View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027383 | AI War 2 | Bug - Gameplay | May 21, 2022 6:46 pm | May 21, 2022 6:46 pm | |
Reporter | Друг | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.012 Necromancer Balance | ||||
Summary | 0027383: AI Autobombs fail to detonate, waiting for their death | ||||
Description | 5 Hour Mark autosave, the incoming wave against "something something hope" (I forgot the name, don't want to overwrite logs) coming in <2 minutes. Planet is bottom right, the only one with captured Major Data Center. The Issue is as follows: By default, if you do nothing the AI will steamroll through the shields and turrets, then kill the MDC. After retrying a few times I moved the Tesla turrets from the upper wormhole, and placed them around the bottom left one (their arrangement is on the "post exploit" save) Placing them in such a way caused the cluster bombs to target them instead of tractor beams, but they were out of range. Because of that, all the bombs are stuck in the tractor beams, targeting out of range teslas, calmly waiting for death instead of destroying the tractors and then proceeding with the steamroll. | ||||
Tags | No tags attached. | ||||
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Player.log (111,677 bytes)
Mono path[0] = 'G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'G:/Programs/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 SUPER (ID=0x1e81) Vendor: VRAM: 8010 MB Driver: 30.0.15.1179 Begin MonoManager ReloadAssembly - Completed reload, in 0.099 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.530700 ms Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C058CC040.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C06BE1040.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C06ABC030.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015C066B9480.dll Fallback handler could not load library G:/Programs/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000015EE4D64010.dll Setting up 4 worker threads for Enlighten. Thread -> id: 256c -> priority: 1 Thread -> id: 2424 -> priority: 1 Thread -> id: 13e8 -> priority: 1 Thread -> id: cb8 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00033] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Image.OnDisable () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 ArcenDebugLog.txt (174,687 bytes)
// I cleaned up the logs as they were going back to year 2020 5/13/2022 1:43:31 AM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2022 1:43:31 AM SINGLEP Boot up FleetOS (0.1431s) 5/13/2022 1:43:31 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2022 1:43:31 AM 5.008 SINGLEP Game Version: 5.008 5/13/2022 1:43:31 AM 5.008 SINGLEP Check System Logs For Rogue Intelligence (0.2548s) 5/13/2022 1:43:31 AM 5.008 SINGLEP Inspect Aft Hatches (0.0249s) 5/13/2022 1:43:31 AM 5.008 SINGLEP Found 523 xml files in 136 folders in 32ms 5/13/2022 1:43:32 AM 5.008 SINGLEP Check For Extra Modules (0.4892s) 5/13/2022 1:43:32 AM 5.008 SINGLEP 523 Xml Files Parsed in 453ms 5/13/2022 1:43:32 AM 5.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/13/2022 1:43:32 AM 5.008 SINGLEP Eject Trash Into Hyperspace (0.0020s) 5/13/2022 1:43:32 AM 5.008 SINGLEP Bring Cloaking Systems Online (0.0299s) 5/13/2022 1:43:32 AM 5.008 SINGLEP Update mod and expansion statuses! 5/13/2022 1:43:32 AM 5.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/13/2022 1:43:32 AM 5.008 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/13/2022 1:43:32 AM 5.008 SINGLEP Check Nearby Stellar Masses (0.0189s) 5/13/2022 1:43:32 AM 5.008 SINGLEP 523 Xml Files Checked For Exp/Mod Status in 5ms 5/13/2022 1:43:32 AM 5.008 SINGLEP Pruning Excess Brain Cells (0.0524s) 5/13/2022 1:43:32 AM 5.008 SINGLEP No resolution change was required. 5/13/2022 1:43:32 AM 5.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2022 1:43:32 AM 5.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2022 1:43:32 AM 5.008 SINGLEP Remembering Alamo (0.0848s) 5/13/2022 1:43:32 AM 5.008 SINGLEP Calculate Odds Of Success (0.3301s) 5/13/2022 1:43:32 AM 5.008 SINGLEP Briefly Panic (0.1765s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Install Confidence Routines (0.3032s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/13/2022 1:43:33 AM 5.008 SINGLEP Late Axionic Computations (0.2124s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Acquiring Towel (0.0140s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Inhibiting Visual Scans (0.0130s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Ejecting Tactical Core (0.0499s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Grouping Flow Fields (0.0299s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Wishing On Starfields (0.0818s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Reconstituting Distant Planets (0.0828s) 5/13/2022 1:43:33 AM 5.008 SINGLEP Calculating Firing Cones (0.0090s) 5/13/2022 1:43:34 AM 5.008 SINGLEP Collapsing Pile Of Ship Parts (0.4767s) 5/13/2022 1:43:34 AM 5.008 SINGLEP Re-Aligning Objectives (0.0918s) 5/13/2022 1:43:35 AM 5.008 SINGLEP Harmonizing Prisms (1.4382s) 5/13/2022 1:43:35 AM 5.008 SINGLEP Post-Proton Surge (0.0120s) 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED1 TID19 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED2 TID19 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED3 TID19 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED4 TID19 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED5 TID19 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED6 TID19 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED7 TID19 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/13/2022 1:43:35 AM 5.008 SINGLEP DELAYED8 TID19 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/13/2022 1:43:35 AM 5.008 SINGLEP Background Radiation Taste Test (0.0229s) 5/13/2022 1:43:35 AM 5.008 SINGLEP Shuffling Chairs On Command Deck (0.0199s) 5/13/2022 1:43:35 AM 5.008 SINGLEP Windshield Wiping (0.0987s) 5/13/2022 1:43:36 AM 5.008 SINGLEP Last Organizational Modeling (0.3949s) 5/13/2022 1:43:36 AM 5.008 SINGLEP Stimulate Modulation (0.2553s) 5/13/2022 1:43:36 AM 5.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/13/2022 1:43:36 AM 5.008 SINGLEP Order Cores By Seniority (0.0040s) 5/13/2022 1:43:36 AM 5.008 SINGLEP DELAYED9 TID19 Info: will dump 1450 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2022 1:43:36 AM 5.008 SINGLEP We got 0 campaign's data when deserializing 5/13/2022 1:43:36 AM 5.008 SINGLEP Final Checks (0.2957s) 5/13/2022 1:43:36 AM 5.008 SINGLEP Load Historical Documents (0.0030s) 5/13/2022 1:43:36 AM 5.008 SINGLEP 5.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Collapsing Pile Of Ship Parts (0.5s) Harmonizing Prisms (1.4s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 5/13/2022 1:43:36 AM 5.008 SINGLEP Hello Steam user 'Друг' 5/13/2022 1:43:54 AM 5.008 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/13/2022 1:43:54 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 1:43:55 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 1:43:55 AM 5.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/13/2022 1:43:55 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 1:43:55 AM 5.008 SINGLEP loading as template 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/13/2022 1:43:55 AM 5.008 SINGLEP Finish load save in 893ms 5/13/2022 1:43:55 AM 5.008 SINGLEP DELAYED10 TID24 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/13/2022 1:43:57 AM 5.008 SINGLEP DELAYED11 TID24 Map structure generated in 406ms. 5/13/2022 1:43:57 AM 5.008 SINGLEP DELAYED12 TID24 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire. 5/13/2022 1:43:57 AM 5.008 SINGLEP DELAYED13 TID24 Generate Partial Map Complete 1370ms Seed: 886149838 5/13/2022 1:49:47 AM 5.008 SINGLEP DELAYED14 TID10 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:49:47 AM 5.008 SINGLEP DELAYED15 TID10 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:49:47 AM 5.008 SINGLEP DELAYED16 TID10 Generate Partial Map Complete 24ms Seed: 886149838 5/13/2022 1:49:56 AM 5.008 SINGLEP DELAYED17 TID16 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:49:56 AM 5.008 SINGLEP DELAYED18 TID16 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:49:56 AM 5.008 SINGLEP DELAYED19 TID16 Generate Partial Map Complete 18ms Seed: 886149838 5/13/2022 1:50:11 AM 5.008 SINGLEP DELAYED20 TID23 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:50:11 AM 5.008 SINGLEP DELAYED21 TID23 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:50:11 AM 5.008 SINGLEP DELAYED22 TID23 Generate Partial Map Complete 19ms Seed: 886149838 5/13/2022 1:50:28 AM 5.008 SINGLEP DELAYED23 TID23 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:50:28 AM 5.008 SINGLEP DELAYED24 TID23 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:50:28 AM 5.008 SINGLEP DELAYED25 TID23 Generate Partial Map Complete 24ms Seed: 886149838 5/13/2022 1:53:07 AM 5.008 SINGLEP DELAYED26 TID24 Start Generate Partial Map with Realistic and seed 886149838 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:07 AM 5.008 SINGLEP DELAYED27 TID24 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:07 AM 5.008 SINGLEP DELAYED28 TID24 Generate Partial Map Complete 19ms Seed: 886149838 5/13/2022 1:53:14 AM 5.008 SINGLEP DELAYED29 TID8 Start Generate Partial Map with Realistic and seed 50636183 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:14 AM 5.008 SINGLEP DELAYED30 TID8 Map structure generated in 401ms. 5/13/2022 1:53:14 AM 5.008 SINGLEP DELAYED31 TID8 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:14 AM 5.008 SINGLEP DELAYED32 TID8 Generate Partial Map Complete 420ms Seed: 50636183 5/13/2022 1:53:15 AM 5.008 SINGLEP DELAYED33 TID6 Start Generate Partial Map with Realistic and seed 15539542 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:15 AM 5.008 SINGLEP DELAYED34 TID6 Map structure generated in 471ms. 5/13/2022 1:53:15 AM 5.008 SINGLEP DELAYED35 TID6 