View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027165 | AI War 2 | GUI | Apr 25, 2022 5:21 am | Apr 26, 2022 10:08 pm | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.004 Misc Polish | ||||
Fixed in Version | 5.005 Threat Properly Threatens | ||||
Summary | 0027165: Threat counter has gone on vacation. | ||||
Description | Two saves of mine to illustrate. One is Necromancer game which had over 300 threat last I looked. Now it says 2. Second is a Logistician one. Says 0 threat. There is never 0 threat :). Ever. The top resource bar threat counter is for some reason not counting right at the moment. | ||||
Tags | No tags attached. | ||||
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Very strange. I wonder if this is an overcorrection related to the change puffin made with regard to all this: https://discord.com/channels/240637654717300736/865219231092310066/967556522915819590 , where loads of stuff that wasn't threat was being counted as such. I don't know, but it's about the right time period. Or it could be a different error that's actually much older, but the massively inflated threat score from the linked issue has been hiding it's existence. |
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The change I did (actually just applying Badgers fix) was solely to AI Guards. I don't know how it could cause other things. |
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Fix to the Strength Counting code again. The fix before to make Guards not count as threat, made it so only the AI Sentinels faction would. Hunter (and things like CPA faction ships) would get ignored by the top bar and galaxy filter. It now checks if the units faction is of FactionType.AI (as it did before), AND checks if the units faction is allied to the AI by default. If both are false, it's not an AI unit! Badger, if there is a better way to do this, please feel free. I feel worried about Templar and Elderlings showing up because they are allied to the AI by default...though they don't appear to count. |
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Thanks to puffin for the fix! |
Date Modified | Username | Field | Change |
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Apr 25, 2022 5:21 am | Strategic Sage | New Issue | |
Apr 25, 2022 5:21 am | Strategic Sage | File Added: Diamonds.save | |
Apr 25, 2022 5:21 am | Strategic Sage | File Added: Go.save | |
Apr 25, 2022 8:26 am | Lord Of Nothing | Note Added: 0066425 | |
Apr 25, 2022 8:27 am | Lord Of Nothing | Note Edited: 0066425 | |
Apr 25, 2022 8:39 am | RocketAssistedPuffin | Note Added: 0066427 | |
Apr 25, 2022 9:53 am | RocketAssistedPuffin | Note Added: 0066432 | |
Apr 25, 2022 10:06 am | RocketAssistedPuffin | Note Edited: 0066432 | |
Apr 26, 2022 10:08 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 26, 2022 10:08 pm | Chris_McElligottPark | Status | new => resolved |
Apr 26, 2022 10:08 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 26, 2022 10:08 pm | Chris_McElligottPark | Fixed in Version | => 5.005 Threat Properly Threatens |
Apr 26, 2022 10:08 pm | Chris_McElligottPark | Note Added: 0066486 |