2 hours when i played this morning
ArcenDebugLog.txt (659,267 bytes)

motai

Mar 8, 2022 9:51 pm

reporter   ~0065258

now that i think a little into it. im guessing the problem isnt the carrier but in the fact they dont count as part of a fleet and so dont have slots for the fightergroups to be attached. they mod might predate some of the fleet changes since i cant assign them to fleet goups like i would like.

Issue History

Date Modified Username Field Change
Mar 7, 2022 11:25 pm motai New Issue
Mar 8, 2022 9:55 am Chris_McElligottPark Note Added: 0065213
Mar 8, 2022 10:25 am motai Note Added: 0065219
Mar 8, 2022 10:25 am motai File Added: civil.save
Mar 8, 2022 10:25 am motai File Added: civil.savemet
Mar 8, 2022 10:25 am motai Note Added: 0065220
Mar 8, 2022 11:55 am Chris_McElligottPark Note Added: 0065226
Mar 8, 2022 9:39 pm motai Note Added: 0065254
Mar 8, 2022 9:42 pm motai Note Added: 0065255
Mar 8, 2022 9:42 pm motai Note Added: 0065256
Mar 8, 2022 9:42 pm motai File Added: ick.save
Mar 8, 2022 9:42 pm motai File Added: ick.savemet
Mar 8, 2022 9:43 pm motai Note Added: 0065257
Mar 8, 2022 9:43 pm motai File Added: ArcenDebugLog.txt
Mar 8, 2022 9:51 pm motai Note Added: 0065258
Mar 9, 2022 9:54 am Chris_McElligottPark Assigned To => StarKelp
Mar 9, 2022 9:54 am Chris_McElligottPark Status new => assigned
Mar 9, 2022 10:02 am Chris_McElligottPark Category Bug - Gameplay => Mod Issue