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:15 AM 5.008 SINGLEP DELAYED36 TID6 Generate Partial Map Complete 493ms Seed: 15539542 5/13/2022 1:53:15 AM 5.008 SINGLEP DELAYED37 TID7 Start Generate Partial Map with Realistic and seed 298885086 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:16 AM 5.008 SINGLEP DELAYED38 TID7 Map structure generated in 502ms. 5/13/2022 1:53:16 AM 5.008 SINGLEP DELAYED39 TID7 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:16 AM 5.008 SINGLEP DELAYED40 TID7 Generate Partial Map Complete 521ms Seed: 298885086 5/13/2022 1:53:18 AM 5.008 SINGLEP DELAYED41 TID12 Start Generate Partial Map with Realistic and seed 325808309 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:19 AM 5.008 SINGLEP DELAYED42 TID12 Map structure generated in 387ms. 5/13/2022 1:53:19 AM 5.008 SINGLEP DELAYED43 TID12 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:19 AM 5.008 SINGLEP DELAYED44 TID12 Generate Partial Map Complete 406ms Seed: 325808309 5/13/2022 1:53:20 AM 5.008 SINGLEP DELAYED45 TID12 Start Generate Partial Map with Realistic and seed 453281901 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:20 AM 5.008 SINGLEP DELAYED46 TID12 Map structure generated in 433ms. 5/13/2022 1:53:20 AM 5.008 SINGLEP DELAYED47 TID12 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:20 AM 5.008 SINGLEP DELAYED48 TID12 Generate Partial Map Complete 452ms Seed: 453281901 5/13/2022 1:53:22 AM 5.008 SINGLEP DELAYED49 TID5 Start Generate Partial Map with Realistic and seed 254160416 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:23 AM 5.008 SINGLEP DELAYED50 TID5 Map structure generated in 534ms. 5/13/2022 1:53:23 AM 5.008 SINGLEP DELAYED51 TID5 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:23 AM 5.008 SINGLEP DELAYED52 TID5 Generate Partial Map Complete 563ms Seed: 254160416 5/13/2022 1:53:24 AM 5.008 SINGLEP DELAYED53 TID24 Start Generate Partial Map with Realistic and seed 696983013 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 1:53:24 AM 5.008 SINGLEP DELAYED54 TID24 Map structure generated in 407ms. 5/13/2022 1:53:24 AM 5.008 SINGLEP DELAYED55 TID24 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 1:53:24 AM 5.008 SINGLEP DELAYED56 TID24 Generate Partial Map Complete 426ms Seed: 696983013 5/13/2022 1:53:31 AM 5.008 SINGLEP DELAYED57 TID15 Start Generate FULL Map with Realistic and seed 696983013 and planet count 100 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/13/2022 1:53:32 AM 5.008 SINGLEP DELAYED58 TID15 Generate FULL Map Complete 460ms Seed: 696983013 5/13/2022 1:53:32 AM 5.008 SINGLEP DELAYED59 TID23 Fixed incorrect count of ships to be granted. Was 1, now 6 Tractor Array from Other Defensive Schematic Server 5/13/2022 1:53:32 AM 5.008 SINGLEP DELAYED60 TID23 Fixed incorrect count of ships to be granted. Was 10, now 2 Fuseball Turret from Turret Schematic Server 5/13/2022 1:53:33 AM 5.008 SINGLEP DELAYED61 TID16 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 5/13/2022 2:35:36 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 9:50:03 AM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/13/2022 9:50:04 AM SINGLEP Boot up FleetOS (0.3032s) 5/13/2022 9:50:05 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2022 9:50:05 AM 5.008 SINGLEP Game Version: 5.008 5/13/2022 9:50:05 AM 5.008 SINGLEP Check System Logs For Rogue Intelligence (1.4716s) 5/13/2022 9:50:06 AM 5.008 SINGLEP Inspect Aft Hatches (1.1838s) 5/13/2022 9:50:07 AM 5.008 SINGLEP Found 523 xml files in 136 folders in 528ms 5/13/2022 9:50:13 AM 5.008 SINGLEP Check For Extra Modules (6.5281s) 5/13/2022 9:50:13 AM 5.008 SINGLEP 523 Xml Files Parsed in 5,995ms 5/13/2022 9:50:13 AM 5.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/13/2022 9:50:13 AM 5.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/13/2022 9:50:13 AM 5.008 SINGLEP Bring Cloaking Systems Online (0.1007s) 5/13/2022 9:50:13 AM 5.008 SINGLEP Update mod and expansion statuses! 5/13/2022 9:50:13 AM 5.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/13/2022 9:50:13 AM 5.008 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/13/2022 9:50:13 AM 5.008 SINGLEP Check Nearby Stellar Masses (0.0519s) 5/13/2022 9:50:13 AM 5.008 SINGLEP 523 Xml Files Checked For Exp/Mod Status in 4ms 5/13/2022 9:50:13 AM 5.008 SINGLEP Pruning Excess Brain Cells (0.3650s) 5/13/2022 9:50:14 AM 5.008 SINGLEP No resolution change was required. 5/13/2022 9:50:14 AM 5.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2022 9:50:14 AM 5.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/13/2022 9:50:14 AM 5.008 SINGLEP Remembering Alamo (0.9211s) 5/13/2022 9:50:17 AM 5.008 SINGLEP Calculate Odds Of Success (3.0514s) 5/13/2022 9:50:19 AM 5.008 SINGLEP Briefly Panic (1.8651s) 5/13/2022 9:50:20 AM 5.008 SINGLEP Install Confidence Routines (0.3825s) 5/13/2022 9:50:20 AM 5.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/13/2022 9:50:24 AM 5.008 SINGLEP Late Axionic Computations (4.0891s) 5/13/2022 9:50:24 AM 5.008 SINGLEP Acquiring Towel (0.0499s) 5/13/2022 9:50:24 AM 5.008 SINGLEP Inhibiting Visual Scans (0.0748s) 5/13/2022 9:50:25 AM 5.008 SINGLEP Ejecting Tactical Core (0.9525s) 5/13/2022 9:50:25 AM 5.008 SINGLEP Grouping Flow Fields (0.0279s) 5/13/2022 9:50:28 AM 5.008 SINGLEP Hoping Starfields Are Nice (3.1990s) 5/13/2022 9:50:30 AM 5.008 SINGLEP Browsing Distant Planets (2.2311s) 5/13/2022 9:50:30 AM 5.008 SINGLEP Calculating Firing Cones (0.0090s) 5/13/2022 9:50:31 AM 5.008 SINGLEP Disassembling And Reassembling Ship Parts (0.4673s) 5/13/2022 9:50:31 AM 5.008 SINGLEP Re-Aligning Objectives (0.0913s) 5/13/2022 9:51:04 AM 5.008 SINGLEP Destroying Nanotech Chamber (32.9405s) 5/13/2022 9:51:04 AM 5.008 SINGLEP Post-Proton Surge (0.0110s) 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED1 TID15 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED2 TID15 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED3 TID15 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED4 TID15 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED5 TID15 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED6 TID15 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED7 TID15 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED8 TID15 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/13/2022 9:51:04 AM 5.008 SINGLEP Background Radiation Taste Test (0.0389s) 5/13/2022 9:51:04 AM 5.008 SINGLEP Shuffling Chairs On Command Deck (0.0209s) 5/13/2022 9:51:04 AM 5.008 SINGLEP Windshield Wiping (0.1855s) 5/13/2022 9:51:04 AM 5.008 SINGLEP Last Organizational Modeling (0.3810s) 5/13/2022 9:51:05 AM 5.008 SINGLEP Stimulate Modulation (0.2514s) 5/13/2022 9:51:05 AM 5.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/13/2022 9:51:05 AM 5.008 SINGLEP Order Cores By Seniority (0.0050s) 5/13/2022 9:51:04 AM 5.008 SINGLEP DELAYED9 TID25 Info: will dump 1450 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2022 9:51:05 AM 5.008 SINGLEP We got 0 campaign's data when deserializing 5/13/2022 9:51:05 AM 5.008 SINGLEP Final Checks (0.6248s) 5/13/2022 9:51:05 AM 5.008 SINGLEP Load Historical Documents (0.0040s) 5/13/2022 9:51:05 AM 5.008 SINGLEP 61.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.5s) Inspect Aft Hatches (1.2s) Check For Extra Modules (6.5s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.9s) Calculate Odds Of Success (3.1s) Briefly Panic (1.9s) Install Confidence Routines (0.4s) Late Axionic Computations (4.1s) Ejecting Tactical Core (1.0s) Hoping Starfields Are Nice (3.2s) Browsing Distant Planets (2.2s) Disassembling And Reassembling Ship Parts (0.5s) Destroying Nanotech Chamber (32.9s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.6s) 5/13/2022 9:51:06 AM 5.008 SINGLEP Hello Steam user 'Друг' 5/13/2022 9:51:33 AM 5.008 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/13/2022 9:51:33 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 9:51:33 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 9:51:33 AM 5.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/13/2022 9:51:33 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 9:51:34 AM 5.008 SINGLEP loading as template 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/13/2022 9:51:34 AM 5.008 SINGLEP Finish load save in 259ms 5/13/2022 9:51:34 AM 5.008 SINGLEP DELAYED10 TID6 Start Generate Partial Map with Realistic and seed 263470449 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/13/2022 9:51:34 AM 5.008 SINGLEP DELAYED11 TID6 Map structure generated in 442ms. 5/13/2022 9:51:34 AM 5.008 SINGLEP DELAYED12 TID6 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire. 5/13/2022 9:51:34 AM 5.008 SINGLEP DELAYED13 TID6 Generate Partial Map Complete 612ms Seed: 263470449 5/13/2022 9:51:36 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 9:52:13 AM 5.008 SINGLEP DELAYED14 TID6 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 5/13/2022 9:52:13 AM 5.008 SINGLEP DELAYED15 TID6 Map structure generated in 0ms. 5/13/2022 9:52:13 AM 5.008 SINGLEP DELAYED16 TID6 PlayerAccount Wkk has now been put in control of faction 1 - Human Empire. 5/13/2022 9:53:44 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 9:53:44 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 9:53:54 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 9:54:30 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 9:54:30 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 9:56:12 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 9:56:12 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:02:59 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 10:02:59 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:09:32 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 10:09:32 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:17:53 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 10:17:53 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:17:59 AM 5.008 SINGLEP DELAYED35 TID22 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 5/13/2022 10:17:59 AM 5.008 SINGLEP DELAYED36 TID22 Map structure generated in 0ms. 5/13/2022 10:17:59 AM 5.008 SINGLEP DELAYED37 TID22 PlayerAccount Wkk has now been put in control of faction 1 - Human Empire. 