View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027127 | AI War 2 | Crash/Exception | Apr 23, 2022 6:15 pm | Apr 23, 2022 7:50 pm | |
Reporter | Haeris | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.002 Venators Optional | ||||
Fixed in Version | 5.003 Revenant Efficacy | ||||
Summary | 0027127: Multiplayer Sync issue | ||||
Description | Hello, Playing with a friend in multiplayer and we have a lot of synchronization issue. We have to reload the savegame to correct it. Linked a save and my friend log (around 11H38 in log). | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed some nullref exceptions that could happen in UnrolledDoFor_CheckForHostiles in the tachyon, gravity, and tractor beam background threads if the sync on an MP client was messed up in a certain way. ** Unfortunately, the original error that led to this state is lost because the error cascade went on long enough that the error log looped and thus did not include the inciting error. But this particular trio of error cascades will no longer happen. ** About error cascades: https://wiki.arcengames.com/index.php?title=Category:AI_War_2:_All_About_Multiplayer#A_Giant_Rash_Of_Inexplicable_Problems_Happened_.28Error_Cascade.29 |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 23, 2022 6:15 pm | Haeris | New Issue | |
Apr 23, 2022 6:15 pm | Haeris | File Added: multi.save | |
Apr 23, 2022 6:15 pm | Haeris | File Added: ArcenDebugLog.txt | |
Apr 23, 2022 7:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 23, 2022 7:50 pm | Chris_McElligottPark | Status | new => resolved |
Apr 23, 2022 7:50 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 23, 2022 7:50 pm | Chris_McElligottPark | Fixed in Version | => 5.003 Revenant Efficacy |
Apr 23, 2022 7:50 pm | Chris_McElligottPark | Note Added: 0066331 |