View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027183 | AI War 2 | Bug - Gameplay | Apr 26, 2022 7:42 pm | Oct 20, 2023 9:13 am | |
Reporter | Dismiss | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.004 Misc Polish | ||||
Fixed in Version | 5.570 Petawatt | ||||
Summary | 0027183: melee units (samurai at least) will not obey no-pursuit mode | ||||
Description | Reproduction: Load the save, turn off pursuit, move whole fleet away from the enemy turrets and leave them there. Problem behavior: samurai frigate immediately heads towards the turrets, regardless of how far away. Desired behavior: engage enemies in range, engage enemies that are shooting me, do not engage anything else. | ||||
Tags | No tags attached. | ||||
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Does this affect all melee units? I think it does, and is one of the reasons using them is so wasteful -- you can't keep them from suicidality going where they want, even when you tell them not to. This would ALSO fix them charging across the whole map to engage snipers when you clearly sent them into the middle of enemies you wanted dead. |
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I noticed later in the battle that they actually stopped doing this, so it must be intermittent or dependent on some particular part of the circumstance... interesting. |
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The intent of this is "Without pursuit mode on, your melee units will just sit there". What sort of "range" do you have in mind for melee units? I suspect this would be a change that would make some people happy and make other people frustrated due to player taste, and those are generally not great changes. |
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I believe this is working as intended. Melee units only have a range that is touch, so if they didn't just go after anything they can, they would never fight anything. The only way to turn them off is to disable them as a ship. |
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They don't seem consistent about it though. When i find a case of them not engaging ill post a save of that too. |
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I'd recommend as a 'fake' range to use rather than infinity, something reasonably normal. 10,000 or 8000. There's no reason for them to try so aggressively to engage enemies that even your ranged units are not trying to. Actually that might be the best rule, use the max range of any non-infinite range ship within the same fleet as me, else 8k. |
Date Modified | Username | Field | Change |
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Apr 26, 2022 7:42 pm | Dismiss | New Issue | |
Apr 26, 2022 7:42 pm | Dismiss | File Added: 1.save | |
Apr 26, 2022 7:42 pm | Dismiss | File Added: image.png | |
Apr 26, 2022 7:46 pm | Dismiss | Note Added: 0066469 | |
Apr 26, 2022 7:48 pm | Dismiss | Note Added: 0066470 | |
Apr 26, 2022 7:49 pm | Dismiss | Note Edited: 0066469 | |
Apr 26, 2022 7:50 pm | BadgerBadger | Note Added: 0066471 | |
Apr 26, 2022 8:44 pm | Chris_McElligottPark | Note Added: 0066472 | |
Apr 26, 2022 10:24 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 26, 2022 10:24 pm | Chris_McElligottPark | Status | new => feedback |
Apr 27, 2022 5:59 am | Dismiss | Note Added: 0066507 | |
Apr 27, 2022 5:59 am | Dismiss | Status | feedback => assigned |
May 21, 2022 10:48 pm | Dismiss | Note Added: 0066844 | |
Mar 10, 2023 7:33 pm | Dismiss | Assigned To | Chris_McElligottPark => Dismiss |
Oct 20, 2023 9:13 am | Dismiss | Status | assigned => resolved |
Oct 20, 2023 9:13 am | Dismiss | Resolution | open => fixed |
Oct 20, 2023 9:13 am | Dismiss | Fixed in Version | => 5.570 Petawatt |