5/13/2022 10:18:19 AM 5.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5008_XenophilesAndOutguard Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/13/2022 10:18:19 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:18:45 AM 5.008 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/13/2022 10:18:45 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:18:45 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:18:45 AM 5.008 SINGLEP Clearing player accounts. 5/13/2022 10:18:46 AM 5.008 SINGLEP loading as template 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/13/2022 10:18:46 AM 5.008 SINGLEP Finish load save in 104ms 5/13/2022 10:18:46 AM 5.008 SINGLEP DELAYED38 TID7 Start Generate Partial Map with Realistic and seed 174581279 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/13/2022 10:18:46 AM 5.008 SINGLEP DELAYED39 TID7 Map structure generated in 426ms. 5/13/2022 10:18:46 AM 5.008 SINGLEP DELAYED40 TID7 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire. 5/13/2022 10:18:46 AM 5.008 SINGLEP DELAYED41 TID7 Generate Partial Map Complete 443ms Seed: 174581279 5/13/2022 10:23:56 AM 5.008 SINGLEP DELAYED42 TID10 Start Generate Partial Map with Realistic and seed 761633293 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 10:23:56 AM 5.008 SINGLEP DELAYED43 TID10 Map structure generated in 494ms. 5/13/2022 10:23:56 AM 5.008 SINGLEP DELAYED44 TID10 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 10:23:56 AM 5.008 SINGLEP DELAYED45 TID10 Generate Partial Map Complete 514ms Seed: 761633293 5/13/2022 10:23:56 AM 5.008 SINGLEP DELAYED46 TID16 Start Generate Partial Map with Realistic and seed 425458651 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 10:23:57 AM 5.008 SINGLEP DELAYED47 TID16 Map structure generated in 403ms. 5/13/2022 10:23:57 AM 5.008 SINGLEP DELAYED48 TID16 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 10:23:57 AM 5.008 SINGLEP DELAYED49 TID16 Generate Partial Map Complete 423ms Seed: 425458651 5/13/2022 10:23:57 AM 5.008 SINGLEP DELAYED50 TID14 Start Generate Partial Map with Realistic and seed 969721725 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 10:23:58 AM 5.008 SINGLEP DELAYED51 TID14 Map structure generated in 424ms. 5/13/2022 10:23:58 AM 5.008 SINGLEP DELAYED52 TID14 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 10:23:58 AM 5.008 SINGLEP DELAYED53 TID14 Generate Partial Map Complete 443ms Seed: 969721725 5/13/2022 10:23:58 AM 5.008 SINGLEP DELAYED54 TID29 Start Generate Partial Map with Realistic and seed 893843434 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 10:23:58 AM 5.008 SINGLEP DELAYED55 TID29 Map structure generated in 428ms. 5/13/2022 10:23:58 AM 5.008 SINGLEP DELAYED56 TID29 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 10:23:58 AM 5.008 SINGLEP DELAYED57 TID29 Generate Partial Map Complete 449ms Seed: 893843434 5/13/2022 10:23:59 AM 5.008 SINGLEP DELAYED58 TID22 Start Generate Partial Map with Realistic and seed 362489084 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/13/2022 10:23:59 AM 5.008 SINGLEP DELAYED59 TID22 Map structure generated in 413ms. 5/13/2022 10:23:59 AM 5.008 SINGLEP DELAYED60 TID22 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/13/2022 10:23:59 AM 5.008 SINGLEP DELAYED61 TID22 Generate Partial Map Complete 433ms Seed: 362489084 5/13/2022 10:24:12 AM 5.008 SINGLEP DELAYED62 TID33 Start Generate FULL Map with Realistic and seed 362489084 and planet count 100 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/13/2022 10:24:12 AM 5.008 SINGLEP DELAYED63 TID33 Generate FULL Map Complete 347ms Seed: 362489084 5/13/2022 10:24:12 AM 5.008 SINGLEP DELAYED64 TID13 Fixed incorrect count of ships to be granted. Was 4, now 3 Shrike Interceptor Drone Hangar from Other Defensive Schematic Server 5/13/2022 10:24:13 AM 5.008 SINGLEP DELAYED65 TID22 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 5/13/2022 12:02:36 PM 5.008 SINGLEP DELAYED66 TID11 built a city 5/13/2022 12:15:01 PM 5.008 SINGLEP DELAYED67 TID36 Reconquest Seeding for Covenant: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/13/2022 12:31:16 PM 5.008 SINGLEP DELAYED68 TID24 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 5/13/2022 12:39:15 PM 5.008 SINGLEP DELAYED69 TID35 built a city 5/13/2022 12:51:59 PM 5.008 SINGLEP DELAYED70 TID29 Error in RemoveAnyItemsMatching, i=0, count=1 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].RemoveAnyItemsMatching (T Item) [0x00029] in <9e6750054203437fb0aa68b619e0016f>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9e6750054203437fb0aa68b619e0016f>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].RemoveAnyItemsMatching (T Item) [0x00000] in <9e6750054203437fb0aa68b619e0016f>:0 at Arcen.AIW2.Core.Faction.FillComposition (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 MaxToSpend, System.Int32 MaxStrengthGuardiansOptional, Arcen.Universal.Dictionary`2[TKey,TValue] composition, Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T] originalBuyableTypes, System.Int32 DesiredMarkLevel, System.Int32 maxNumberToSpawnOrZero) [0x00000] in <f3e5296a31514f0a98e57f5920fff3e5>:0 at Arcen.AIW2.External.AISentinelsFactionDeepInfo.TryToSpendBudget_BorderAggression (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <b646cd9b5ebd4301b4661bceda349e26>:0 at Arcen.AIW2.External.AISentinelsFactionDeepInfo.TryToSpendBudget (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.External.AIBudgetType budget) [0x00000] in <b646cd9b5ebd4301b4661bceda349e26>:0 at Arcen.AIW2.External.AISentinelsFactionDeepInfo.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <b646cd9b5ebd4301b4661bceda349e26>:0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <f3e5296a31514f0a98e57f5920fff3e5>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.<DoWorldSecondLogic_FromSimBGThread>b__5 (Arcen.AIW2.Core.Faction faction) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <f3e5296a31514f0a98e57f5920fff3e5>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorld_PerStep_TimeKeeping (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <079dfa29fd42496e97c9988619330229>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <079dfa29fd42496e97c9988619330229>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.<RunOnBackgroundThread>b__0 () [0x00000] in <079dfa29fd42496e97c9988619330229>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass13_0.<RunTaskOnBackgroundThread>b__0 () [0x00000] in <9e6750054203437fb0aa68b619e0016f>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 5/16/2022 2:32:12 AM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/16/2022 2:32:12 AM SINGLEP Boot up FleetOS (0.2593s) 5/16/2022 2:32:13 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2022 2:32:13 AM 5.010 SINGLEP Game Version: 5.010 5/16/2022 2:32:13 AM 5.010 SINGLEP Check System Logs For Rogue Intelligence (0.7570s) 5/16/2022 2:32:14 AM 5.010 SINGLEP Inspect Aft Hatches (1.2671s) 5/16/2022 2:32:15 AM 5.010 SINGLEP Found 527 xml files in 136 folders in 646ms 5/16/2022 2:32:21 AM 5.010 SINGLEP Check For Extra Modules (6.9021s) 5/16/2022 2:32:21 AM 5.010 SINGLEP 527 Xml Files Parsed in 6,248ms 5/16/2022 2:32:21 AM 5.010 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/16/2022 2:32:21 AM 5.010 SINGLEP Eject Trash Into Hyperspace (0.0020s) 5/16/2022 2:32:21 AM 5.010 SINGLEP Bring Cloaking Systems Online (0.0698s) 5/16/2022 2:32:21 AM 5.010 SINGLEP Update mod and expansion statuses! 5/16/2022 2:32:21 AM 5.010 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/16/2022 2:32:21 AM 5.010 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/16/2022 2:32:21 AM 5.010 SINGLEP Check Nearby Stellar Masses (0.0559s) 5/16/2022 2:32:21 AM 5.010 SINGLEP 527 Xml Files Checked For Exp/Mod Status in 4ms 5/16/2022 2:32:22 AM 5.010 SINGLEP Pruning Excess Brain Cells (0.3926s) 5/16/2022 2:32:23 AM 5.010 SINGLEP No resolution change was required. 5/16/2022 2:32:23 AM 5.010 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2022 2:32:23 AM 5.010 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2022 2:32:23 AM 5.010 SINGLEP Remembering Alamo (0.9520s) 5/16/2022 2:32:26 AM 5.010 SINGLEP Calculate Odds Of Success (2.9786s) 5/16/2022 2:32:28 AM 5.010 SINGLEP Briefly Panic (2.0989s) 5/16/2022 2:32:28 AM 5.010 SINGLEP Install Confidence Routines (0.3969s) 5/16/2022 2:32:29 AM 5.010 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/16/2022 2:32:32 AM 5.010 SINGLEP Late Axionic Computations (4.1385s) 5/16/2022 2:32:32 AM 5.010 SINGLEP Acquiring Towel (0.0170s) 5/16/2022 2:32:32 AM 5.010 SINGLEP Inhibiting Visual Scans (0.0833s) 5/16/2022 2:32:33 AM 5.010 SINGLEP Ejecting Tactical Core (1.0024s) 5/16/2022 2:32:33 AM 5.010 SINGLEP Grouping Flow Fields (0.0289s) 5/16/2022 2:32:37 AM 5.010 SINGLEP Miming Starfields (3.3735s) 5/16/2022 2:32:39 AM 5.010 SINGLEP Fondly Remembering Distant Planets (2.3677s) 5/16/2022 2:32:39 AM 5.010 SINGLEP Calculating Firing Cones (0.0100s) 5/16/2022 2:32:40 AM 5.010 SINGLEP Declaring Ship Part Sovereignty (0.5042s) 5/16/2022 2:32:40 AM 5.010 SINGLEP Re-Aligning Objectives (0.0937s) 5/16/2022 2:33:14 AM 5.010 SINGLEP Compensate for Neutrino Variance (34.1964s) 5/16/2022 2:33:14 AM 5.010 SINGLEP Post-Proton Surge (0.0130s) 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED1 TID54 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED2 TID54 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED3 TID54 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED4 TID54 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED5 TID54 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED6 TID54 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED7 TID54 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/16/2022 2:33:14 AM 5.010 SINGLEP DELAYED8 TID54 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/16/2022 2:33:14 AM 5.010 SINGLEP Background Radiation Taste Test (0.0369s) 5/16/2022 2:33:14 AM 5.010 SINGLEP Shuffling Chairs On Command Deck (0.0269s) 5/16/2022 2:33:14 AM 5.010 SINGLEP Windshield Wiping (0.2144s) 5/16/2022 2:33:15 AM 5.010 SINGLEP Last Organizational Modeling (0.3890s) 5/16/2022 2:33:15 AM 5.010 SINGLEP Stimulate Modulation (0.2553s) 5/16/2022 2:33:15 AM 5.010 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/16/2022 2:33:15 AM 5.010 SINGLEP Order Cores By Seniority (0.0040s) 5/16/2022 2:33:15 AM 5.010 SINGLEP DELAYED9 TID65 Info: will dump 1450 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2022 2:33:15 AM 5.010 SINGLEP We got 0 campaign's data when deserializing 5/16/2022 2:33:15 AM 5.010 SINGLEP Final Checks (0.6443s) 5/16/2022 2:33:15 AM 5.010 SINGLEP Load Historical Documents (0.0030s) 5/16/2022 2:33:15 AM 5.010 SINGLEP 63.