View Issue Details

IDProjectCategoryLast Update
0027131AI War 2Bug - GameplayApr 23, 2022 10:42 pm
ReporterRagnaidin Assigned ToDaniexpert  
Status resolvedResolutionfixed 
Product Version5.002 Venators Optional 
Fixed in Version5.004 Misc Polish 
Summary0027131: Scourge Biotech Lab will ALWAYS spawn result of hack on the homeworld of the last AI in the list.
DescriptionIt's happened to me several times on different games regardless of mods or expansions, no matter if I do difficulty 1 on any of them, to difficulty 7-8 of any of the options, they spawn on the last AI's homeworld and get murdered instantly, haven't tried in multiplayer.
TagsNo tags attached.

Activities

Daniexpert

Apr 23, 2022 10:04 pm

manager   ~0066369

@BadgerBadger is this the same behaviour that the Elderlings' beacon had initially?

BadgerBadger

Apr 23, 2022 10:11 pm

manager   ~0066370

Probably. I suspect just updating SeedStartingEntities_LaterEverythingElse() for the Scourge to say "if ( World_AIW2.Instance.GameSecond > 1 ) return;" will fix it.

Daniexpert

Apr 23, 2022 10:25 pm

manager   ~0066373

I'll try

BadgerBadger

Apr 23, 2022 10:30 pm

manager   ~0066374

The goal is to force it the scourge to use the JoinAlliesIfNecessary() function in ScourgeDeepInfo

Daniexpert

Apr 23, 2022 10:42 pm

manager   ~0066375

It did the trick.

* Fixed scourge spawning from beacons.
Thank you!

Issue History

Date Modified Username Field Change
Apr 23, 2022 9:58 pm Ragnaidin New Issue
Apr 23, 2022 10:04 pm Daniexpert Note Added: 0066369
Apr 23, 2022 10:11 pm BadgerBadger Note Added: 0066370
Apr 23, 2022 10:25 pm Daniexpert Note Added: 0066373
Apr 23, 2022 10:30 pm BadgerBadger Note Added: 0066374
Apr 23, 2022 10:42 pm Daniexpert Assigned To => Daniexpert
Apr 23, 2022 10:42 pm Daniexpert Status new => resolved
Apr 23, 2022 10:42 pm Daniexpert Resolution open => fixed
Apr 23, 2022 10:42 pm Daniexpert Fixed in Version => 5.004 Misc Polish
Apr 23, 2022 10:42 pm Daniexpert Note Added: 0066375