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IDProjectCategoryLast Update
0002680AI War 1 / ClassicBug - OtherMar 23, 2011 2:13 pm
ReporterBluePhoenix Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.073 
Fixed in Version5.007 
Summary0002680: AI gathering ships on Dyson Sphere world
DescriptionI have attached two saved games (from a different cam), spaced about one hour where the AI has gathered 800 Mark II ships on the world containing the Dyson sphere (Isilyrib, near the top right corner), and a further 1600 Mark II/IV ships on the two adjacent worlds (These numbers are for the later save, the numbers are 500 and 1000 ships respectively for the earlier save). This makes the impending CPA in the later save deadly, as all of the 1400 freed mark II ships come only from those three planets, despite there being plenty of mark II ships elsewhere.
(And yes, the planet the Dyson sphere is on is unexplored and not on alert, I got those numbers using cheats)

This issue seems to still exist on the 5.0 version of the game, as far as my limited testing goes.
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BluePhoenix

Jan 28, 2011 5:36 pm

reporter  

BluePhoenix

Jan 28, 2011 5:37 pm

reporter  

TechSY730

Jan 28, 2011 5:39 pm

reporter   ~0009786

Just curious. Did the threat suddenly jump up when you first scouted that planet?

BluePhoenix

Jan 28, 2011 5:47 pm

reporter   ~0009790

At the time the aforementioned CPA occurred, and the ships were freed, I had still not still not yet managed to get scouts that far, so the planet was never scouted in the first place.

TechSY730

Jan 28, 2011 5:49 pm

reporter   ~0009791

Dang it. I asked because I am wondering about a theory of mine that I could be completely wrong about but still am mentioning on many things related to minor faction attacks or weird threat. :P

Red Spot

Jan 28, 2011 6:22 pm

reporter   ~0009805

Last edited: Jan 28, 2011 6:23 pm

What issue? Getting owned? :D
In one game I cleared a hub-planet with 7 adjacent planets, knowledge raided all adjacent planets and abandonded the hub-planet, after which the planets did stay on alert and did keep building up their fleets. When a CPA was called 4/5 of those CPAs ships came from that corner of space, which where quite a bit more than 1400 and mostly mark3 ships.
I just had to make sure my 'defensive planet' was boosted enough to cope with it (0000003:0000005 (<- saying 'roughly 5')speedboosters, log2-CC, armor inhibitor and booster, range inhibitor(AI only), and Black Hole Machine, not to mention the number of turrets and Forts), overall I lost fairly little of my fleet (only bombers tend to go for the Forts and often succeed in taking a mk1 out while your busy fighting these rather large numbers of foes).

Perhaps I do not understand the issue you are aiming at, but it sure does sound to me it is working as intended ... it makes you dirty your pants :)

TechSY730

Jan 28, 2011 6:25 pm

reporter   ~0009806

Last edited: Jan 28, 2011 6:26 pm

Actually the issue I am referring to is threat coming from nowhere on load and sometimes on scouting (or planetary vision in general).
I suspect it has to do with minor factions on AI planets where humans are nowhere near. I could be completely wrong of course, but I am trying to gather evidence for or against it where I can.

Anyways, AI ships "gawking" (because they can't attack it) at Dyson spheres was supposedly fixed LONG ago. Either it has come back, or maybe the gattlings it spawns are causing the AI to be a little too defensive.

BluePhoenix

Jan 28, 2011 8:12 pm

reporter   ~0009810

Last edited: Jan 28, 2011 9:20 pm

@Red Spot
It is not the CPA that is the issue here, but rather the AI heavily reinforcing the planet containing the Dyson Sphere, along with the two adjacent planets (even whilst they remain un-scouted and un-alerted). In hindsight it probably not a good idea to mention that CPA. I only mentioned it as an example of how the build up of ships could cause problems later on.
(That and I did get 'owned' by the CPA at my first try of surviving that CPA.)

Edit:
@TechSY730
I should have mentioned that the ships the AI is gathering are guard post ships, not special forces ships.

I have also just checked the wiki and if the information it has on the Dyson Sphere is still accurate, the AI heavily reinforcing the planet is intended behaviour. What is not intended behaviour is the Dyson Sphere sitting dormant and not producing [i]any[/i] Dyson Gatling's, until it is brought out of cold storage. Normally the Dyson Gatling's will be preventing a large build-up of AI ships.

Chris_McElligottPark

Mar 23, 2011 11:27 am

administrator   ~0011336

The gathering is intended, but the dyson should have been engaging them some at least. This should help:

* Previously, allied minor faction and zombie ships would just patrol around player planets endlessly, which was helpful for defense, but problematic for two reasons: first, that it could cause massive amounts of slowdown after many hours of them stacking up, and second, that it could cause massive buildups of AI stalkers, who never dare to attack the planets with so many defenders, which leads to something akin to stalemate situations.
** Thus the allied minor faction and zombie logic has been adjusted as follows:
*** Neutral planets are now considered the same as allied planets, and the ships will patrol to them like any others.
*** If there are more than about 100 of AI threat ships on an adjacent planet, the ships will also patrol to that planet to clean them off.
*** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to there, to help aid in that attack.
**** This allows for small raids to still happen with raid starships or whatever without assistance from these minor factions, but it enlists their help for larger-scale engagements.

BluePhoenix

Mar 23, 2011 2:05 pm

reporter   ~0011341

I have double-checked to see if the Dyson Sphere was indeed engaging the AI ships.
It turns out that it does engage the AI ships, but only if I have at least one ship on its planet OR the command station of the planet it's on has been destroyed.
In other words, it does NOT engage the AI ships (or even build any Dyson Gatling's) if the planet it is on is controlled by the AI AND there are no human ships on the planet (including scouts).
Anyways I'll wait to see if those changes do make a difference or not before reopening this issue.

Issue History

Date Modified Username Field Change
Jan 28, 2011 5:36 pm BluePhoenix New Issue
Jan 28, 2011 5:36 pm BluePhoenix File Added: Autosave_2011_01_27_16_54_01.sav
Jan 28, 2011 5:37 pm BluePhoenix File Added: Autosave_2011_01_27_20_07_51.sav
Jan 28, 2011 5:39 pm TechSY730 Note Added: 0009786
Jan 28, 2011 5:47 pm BluePhoenix Note Added: 0009790
Jan 28, 2011 5:49 pm TechSY730 Note Added: 0009791
Jan 28, 2011 6:22 pm Red Spot Note Added: 0009805
Jan 28, 2011 6:23 pm Red Spot Note Edited: 0009805
Jan 28, 2011 6:25 pm TechSY730 Note Added: 0009806
Jan 28, 2011 6:26 pm TechSY730 Note Edited: 0009806
Jan 28, 2011 8:12 pm BluePhoenix Note Added: 0009810
Jan 28, 2011 9:17 pm BluePhoenix Note Edited: 0009810
Jan 28, 2011 9:20 pm BluePhoenix Note Edited: 0009810
Mar 23, 2011 11:27 am Chris_McElligottPark Note Added: 0011336
Mar 23, 2011 11:27 am Chris_McElligottPark Status new => resolved
Mar 23, 2011 11:27 am Chris_McElligottPark Fixed in Version => 5.007
Mar 23, 2011 11:27 am Chris_McElligottPark Resolution open => fixed
Mar 23, 2011 11:27 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2011 2:05 pm BluePhoenix Note Added: 0011341