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.8s) Inspect Aft Hatches (1.3s) Check For Extra Modules (6.9s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (1.0s) Calculate Odds Of Success (3.0s) Briefly Panic (2.1s) Install Confidence Routines (0.4s) Late Axionic Computations (4.1s) Ejecting Tactical Core (1.0s) Miming Starfields (3.4s) Fondly Remembering Distant Planets (2.4s) Declaring Ship Part Sovereignty (0.5s) Compensate for Neutrino Variance (34.2s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.6s) 5/16/2022 2:33:16 AM 5.010 SINGLEP Error on init Steam - is Steam running? 5/16/2022 2:58:14 PM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/16/2022 2:58:14 PM SINGLEP Boot up FleetOS (0.3197s) 5/16/2022 2:58:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2022 2:58:15 PM 5.010 SINGLEP Game Version: 5.010 5/16/2022 2:58:15 PM 5.010 SINGLEP Check System Logs For Rogue Intelligence (1.1609s) 5/16/2022 2:58:16 PM 5.010 SINGLEP Inspect Aft Hatches (1.2023s) 5/16/2022 2:58:17 PM 5.010 SINGLEP Found 608 xml files in 143 folders in 593ms 5/16/2022 2:58:23 PM 5.010 SINGLEP Check For Extra Modules (6.2588s) 5/16/2022 2:58:23 PM 5.010 SINGLEP 608 Xml Files Parsed in 5,661ms 5/16/2022 2:58:23 PM 5.010 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/16/2022 2:58:23 PM 5.010 SINGLEP Eject Trash Into Hyperspace (0.0020s) 5/16/2022 2:58:23 PM 5.010 SINGLEP Bring Cloaking Systems Online (0.0843s) 5/16/2022 2:58:23 PM 5.010 SINGLEP Update mod and expansion statuses! 5/16/2022 2:58:23 PM 5.010 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/16/2022 2:58:23 PM 5.010 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/16/2022 2:58:23 PM 5.010 SINGLEP Check Nearby Stellar Masses (0.0628s) 5/16/2022 2:58:23 PM 5.010 SINGLEP 608 Xml Files Checked For Exp/Mod Status in 4ms 5/16/2022 2:58:23 PM 5.010 SINGLEP Pruning Excess Brain Cells (0.3735s) 5/16/2022 2:58:24 PM 5.010 SINGLEP No resolution change was required. 5/16/2022 2:58:24 PM 5.010 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2022 2:58:24 PM 5.010 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/16/2022 2:58:24 PM 5.010 SINGLEP Remembering Alamo (1.0268s) 5/16/2022 2:58:27 PM 5.010 SINGLEP Calculate Odds Of Success (3.0554s) 5/16/2022 2:58:29 PM 5.010 SINGLEP Briefly Panic (2.1055s) 5/16/2022 2:58:30 PM 5.010 SINGLEP Install Confidence Routines (0.4124s) 5/16/2022 2:58:31 PM 5.010 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/16/2022 2:58:34 PM 5.010 SINGLEP Late Axionic Computations (4.3769s) 5/16/2022 2:58:34 PM 5.010 SINGLEP Acquiring Towel (0.0529s) 5/16/2022 2:58:34 PM 5.010 SINGLEP Inhibiting Visual Scans (0.0568s) 5/16/2022 2:58:35 PM 5.010 SINGLEP Ejecting Tactical Core (1.0407s) 5/16/2022 2:58:35 PM 5.010 SINGLEP Grouping Flow Fields (0.0304s) 5/16/2022 2:58:39 PM 5.010 SINGLEP Miming Starfields (3.4125s) 5/16/2022 2:58:41 PM 5.010 SINGLEP Cleaning Distant Planets (2.5422s) 5/16/2022 2:58:41 PM 5.010 SINGLEP Calculating Firing Cones (0.0090s) 5/16/2022 2:58:42 PM 5.010 SINGLEP Developing New Ship Parts (0.5959s) 5/16/2022 2:58:42 PM 5.010 SINGLEP Re-Aligning Objectives (0.1072s) 5/16/2022 2:59:16 PM 5.010 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/16/2022 2:59:16 PM 5.010 SINGLEP Collecting Solar Wind (34.3062s) 5/16/2022 2:59:16 PM 5.010 SINGLEP Post-Proton Surge (0.0130s) 5/16/2022 2:59:16 PM 5.010 SINGLEP Background Radiation Taste Test (0.0529s) 5/16/2022 2:59:16 PM 5.010 SINGLEP Shuffling Chairs On Command Deck (0.0269s) 5/16/2022 2:59:17 PM 5.010 SINGLEP Windshield Wiping (0.2134s) 5/16/2022 2:59:17 PM 5.010 SINGLEP Last Organizational Modeling (0.5630s) 5/16/2022 2:59:18 PM 5.010 SINGLEP Stimulate Modulation (0.3910s) 5/16/2022 2:59:18 PM 5.010 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/16/2022 2:59:18 PM 5.010 SINGLEP Order Cores By Seniority (0.0040s) 5/16/2022 2:59:17 PM 5.010 SINGLEP DELAYED1 TID57 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2022 2:59:18 PM 5.010 SINGLEP We got 0 campaign's data when deserializing 5/16/2022 2:59:18 PM 5.010 SINGLEP Final Checks (0.6114s) 5/16/2022 2:59:18 PM 5.010 SINGLEP Load Historical Documents (0.0040s) 5/16/2022 2:59:18 PM 5.010 SINGLEP 64.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.2s) Inspect Aft Hatches (1.2s) Check For Extra Modules (6.3s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (1.0s) Calculate Odds Of Success (3.1s) Briefly Panic (2.1s) Install Confidence Routines (0.4s) Late Axionic Computations (4.4s) Ejecting Tactical Core (1.0s) Miming Starfields (3.4s) Cleaning Distant Planets (2.5s) Developing New Ship Parts (0.6s) Collecting Solar Wind (34.3s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.6s) 5/16/2022 2:59:19 PM 5.010 SINGLEP Hello Steam user 'Друг' 5/16/2022 2:59:30 PM 5.010 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/16/2022 2:59:30 PM 5.010 SINGLEP Clearing player accounts. 5/16/2022 2:59:30 PM 5.010 SINGLEP Clearing player accounts. 5/16/2022 2:59:30 PM 5.010 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/16/2022 2:59:30 PM 5.010 SINGLEP Clearing player accounts. 5/16/2022 2:59:30 PM 5.010 SINGLEP loading as template 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/16/2022 2:59:30 PM 5.010 SINGLEP Finish load save in 305ms 5/16/2022 2:59:30 PM 5.010 SINGLEP DELAYED2 TID83 Start Generate Partial Map with Realistic and seed 273685166 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/16/2022 2:59:31 PM 5.010 SINGLEP DELAYED3 TID83 Map structure generated in 432ms. 5/16/2022 2:59:31 PM 5.010 SINGLEP DELAYED4 TID83 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire. 5/16/2022 2:59:31 PM 5.010 SINGLEP DELAYED5 TID83 Generate Partial Map Complete 608ms Seed: 273685166 5/16/2022 2:59:32 PM 5.010 SINGLEP Clearing player accounts. 5/16/2022 2:59:49 PM 5.010 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/16/2022 2:59:49 PM 5.010 SINGLEP Clearing player accounts. 5/16/2022 2:59:49 PM 5.010 SINGLEP Clearing player accounts. 5/16/2022 2:59:49 PM 5.010 SINGLEP Clearing player accounts. 5/16/2022 2:59:49 PM 5.010 SINGLEP loading as template 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/16/2022 2:59:49 PM 5.010 SINGLEP Finish load save in 160ms 5/16/2022 2:59:49 PM 5.010 SINGLEP DELAYED6 TID44 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/16/2022 2:59:49 PM 5.010 SINGLEP DELAYED7 TID44 Map structure generated in 414ms. 5/16/2022 2:59:49 PM 5.010 SINGLEP DELAYED8 TID44 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire. 5/16/2022 2:59:49 PM 5.010 SINGLEP DELAYED9 TID44 Generate Partial Map Complete 431ms Seed: 1054870222 5/16/2022 3:01:37 PM 5.010 SINGLEP DELAYED10 TID14 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:01:37 PM 5.010 SINGLEP DELAYED11 TID14 PlayerAccount Wkk is controlling faction 2 - Necromancer Sidekick already. 5/16/2022 3:01:37 PM 5.010 SINGLEP DELAYED12 TID14 Generate Partial Map Complete 26ms Seed: 1054870222 5/16/2022 3:01:45 PM 5.010 SINGLEP DELAYED13 TID66 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:01:45 PM 5.010 SINGLEP DELAYED14 TID66 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already. 5/16/2022 3:01:45 PM 5.010 SINGLEP DELAYED15 TID66 Generate Partial Map Complete 23ms Seed: 1054870222 5/16/2022 3:01:50 PM 5.010 SINGLEP DELAYED16 TID6 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:01:50 PM 5.010 SINGLEP DELAYED17 TID6 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already. 5/16/2022 3:01:50 PM 5.010 SINGLEP DELAYED18 TID6 Generate Partial Map Complete 38ms Seed: 1054870222 5/16/2022 3:01:52 PM 5.010 SINGLEP DELAYED19 TID86 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:01:52 PM 5.010 SINGLEP DELAYED20 TID86 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already. 5/16/2022 3:01:52 PM 5.010 SINGLEP DELAYED21 TID86 Generate Partial Map Complete 22ms Seed: 1054870222 5/16/2022 3:01:53 PM 5.010 SINGLEP DELAYED22 TID36 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:01:53 PM 5.010 SINGLEP DELAYED23 TID36 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already. 5/16/2022 3:01:53 PM 5.010 SINGLEP DELAYED24 TID36 Generate Partial Map Complete 23ms Seed: 1054870222 5/16/2022 3:01:56 PM 5.010 SINGLEP DELAYED25 TID42 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:01:56 PM 5.010 SINGLEP DELAYED26 TID42 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already. 5/16/2022 3:01:56 PM 5.010 SINGLEP DELAYED27 TID42 Generate Partial Map Complete 23ms Seed: 1054870222 5/16/2022 3:01:59 PM 5.010 SINGLEP skipping ElderlingsAgainstNecromancer 5/16/2022 3:01:59 PM 5.010 SINGLEP skipping Templar 5/16/2022 3:03:09 PM 5.010 SINGLEP DELAYED28 TID38 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:03:09 PM 5.010 SINGLEP DELAYED29 TID38 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already. 5/16/2022 3:03:09 PM 5.010 SINGLEP DELAYED30 TID38 Generate Partial Map Complete 21ms Seed: 1054870222 5/16/2022 3:03:13 PM 5.010 SINGLEP DELAYED31 TID76 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:03:13 PM 5.010 SINGLEP DELAYED32 TID76 PlayerAccount Wkk is controlling faction 2 - Necromancer Empire already. 