View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027055 | AI War 2 | Bug - Gameplay | Apr 20, 2022 9:14 pm | Apr 26, 2022 10:24 pm | |
Reporter | Dismiss | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | 4.025 Lightning Conduction | ||||
Fixed in Version | 5.005 Threat Properly Threatens | ||||
Summary | 0027055: dire guardian eye unkillable once activated | ||||
Description | Load the save and attempt to kill the activated eye. If it spawns something you cannot ignore like a forcefield guardian, just reload. You should notice that your units stop shooting at it and pick other targets. During certain parts of the eye's cycle of showing the countdown timer and it expiring and not being visible, you're units just will not attack it -- seems like about 60% of the time, during which it rapidly heals shields. | ||||
Tags | No tags attached. | ||||
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Why do you think this is related to the transport loading bug? |
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I asked tadrinth for some feedback on this one. |
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It could be something else entirely tbh, it just seemed like a cyclical interruption of ship behavior. |
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I noticed that an AI Eye switching between active and inactive would cancel all attack orders on it and make units seek another target, was really annoying with a Warden Eye since it would repeatedly go above and below the trigger threshold. |
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Some of the spawner eyes have really short cooldowns before they transform. I didn't realize it would clear attack orders when they transformed back and forth. The ideal fix would be to make it so that attack orders persist through transformation, but that's beyond my modding skills. |
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Honestly I wish Eyes would always list their active stats too so I can get a sense of what would happen if this thing activates or how large its range is going to be. |
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I just hit this again in another game -- im 6 hours in with a fleet of 400 and no one can kill a dire guardian every 4 seconds, that is insanity, even without the bug causing it to be targetable for about 2 seconds out of 8 |
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Per https://bugtracker.arcengames.com/view.php?id=26420#c65062 it isn't feasible to make orders persist, so I'll increase the transformation cooldowns dramatically. Players are not expected to be able to kill a Dire Guardian every 4s. The Eye spawns them until the AI is no longer outmatched in the system, then it will stop. If you bring in a huge fleet, it will spawn an equally large force of DGs before it stops. If you raid the system with a small strikeforce, it won't activate at all. It's supposed to be on par with the Plasma Eye in nastiness. |
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I updated most of the new eyes to require 10s before activating and 30s before deactivating. The DG Eye instead requires 30s before activating and 7s before deactivating, that way it still spawns a minimum of one DG but otherwise transforms infrequently. |
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Thanks to tadrinth for the fix! |
Date Modified | Username | Field | Change |
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Apr 20, 2022 9:14 pm | Dismiss | New Issue | |
Apr 20, 2022 9:14 pm | Dismiss | File Added: 3.save | |
Apr 22, 2022 6:22 pm | Dismiss | Relationship added | related to 0027080 |
Apr 22, 2022 6:23 pm | BadgerBadger | Note Added: 0066271 | |
Apr 23, 2022 9:09 pm | Chris_McElligottPark | Status | new => feedback |
Apr 23, 2022 9:09 pm | Chris_McElligottPark | Note Added: 0066355 | |
Apr 23, 2022 9:23 pm | Dismiss | Note Added: 0066361 | |
Apr 23, 2022 9:23 pm | Dismiss | Status | feedback => new |
Apr 24, 2022 8:41 am | KDR_11k | Note Added: 0066386 | |
Apr 24, 2022 5:11 pm | tadrinth | Note Added: 0066397 | |
Apr 25, 2022 10:16 am | KDR_11k | Note Added: 0066434 | |
Apr 25, 2022 2:42 pm | Dismiss | Note Added: 0066444 | |
Apr 25, 2022 9:40 pm | tadrinth | Note Added: 0066453 | |
Apr 26, 2022 12:36 am | tadrinth | Note Added: 0066460 | |
Apr 26, 2022 10:23 pm | Chris_McElligottPark | Status | new => resolved |
Apr 26, 2022 10:23 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 26, 2022 10:23 pm | Chris_McElligottPark | Fixed in Version | => 5.005 Threat Properly Threatens |
Apr 26, 2022 10:23 pm | Chris_McElligottPark | Note Added: 0066496 | |
Apr 26, 2022 10:24 pm | Chris_McElligottPark | Relationship deleted | related to 0027080 |