View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027370 | AI War 2 | Suggestion | May 18, 2022 3:23 pm | Jul 7, 2022 12:55 pm | |
Reporter | Mike | Assigned To | BadgerBadger | ||
Status | closed | Resolution | no change required | ||
Product Version | 5.010 Client Message Order | ||||
Summary | 0027370: Sentry Frigates | ||||
Description | In an effort to make the sentry frigates more effective can they get an auto rotate around the gravity well. Doesnt help to find stuff for them to park in the krispy kreme parking lot. | ||||
Tags | No tags attached. | ||||
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I always place them on my planet so that their huge tachyon ranges cover all points of interest, if they moved automatically they'd be scanning areas where nobody would ever go. |
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I just want to bump this, these are the combat frigates was referring to. It may say 15000 range but unless I zig zag a map I often cant find the hiding scouts. |
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Here is an example 0.6 left |
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The fact you automatically see beams reaching out to unmask cloaked opponents is already a gigantic easy button when you are just sweeping them across a planet. If you are trying to be completely lazy just use a Revealer Battlestation. The fact you even *know* cloaked stuff is on planet before its unmasked is already a pretty large advantage. |
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Can't you just queue up a bunch of move orders when there are cloaked ships lurking? |
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suppose we can mark it as closed |
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Sentry frigates are piloted remotely by human operators. If the general (the player) has to get on the line directly and pilot it, someone is getting fired. |
Date Modified | Username | Field | Change |
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May 18, 2022 3:23 pm | Mike | New Issue | |
May 19, 2022 4:08 pm | KDR_11k | Note Added: 0066813 | |
Jun 1, 2022 1:03 am | Mike | Note Added: 0066902 | |
Jun 1, 2022 1:03 am | Mike | File Added: image.png | |
Jun 1, 2022 3:48 am | Mike | Note Added: 0066903 | |
Jun 1, 2022 3:48 am | Mike | File Added: image-2.png | |
Jun 1, 2022 3:48 am | Mike | File Added: image-3.png | |
Jun 2, 2022 12:17 pm | CRCGamer | Note Added: 0066907 | |
Jun 2, 2022 12:48 pm | BadgerBadger | Note Added: 0066908 | |
Jun 2, 2022 2:45 pm | Mike | Note Added: 0066909 | |
Jun 21, 2022 12:14 am | Dismiss | Note Added: 0067024 | |
Jul 7, 2022 12:55 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jul 7, 2022 12:55 pm | BadgerBadger | Status | new => closed |
Jul 7, 2022 12:55 pm | BadgerBadger | Resolution | open => no change required |