5/16/2022 3:03:13 PM 5.010 SINGLEP DELAYED33 TID76 Generate Partial Map Complete 26ms Seed: 1054870222 5/16/2022 3:03:50 PM 5.010 SINGLEP DELAYED34 TID43 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:03:50 PM 5.010 SINGLEP DELAYED35 TID43 PlayerAccount Wkk is controlling faction 2 - Necromancer Sidekick already. 5/16/2022 3:03:50 PM 5.010 SINGLEP DELAYED36 TID43 Generate Partial Map Complete 20ms Seed: 1054870222 5/16/2022 3:14:19 PM 5.010 SINGLEP DELAYED37 TID26 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:14:19 PM 5.010 SINGLEP DELAYED38 TID26 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:14:19 PM 5.010 SINGLEP DELAYED39 TID26 Generate Partial Map Complete 22ms Seed: 1054870222 5/16/2022 3:17:34 PM 5.010 SINGLEP skipping ElderlingsAgainstNecromancer 5/16/2022 3:17:34 PM 5.010 SINGLEP skipping Templar 5/16/2022 3:18:07 PM 5.010 SINGLEP DELAYED40 TID33 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:18:07 PM 5.010 SINGLEP DELAYED41 TID33 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:18:07 PM 5.010 SINGLEP DELAYED42 TID33 Generate Partial Map Complete 19ms Seed: 1054870222 5/16/2022 3:18:07 PM 5.010 SINGLEP skipping ElderlingsAgainstNecromancer 5/16/2022 3:18:07 PM 5.010 SINGLEP skipping Templar 5/16/2022 3:18:20 PM 5.010 SINGLEP DELAYED43 TID50 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:18:20 PM 5.010 SINGLEP DELAYED44 TID50 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:18:20 PM 5.010 SINGLEP DELAYED45 TID50 Generate Partial Map Complete 19ms Seed: 1054870222 5/16/2022 3:18:20 PM 5.010 SINGLEP skipping ElderlingsAgainstNecromancer 5/16/2022 3:18:20 PM 5.010 SINGLEP skipping Templar 5/16/2022 3:18:28 PM 5.010 SINGLEP DELAYED46 TID71 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:18:28 PM 5.010 SINGLEP DELAYED47 TID71 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:18:28 PM 5.010 SINGLEP DELAYED48 TID71 Generate Partial Map Complete 21ms Seed: 1054870222 5/16/2022 3:19:30 PM 5.010 SINGLEP DELAYED49 TID34 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:30 PM 5.010 SINGLEP DELAYED50 TID34 Map structure generated in 212ms. 5/16/2022 3:19:30 PM 5.010 SINGLEP DELAYED51 TID34 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:30 PM 5.010 SINGLEP DELAYED52 TID34 Generate Partial Map Complete 225ms Seed: 1054870222 5/16/2022 3:19:34 PM 5.010 SINGLEP DELAYED53 TID25 Start Generate Partial Map with Realistic and seed 1054870222 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:34 PM 5.010 SINGLEP DELAYED54 TID25 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:34 PM 5.010 SINGLEP DELAYED55 TID25 Generate Partial Map Complete 14ms Seed: 1054870222 5/16/2022 3:19:34 PM 5.010 SINGLEP DELAYED56 TID35 Start Generate Partial Map with Realistic and seed 612857594 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:35 PM 5.010 SINGLEP DELAYED57 TID35 Map structure generated in 221ms. 5/16/2022 3:19:35 PM 5.010 SINGLEP DELAYED58 TID35 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:35 PM 5.010 SINGLEP DELAYED59 TID35 Generate Partial Map Complete 236ms Seed: 612857594 5/16/2022 3:19:35 PM 5.010 SINGLEP DELAYED60 TID54 Start Generate Partial Map with Realistic and seed 88852874 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:35 PM 5.010 SINGLEP DELAYED61 TID54 Map structure generated in 203ms. 5/16/2022 3:19:35 PM 5.010 SINGLEP DELAYED62 TID54 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:35 PM 5.010 SINGLEP DELAYED63 TID54 Generate Partial Map Complete 217ms Seed: 88852874 5/16/2022 3:19:36 PM 5.010 SINGLEP DELAYED64 TID53 Start Generate Partial Map with Realistic and seed 172670109 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:36 PM 5.010 SINGLEP DELAYED65 TID53 Map structure generated in 233ms. 5/16/2022 3:19:36 PM 5.010 SINGLEP DELAYED66 TID53 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:36 PM 5.010 SINGLEP DELAYED67 TID53 Generate Partial Map Complete 269ms Seed: 172670109 5/16/2022 3:19:36 PM 5.010 SINGLEP DELAYED68 TID54 Start Generate Partial Map with Realistic and seed 792241809 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:37 PM 5.010 SINGLEP DELAYED69 TID54 Map structure generated in 255ms. 5/16/2022 3:19:37 PM 5.010 SINGLEP DELAYED70 TID54 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:37 PM 5.010 SINGLEP DELAYED71 TID54 Generate Partial Map Complete 286ms Seed: 792241809 5/16/2022 3:19:37 PM 5.010 SINGLEP DELAYED72 TID44 Start Generate Partial Map with Realistic and seed 483195049 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:37 PM 5.010 SINGLEP DELAYED73 TID44 Map structure generated in 185ms. 5/16/2022 3:19:37 PM 5.010 SINGLEP DELAYED74 TID44 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:37 PM 5.010 SINGLEP DELAYED75 TID44 Generate Partial Map Complete 198ms Seed: 483195049 5/16/2022 3:19:57 PM 5.010 SINGLEP DELAYED76 TID82 Start Generate Partial Map with Realistic and seed 483195049 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/16/2022 3:19:57 PM 5.010 SINGLEP DELAYED77 TID82 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/16/2022 3:19:57 PM 5.010 SINGLEP DELAYED78 TID82 Generate Partial Map Complete 14ms Seed: 483195049 5/16/2022 3:20:00 PM 5.010 SINGLEP DELAYED79 TID63 Start Generate FULL Map with Realistic and seed 483195049 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/16/2022 3:20:01 PM 5.010 SINGLEP DELAYED80 TID63 Generate FULL Map Complete 486ms Seed: 483195049 5/16/2022 3:20:01 PM 5.010 SINGLEP DELAYED81 TID84 Fixed incorrect count of ships to be granted. Was 3, now 10 Implosion Minefield from Other Defensive Schematic Server 5/16/2022 3:20:01 PM 5.010 SINGLEP DELAYED82 TID84 Fixed incorrect count of ships to be granted. Was 10, now 6 Tractor Array from Other Defensive Schematic Server 5/16/2022 3:20:02 PM 5.010 SINGLEP DELAYED83 TID78 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 5/16/2022 4:30:40 PM 5.010 SINGLEP DELAYED84 TID12 built a city 5/16/2022 4:52:21 PM 5.010 SINGLEP DELAYED85 TID87 Reconquest Seeding for Akylo: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 5/16/2022 5:19:19 PM 5.010 SINGLEP DELAYED86 TID83 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 5/16/2022 5:26:07 PM 5.010 SINGLEP DELAYED87 TID89 built a city 5/16/2022 5:59:55 PM 5.010 SINGLEP DELAYED88 TID85 Reconquest Seeding for Nueli: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 5/16/2022 6:13:32 PM 5.010 SINGLEP DELAYED89 TID42 Reconquest Seeding for Leonis: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/16/2022 6:54:53 PM 5.010 SINGLEP DELAYED90 TID9 Reconquest Seeding for Shigehara: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/16/2022 6:58:41 PM 5.010 SINGLEP Clearing player accounts. 5/20/2022 4:20:04 PM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/20/2022 4:20:05 PM SINGLEP Boot up FleetOS (0.2862s) 5/20/2022 4:20:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2022 4:20:06 PM 5.011 SINGLEP Game Version: 5.011 5/20/2022 4:20:06 PM 5.011 SINGLEP Check System Logs For Rogue Intelligence (1.1455s) 5/20/2022 4:20:07 PM 5.011 SINGLEP Inspect Aft Hatches (1.2267s) 5/20/2022 4:20:08 PM 5.011 SINGLEP Found 611 xml files in 143 folders in 717ms 5/20/2022 4:20:14 PM 5.011 SINGLEP Check For Extra Modules (7.4287s) 5/20/2022 4:20:14 PM 5.011 SINGLEP 611 Xml Files Parsed in 6,707ms 5/20/2022 4:20:14 PM 5.011 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/20/2022 4:20:14 PM 5.011 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/20/2022 4:20:15 PM 5.011 SINGLEP Bring Cloaking Systems Online (0.1007s) 5/20/2022 4:20:15 PM 5.011 SINGLEP Update mod and expansion statuses! 5/20/2022 4:20:15 PM 5.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 5/20/2022 4:20:15 PM 5.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/20/2022 4:20:15 PM 5.011 SINGLEP Check Nearby Stellar Masses (0.0628s) 5/20/2022 4:20:15 PM 5.011 SINGLEP 611 Xml Files Checked For Exp/Mod Status in 4ms 5/20/2022 4:20:15 PM 5.011 SINGLEP Pruning Excess Brain Cells (0.3750s) 5/20/2022 4:20:16 PM 5.011 SINGLEP No resolution change was required. 5/20/2022 4:20:16 PM 5.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2022 4:20:16 PM 5.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2022 4:20:16 PM 5.011 SINGLEP Remembering Alamo (0.9634s) 5/20/2022 4:20:19 PM 5.011 SINGLEP Calculate Odds Of Success (3.0105s) 5/20/2022 4:20:21 PM 5.011 SINGLEP Briefly Panic (2.0132s) 5/20/2022 4:20:21 PM 5.011 SINGLEP Install Confidence Routines (0.4388s) 5/20/2022 4:20:22 PM 5.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/20/2022 4:20:26 PM 5.011 SINGLEP Late Axionic Computations (4.4871s) 5/20/2022 4:20:26 PM 5.011 SINGLEP Acquiring Towel (0.0219s) 5/20/2022 4:20:26 PM 5.011 SINGLEP Inhibiting Visual Scans (0.0803s) 5/20/2022 4:20:27 PM 5.011 SINGLEP Ejecting Tactical Core (1.0173s) 5/20/2022 4:20:27 PM 5.011 SINGLEP Grouping Flow Fields (0.0299s) 5/20/2022 4:20:30 PM 5.011 SINGLEP Sucking In Starfields (3.2628s) 5/20/2022 4:20:33 PM 5.011 SINGLEP Scanning Distant Planets (2.4754s) 5/20/2022 4:20:33 PM 5.011 SINGLEP Calculating Firing Cones (0.0090s) 5/20/2022 4:20:33 PM 5.011 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.6024s) 5/20/2022 4:20:34 PM 5.011 SINGLEP Re-Aligning Objectives (0.1097s) 5/20/2022 4:21:19 PM 5.011 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 5/20/2022 4:21:20 PM 5.011 SINGLEP Scan For Internal Dissent (46.0797s) 5/20/2022 4:21:20 PM 5.011 SINGLEP Post-Proton Surge (0.0120s) 5/20/2022 4:21:20 PM 5.011 SINGLEP Background Radiation Taste Test (0.0409s) 5/20/2022 4:21:20 PM 5.011 SINGLEP Shuffling Chairs On Command Deck (0.0229s) 5/20/2022 4:21:20 PM 5.011 SINGLEP Windshield Wiping (0.1995s) 5/20/2022 4:21:20 PM 5.011 SINGLEP Last Organizational Modeling (0.5565s) 5/20/2022 4:21:21 PM 5.011 SINGLEP Stimulate Modulation (0.3880s) 5/20/2022 4:21:21 PM 5.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/20/2022 4:21:21 PM 5.011 SINGLEP Order Cores By Seniority (0.0050s) 5/20/2022 4:21:20 PM 5.011 SINGLEP DELAYED1 TID30 Info: will dump 2090 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2022 4:21:21 PM 5.011 SINGLEP We got 0 campaign's data when deserializing 5/20/2022 4:21:21 PM 5.011 SINGLEP Final Checks (0.6588s) 5/20/2022 4:21:21 PM 5.011 SINGLEP Load Historical Documents (0.0040s) 5/20/2022 4:21:22 PM 5.011 SINGLEP 77.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.1s) Inspect Aft Hatches (1.2s) Check For Extra Modules (7.4s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (1.0s) Calculate Odds Of Success (3.0s) Briefly Panic (2.0s) Install Confidence Routines (0.4s) Late Axionic Computations (4.5s) Ejecting Tactical Core (1.0s) Sucking In Starfields (3.3s) Scanning Distant Planets (2.5s) Kicking Ship Parts Down Elevator Shaft (0.6s) Scan For Internal Dissent (46.1s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.7s) 5/20/2022 4:21:22 PM 5.011 SINGLEP Hello Steam user 'Друг' 5/20/2022 4:21:41 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2022 4:21:41 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:21:41 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:21:41 PM 5.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/20/2022 4:21:41 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:21:41 PM 5.011 SINGLEP loading as template 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/20/2022 4:21:41 PM 5.011 SINGLEP Finish load save in 315ms 5/20/2022 4:21:41 PM 5.011 SINGLEP DELAYED2 TID90 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/20/2022 4:21:42 PM 5.011 SINGLEP DELAYED3 TID90 Map structure generated in 203ms. 5/20/2022 4:21:42 PM 5.011 SINGLEP DELAYED4 TID90 PlayerAccount Wkk has now been put in control of faction 2 - Spire-Infused Empire. 5/20/2022 4:21:42 PM 5.011 SINGLEP DELAYED5 TID90 Generate Partial Map Complete 381ms Seed: 914267476 5/20/2022 4:21:50 PM 5.011 SINGLEP DELAYED6 TID87 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:21:50 PM 5.011 SINGLEP DELAYED7 TID87 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/20/2022 4:21:50 PM 5.011 SINGLEP DELAYED8 TID87 Generate Partial Map Complete 16ms Seed: 914267476 5/20/2022 4:22:17 PM 5.011 SINGLEP DELAYED9 TID76 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:22:17 PM 5.011 SINGLEP DELAYED10 TID76 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/20/2022 4:22:17 PM 5.011 SINGLEP DELAYED11 TID76 Generate Partial Map Complete 15ms Seed: 914267476 5/20/2022 4:22:18 PM 5.011 SINGLEP DELAYED12 TID18 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:22:18 PM 5.011 SINGLEP DELAYED13 TID18 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/20/2022 4:22:18 PM 5.011 SINGLEP DELAYED14 TID18 Generate Partial Map Complete 12ms Seed: 914267476 5/20/2022 4:22:32 PM 5.011 SINGLEP DELAYED15 TID76 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:22:32 PM 5.011 SINGLEP DELAYED16 TID76 PlayerAccount Wkk is controlling faction 2 - Spire-Infused Empire already. 5/20/2022 4:22:32 PM 5.011 SINGLEP DELAYED17 TID76 Generate Partial Map Complete 12ms Seed: 914267476 5/20/2022 4:22:46 PM 5.011 SINGLEP DELAYED18 TID78 Start Generate Partial Map with Realistic and seed 914267476 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:22:46 PM 5.011 SINGLEP DELAYED19 TID78 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:22:46 PM 5.011 SINGLEP DELAYED20 TID78 Generate Partial Map Complete 15ms Seed: 914267476 5/20/2022 4:23:48 PM 5.011 SINGLEP DELAYED21 TID6 Start Generate Partial Map with Realistic and seed 898124398 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:23:48 PM 5.011 SINGLEP DELAYED22 TID6 Map structure generated in 184ms. 5/20/2022 4:23:48 PM 5.011 SINGLEP DELAYED23 TID6 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:23:48 PM 5.011 SINGLEP DELAYED24 TID6 Generate Partial Map Complete 197ms Seed: 898124398 5/20/2022 4:23:48 PM 5.011 SINGLEP DELAYED25 TID30 Start Generate Partial Map with Realistic and seed 91658362 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:23:49 PM 5.011 SINGLEP DELAYED26 TID30 Map structure generated in 322ms. 5/20/2022 4:23:49 PM 5.011 SINGLEP DELAYED27 TID30 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:23:49 PM 5.011 SINGLEP DELAYED28 TID30 Generate Partial Map Complete 335ms Seed: 91658362 5/20/2022 4:23:49 PM 5.011 SINGLEP DELAYED29 TID75 Start Generate Partial Map with Realistic and seed 199810156 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:23:49 PM 5.011 SINGLEP DELAYED30 TID75 Map structure generated in 214ms. 5/20/2022 4:23:49 PM 5.011 SINGLEP DELAYED31 TID75 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:23:49 PM 5.011 SINGLEP DELAYED32 TID75 Generate Partial Map Complete 227ms Seed: 199810156 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED33 TID38 Start Generate Partial Map with Realistic and seed 283049584 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED34 TID38 Map structure generated in 202ms. 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED35 TID38 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED36 TID38 Generate Partial Map Complete 215ms Seed: 283049584 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED37 TID57 Start Generate Partial Map with Realistic and seed 461326042 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED38 TID57 Map structure generated in 214ms. 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED39 TID57 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:23:50 PM 5.011 SINGLEP DELAYED40 TID57 Generate Partial Map Complete 245ms Seed: 461326042 5/20/2022 4:24:10 PM 5.011 SINGLEP DELAYED41 TID49 Start Generate FULL Map with Realistic and seed 461326042 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/20/2022 4:24:10 PM 5.011 SINGLEP DELAYED42 TID49 Generate FULL Map Complete 487ms Seed: 461326042 5/20/2022 4:24:11 PM 5.011 SINGLEP DELAYED43 TID87 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 5/20/2022 4:24:34 PM 5.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5011_AutobuildAndHomeArkStrength Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/20/2022 4:24:34 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:24:40 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2022 4:24:40 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:24:40 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:24:40 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:24:40 PM 5.011 SINGLEP loading as template 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/20/2022 4:24:40 PM 5.011 SINGLEP Finish load save in 154ms 5/20/2022 4:24:40 PM 5.011 SINGLEP DELAYED44 TID73 Start Generate Partial Map with Realistic and seed 685207461 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/20/2022 4:24:40 PM 5.011 SINGLEP DELAYED45 TID73 Map structure generated in 216ms. 5/20/2022 4:24:40 PM 5.011 SINGLEP DELAYED46 TID73 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire. 5/20/2022 4:24:40 PM 5.011 SINGLEP DELAYED47 TID73 Generate Partial Map Complete 226ms Seed: 685207461 5/20/2022 4:26:10 PM 5.011 SINGLEP DELAYED48 TID89 Start Generate FULL Map with Realistic and seed 685207461 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/20/2022 4:26:10 PM 5.011 SINGLEP DELAYED49 TID89 Harmless warning: AI:SeedEntities called with tag 'ignore' but none of those exist. This may be entirely be design, based on mods or expansions. 5/20/2022 4:26:10 PM 5.011 SINGLEP DELAYED50 TID89 Generate FULL Map Complete 295ms Seed: 685207461 5/20/2022 4:29:34 PM 5.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5011_AutobuildAndHomeArkStrength Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/20/2022 4:29:34 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:29:38 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2022 4:29:38 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:29:38 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:29:38 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:29:38 PM 5.011 SINGLEP loading as template 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/20/2022 4:29:38 PM 5.011 SINGLEP Finish load save in 161ms 5/20/2022 4:29:38 PM 5.011 SINGLEP DELAYED51 TID21 Start Generate Partial Map with Realistic and seed 630350504 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/20/2022 4:29:39 PM 5.011 SINGLEP DELAYED52 TID21 Map structure generated in 223ms. 5/20/2022 4:29:39 PM 5.011 SINGLEP DELAYED53 TID21 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire. 5/20/2022 4:29:39 PM 5.011 SINGLEP DELAYED54 TID21 Generate Partial Map Complete 234ms Seed: 630350504 5/20/2022 4:29:44 PM 5.011 SINGLEP DELAYED55 TID72 Start Generate Partial Map with Realistic and seed 685207461 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:29:44 PM 5.011 SINGLEP DELAYED56 TID72 Map structure generated in 214ms. 5/20/2022 4:29:44 PM 5.011 SINGLEP DELAYED57 TID72 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:29:44 PM 5.011 SINGLEP DELAYED58 TID72 Generate Partial Map Complete 227ms Seed: 685207461 5/20/2022 4:29:45 PM 5.011 SINGLEP DELAYED59 TID70 Start Generate Partial Map with Realistic and seed 630350504 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:29:45 PM 5.011 SINGLEP DELAYED60 TID70 Map structure generated in 222ms. 5/20/2022 4:29:45 PM 5.011 SINGLEP DELAYED61 TID70 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:29:45 PM 5.011 SINGLEP DELAYED62 TID70 Generate Partial Map Complete 236ms Seed: 630350504 5/20/2022 4:29:47 PM 5.011 SINGLEP DELAYED63 TID41 Start Generate Partial Map with Realistic and seed 685207461 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:29:47 PM 5.011 SINGLEP DELAYED64 TID41 Map structure generated in 214ms. 5/20/2022 4:29:47 PM 5.011 SINGLEP DELAYED65 TID41 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:29:47 PM 5.011 SINGLEP DELAYED66 TID41 Generate Partial Map Complete 227ms Seed: 685207461 5/20/2022 4:29:51 PM 5.011 SINGLEP DELAYED67 TID89 Start Generate FULL Map with Realistic and seed 685207461 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/20/2022 4:29:52 PM 5.011 SINGLEP DELAYED68 TID89 Generate FULL Map Complete 299ms Seed: 685207461 5/20/2022 4:30:30 PM 5.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5011_AutobuildAndHomeArkStrength Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/20/2022 4:30:30 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:30:55 PM 5.011 SINGLEP DELAYED69 TID81 Update mod and expansion statuses! 5/20/2022 4:30:55 PM 5.011 SINGLEP DELAYED70 TID81 Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 5/20/2022 4:30:55 PM 5.011 SINGLEP DELAYED71 TID81 Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/20/2022 4:30:55 PM 5.011 SINGLEP Reload All Tables That Allow For That 5/20/2022 4:30:55 PM 5.011 SINGLEP DELAYED72 TID60 Reset All Pools From Xml Reload 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED73 TID60 Reuse And Ready (6.5923s) 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED74 TID60 Found 609 xml files in 141 folders in 28ms 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED75 TID60 Clear And Reload Xml (0.6034s) 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED76 TID60 609 Xml Files Parsed in 574ms 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED77 TID60 Gather Ancient Lifeforms (0.0040s) 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED78 TID60 609 Xml Files Checked For Exp/Mod Status in 3ms 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED79 TID60 Pruning Excess Brain Cells (0.0000s) 5/20/2022 4:31:02 PM 5.011 SINGLEP DELAYED80 TID60 Prep Tables (0.0140s) 5/20/2022 4:31:02 PM 5.011 SINGLEP Tables Are Prepped (0.0040s) 5/20/2022 4:31:02 PM 5.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/20/2022 4:31:02 PM 5.011 SINGLEP Initialize Tables (0.2748s) 5/20/2022 4:31:02 PM 5.011 SINGLEP Do Table Post-Init (0.0120s) 5/20/2022 4:31:03 PM 5.011 SINGLEP Computing Last Digit of PI (0.2204s) 5/20/2022 4:31:03 PM 5.011 SINGLEP Post-Proton Surge (0.0110s) 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy 5/20/2022 4:31:03 PM 5.011 SINGLEP Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy 5/20/2022 4:31:03 PM 5.011 SINGLEP Background Radiation Taste Test (0.0160s) 5/20/2022 4:31:03 PM 5.011 SINGLEP Shuffling Chairs On Command Deck (0.0279s) 5/20/2022 4:31:03 PM 5.011 SINGLEP Windshield Wiping (0.0299s) 5/20/2022 4:31:03 PM 5.011 SINGLEP Last Organizational Modeling (0.0803s) 5/20/2022 4:31:03 PM 5.011 SINGLEP Stimulate Modulation (0.0688s) 5/20/2022 4:31:03 PM 5.011 SINGLEP DELAYED81 TID79 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2022 4:31:03 PM 5.011 SINGLEP Order Cores By Seniority (0.0040s) 5/20/2022 4:31:03 PM 5.011 SINGLEP No resolution change was required. 5/20/2022 4:31:03 PM 5.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2022 4:31:03 PM 5.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2022 4:31:04 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2022 4:31:04 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:31:04 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:31:04 PM 5.011 SINGLEP No more 0 names; we have 0 5/20/2022 4:31:04 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:31:04 PM 5.011 SINGLEP loading as template 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/20/2022 4:31:04 PM 5.011 SINGLEP Finish load save in 48ms 5/20/2022 4:31:04 PM 5.011 SINGLEP DELAYED82 TID28 Start Generate Partial Map with Realistic and seed 503798497 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/20/2022 4:31:05 PM 5.011 SINGLEP DELAYED83 TID28 Map structure generated in 226ms. 5/20/2022 4:31:05 PM 5.011 SINGLEP DELAYED84 TID28 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire. 5/20/2022 4:31:05 PM 5.011 SINGLEP DELAYED85 TID28 Generate Partial Map Complete 240ms Seed: 503798497 5/20/2022 4:31:11 PM 5.011 SINGLEP DELAYED86 TID95 Start Generate Partial Map with Realistic and seed 114890147 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:31:11 PM 5.011 SINGLEP DELAYED87 TID95 Map structure generated in 222ms. 5/20/2022 4:31:11 PM 5.011 SINGLEP DELAYED88 TID95 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:31:11 PM 5.011 SINGLEP DELAYED89 TID95 Generate Partial Map Complete 236ms Seed: 114890147 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED90 TID59 Start Generate Partial Map with Realistic and seed 769525231 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED91 TID59 Map structure generated in 235ms. 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED92 TID59 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED93 TID59 Generate Partial Map Complete 247ms Seed: 769525231 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED94 TID18 Start Generate Partial Map with Realistic and seed 949715244 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED95 TID18 Map structure generated in 206ms. 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED96 TID18 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED97 TID18 Generate Partial Map Complete 219ms Seed: 949715244 5/20/2022 4:31:12 PM 5.011 SINGLEP DELAYED98 TID59 Start Generate Partial Map with Realistic and seed 709499485 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:31:13 PM 5.011 SINGLEP DELAYED99 TID59 Map structure generated in 256ms. 5/20/2022 4:31:13 PM 5.011 SINGLEP DELAYED100 TID59 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:31:13 PM 5.011 SINGLEP DELAYED101 TID59 Generate Partial Map Complete 268ms Seed: 709499485 5/20/2022 4:31:13 PM 5.011 SINGLEP DELAYED102 TID91 Start Generate Partial Map with Realistic and seed 637170279 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 4:31:13 PM 5.011 SINGLEP DELAYED103 TID91 Map structure generated in 192ms. 5/20/2022 4:31:13 PM 5.011 SINGLEP DELAYED104 TID91 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 4:31:13 PM 5.011 SINGLEP DELAYED105 TID91 Generate Partial Map Complete 205ms Seed: 637170279 5/20/2022 4:31:19 PM 5.011 SINGLEP DELAYED106 TID74 Start Generate FULL Map with Realistic and seed 637170279 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/20/2022 4:31:19 PM 5.011 SINGLEP DELAYED107 TID74 Generate FULL Map Complete 139ms Seed: 637170279 5/20/2022 4:31:20 PM 5.011 SINGLEP DELAYED108 TID75 Fixed incorrect count of ships to be granted. Was 2, now 10 Spider Turret from Turret Schematic Server 5/20/2022 4:31:20 PM 5.011 SINGLEP DELAYED109 TID75 Fixed incorrect count of ships to be granted. Was 2, now 10 Concussion Turret from Turret Schematic Server 5/20/2022 4:31:20 PM 5.011 SINGLEP DELAYED110 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:31:20 PM 5.011 SINGLEP DELAYED111 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:31:20 PM 5.011 SINGLEP DELAYED112 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:31:20 PM 5.011 SINGLEP DELAYED113 TID63 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:31:48 PM 5.011 SINGLEP DELAYED114 TID93 Memory not cleaned up properly at RapidAntiLeakPoolable 'HackingImplementation_WithTargetMenu-GetMinAndMaxCostToHackForSidebar-eligibleTargets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.SafeSquadWrapper] 5/20/2022 4:31:57 PM 5.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5011_AutobuildAndHomeArkStrength Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/20/2022 4:32:11 PM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/20/2022 4:32:11 PM SINGLEP Boot up FleetOS (0.1356s) 5/20/2022 4:32:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2022 4:32:12 PM 5.011 SINGLEP Game Version: 5.011 5/20/2022 4:32:12 PM 5.011 SINGLEP Check System Logs For Rogue Intelligence (0.2294s) 5/20/2022 4:32:12 PM 5.011 SINGLEP Inspect Aft Hatches (0.0170s) 5/20/2022 4:32:12 PM 5.011 SINGLEP Found 611 xml files in 143 folders in 29ms 5/20/2022 4:32:12 PM 5.011 SINGLEP Check For Extra Modules (0.5186s) 5/20/2022 4:32:12 PM 5.011 SINGLEP 611 Xml Files Parsed in 486ms 5/20/2022 4:32:12 PM 5.011 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/20/2022 4:32:12 PM 5.011 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/20/2022 4:32:12 PM 5.011 SINGLEP Bring Cloaking Systems Online (0.0344s) 5/20/2022 4:32:12 PM 5.011 SINGLEP Update mod and expansion statuses! 5/20/2022 4:32:12 PM 5.011 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 5/20/2022 4:32:12 PM 5.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/20/2022 4:32:12 PM 5.011 SINGLEP Check Nearby Stellar Masses (0.0239s) 5/20/2022 4:32:12 PM 5.011 SINGLEP 611 Xml Files Checked For Exp/Mod Status in 8ms 5/20/2022 4:32:12 PM 5.011 SINGLEP Pruning Excess Brain Cells (0.0574s) 5/20/2022 4:32:12 PM 5.011 SINGLEP No resolution change was required. 5/20/2022 4:32:12 PM 5.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2022 4:32:12 PM 5.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2022 4:32:12 PM 5.011 SINGLEP Last Save File appears to have been deleted! Name was: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/Beacon of Light/kinda hopeless.save 5/20/2022 4:32:12 PM 5.011 SINGLEP Remembering Alamo (0.0738s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Calculate Odds Of Success (0.2817s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Briefly Panic (0.1616s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Install Confidence Routines (0.2907s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/20/2022 4:32:13 PM 5.011 SINGLEP Late Axionic Computations (0.1381s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Acquiring Towel (0.0160s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Inhibiting Visual Scans (0.0120s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Ejecting Tactical Core (0.0479s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Grouping Flow Fields (0.0299s) 5/20/2022 4:32:13 PM 5.011 SINGLEP Pining For Starfields (0.0778s) 5/20/2022 4:32:14 PM 5.011 SINGLEP Mapping Distant Planets (0.0828s) 5/20/2022 4:32:14 PM 5.011 SINGLEP Calculating Firing Cones (0.0090s) 5/20/2022 4:32:14 PM 5.011 SINGLEP Wearing Ship Parts On Head (0.2733s) 5/20/2022 4:32:14 PM 5.011 SINGLEP Re-Aligning Objectives (0.0583s) 5/20/2022 4:32:15 PM 5.011 SINGLEP Integrate Leading Edges (0.9197s) 5/20/2022 4:32:15 PM 5.011 SINGLEP Post-Proton Surge (0.0120s) 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy 5/20/2022 4:32:15 PM 5.011 SINGLEP Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy 5/20/2022 4:32:15 PM 5.011 SINGLEP Background Radiation Taste Test (0.0199s) 5/20/2022 4:32:15 PM 5.011 SINGLEP Shuffling Chairs On Command Deck (0.0229s) 5/20/2022 4:32:15 PM 5.011 SINGLEP Windshield Wiping (0.0873s) 5/20/2022 4:32:15 PM 5.011 SINGLEP Last Organizational Modeling (0.1750s) 5/20/2022 4:32:15 PM 5.011 SINGLEP Stimulate Modulation (0.1356s) 5/20/2022 4:32:15 PM 5.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/20/2022 4:32:15 PM 5.011 SINGLEP Order Cores By Seniority (0.0040s) 5/20/2022 4:32:15 PM 5.011 SINGLEP DELAYED1 TID11 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2022 4:32:16 PM 5.011 SINGLEP We got 0 campaign's data when deserializing 5/20/2022 4:32:16 PM 5.011 SINGLEP Final Checks (0.2902s) 5/20/2022 4:32:16 PM 5.011 SINGLEP Load Historical Documents (0.0020s) 5/20/2022 4:32:16 PM 5.011 SINGLEP 4.2 seconds total load time. Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Wearing Ship Parts On Head (0.3s) Integrate Leading Edges (0.9s) Final Checks (0.3s) 5/20/2022 4:32:16 PM 5.011 SINGLEP Hello Steam user 'Друг' 5/20/2022 4:32:18 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2022 4:32:18 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:32:18 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:32:18 PM 5.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/20/2022 4:32:18 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 4:32:18 PM 5.011 SINGLEP loading as template 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/20/2022 4:32:18 PM 5.011 SINGLEP Finish load save in 128ms 5/20/2022 4:32:18 PM 5.011 SINGLEP DELAYED2 TID10 Start Generate Partial Map with Realistic and seed 441353823 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/20/2022 4:32:18 PM 5.011 SINGLEP DELAYED3 TID10 Map structure generated in 323ms. 5/20/2022 4:32:18 PM 5.011 SINGLEP DELAYED4 TID10 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire. 5/20/2022 4:32:18 PM 5.011 SINGLEP DELAYED5 TID10 Generate Partial Map Complete 370ms Seed: 441353823 5/20/2022 4:32:23 PM 5.011 SINGLEP DELAYED6 TID18 Start Generate FULL Map with Realistic and seed 441353823 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/20/2022 4:32:23 PM 5.011 SINGLEP DELAYED7 TID18 Generate FULL Map Complete 326ms Seed: 441353823 5/20/2022 4:32:23 PM 5.011 SINGLEP DELAYED8 TID11 Fixed incorrect count of ships to be granted. Was 10, now 2 Beam Cannon from Turret Schematic Server 5/20/2022 4:32:24 PM 5.011 SINGLEP DELAYED9 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:32:24 PM 5.011 SINGLEP DELAYED10 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:32:24 PM 5.011 SINGLEP DELAYED11 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:32:24 PM 5.011 SINGLEP DELAYED12 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 4:32:59 PM 5.011 SINGLEP No resolution change was required. 5/20/2022 4:32:59 PM 5.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2022 4:32:59 PM 5.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2022 5:49:38 PM 5.011 SINGLEP No resolution change was required. 5/20/2022 5:49:38 PM 5.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2022 5:49:38 PM 5.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2022 6:58:53 PM 5.011 SINGLEP DELAYED13 TID13 spawnOutguardGroup at 8891: Requesting group Sabre Company on planet Prasa at 400000,400000 at time 8891 5/20/2022 7:03:14 PM 5.011 SINGLEP DELAYED14 TID25 spawnOutguardGroup at 9193: Requesting group Sabre Company on planet Prasa at 400000,400000 at time 9193 5/20/2022 7:14:43 PM 5.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5011_AutobuildAndHomeArkStrength Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/20/2022 7:14:43 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 7:14:46 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/Final Fight/scuff.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2022 7:14:46 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 7:14:46 PM 5.011 SINGLEP Finish load save in 238ms 5/20/2022 7:14:50 PM 5.011 SINGLEP DELAYED15 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 7:14:50 PM 5.011 SINGLEP DELAYED16 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 7:14:50 PM 5.011 SINGLEP DELAYED17 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 7:14:50 PM 5.011 SINGLEP DELAYED18 TID5 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 7:20:07 PM 5.011 SINGLEP DELAYED19 TID10 spawnOutguardGroup at 10324: Requesting group Sabre Company on planet Atalia at 400000,400000 at time 10324 5/20/2022 7:26:33 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 9:33:25 PM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/20/2022 9:33:26 PM SINGLEP Boot up FleetOS (0.1307s) 5/20/2022 9:33:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2022 9:33:26 PM 5.011 SINGLEP Game Version: 5.011 5/20/2022 9:33:26 PM 5.011 SINGLEP Check System Logs For Rogue Intelligence (0.2344s) 5/20/2022 9:33:26 PM 5.011 SINGLEP Inspect Aft Hatches (0.0180s) 5/20/2022 9:33:26 PM 5.011 SINGLEP Found 611 xml files in 143 folders in 36ms 5/20/2022 9:33:26 PM 5.011 SINGLEP Check For Extra Modules (0.5421s) 5/20/2022 9:33:26 PM 5.011 SINGLEP 611 Xml Files Parsed in 502ms 5/20/2022 9:33:26 PM 5.011 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/20/2022 9:33:26 PM 5.011 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/20/2022 9:33:26 PM 5.011 SINGLEP Bring Cloaking Systems Online (0.0289s) 5/20/2022 9:33:26 PM 5.011 SINGLEP Update mod and expansion statuses! 5/20/2022 9:33:26 PM 5.011 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 5/20/2022 9:33:26 PM 5.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/20/2022 9:33:26 PM 5.011 SINGLEP Check Nearby Stellar Masses (0.0180s) 5/20/2022 9:33:26 PM 5.011 SINGLEP 611 Xml Files Checked For Exp/Mod Status in 4ms 5/20/2022 9:33:26 PM 5.011 SINGLEP Pruning Excess Brain Cells (0.0509s) 5/20/2022 9:33:26 PM 5.011 SINGLEP No resolution change was required. 5/20/2022 9:33:26 PM 5.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2022 9:33:26 PM 5.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/20/2022 9:33:26 PM 5.011 SINGLEP Remembering Alamo (0.0778s) 5/20/2022 9:33:27 PM 5.011 SINGLEP Calculate Odds Of Success (0.2803s) 5/20/2022 9:33:27 PM 5.011 SINGLEP Briefly Panic (0.1636s) 5/20/2022 9:33:27 PM 5.011 SINGLEP Install Confidence Routines (0.3401s) 5/20/2022 9:33:27 PM 5.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/20/2022 9:33:27 PM 5.011 SINGLEP Late Axionic Computations (0.1491s) 5/20/2022 9:33:27 PM 5.011 SINGLEP Acquiring Towel (0.0160s) 5/20/2022 9:33:27 PM 5.011 SINGLEP Inhibiting Visual Scans (0.0170s) 5/20/2022 9:33:28 PM 5.011 SINGLEP Ejecting Tactical Core (0.0509s) 5/20/2022 9:33:28 PM 5.011 SINGLEP Grouping Flow Fields (0.0269s) 5/20/2022 9:33:28 PM 5.011 SINGLEP Digging Up Starfields (0.0798s) 5/20/2022 9:33:28 PM 5.011 SINGLEP Fondly Remembering Distant Planets (0.0878s) 5/20/2022 9:33:28 PM 5.011 SINGLEP Calculating Firing Cones (0.0080s) 5/20/2022 9:33:28 PM 5.011 SINGLEP Offending Sentient Ship Parts (0.2224s) 5/20/2022 9:33:28 PM 5.011 SINGLEP Re-Aligning Objectives (0.0598s) 5/20/2022 9:33:29 PM 5.011 SINGLEP Check Forcefield Integrity (0.9236s) 5/20/2022 9:33:29 PM 5.011 SINGLEP Post-Proton Surge (0.0140s) 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED1 TID24 Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED2 TID24 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED3 TID24 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED4 TID24 Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED5 TID24 Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED6 TID24 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED7 TID24 Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED8 TID24 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED9 TID24 Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED10 TID24 Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED11 TID24 Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED12 TID24 Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED13 TID24 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED14 TID24 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED15 TID24 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED16 TID24 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED17 TID24 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED18 TID24 Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED19 TID24 Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED20 TID24 Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED21 TID24 Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED22 TID24 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED23 TID24 Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED24 TID24 Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED25 TID24 Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED26 TID24 Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy 5/20/2022 9:33:29 PM 5.011 SINGLEP Background Radiation Taste Test (0.0249s) 5/20/2022 9:33:29 PM 5.011 SINGLEP Shuffling Chairs On Command Deck (0.0269s) 5/20/2022 9:33:29 PM 5.011 SINGLEP Windshield Wiping (0.0898s) 5/20/2022 9:33:29 PM 5.011 SINGLEP Last Organizational Modeling (0.1825s) 5/20/2022 9:33:29 PM 5.011 SINGLEP Stimulate Modulation (0.1616s) 5/20/2022 9:33:29 PM 5.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/20/2022 9:33:29 PM 5.011 SINGLEP Order Cores By Seniority (0.0050s) 5/20/2022 9:33:29 PM 5.011 SINGLEP DELAYED27 TID22 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2022 9:33:30 PM 5.011 SINGLEP We got 0 campaign's data when deserializing 5/20/2022 9:33:30 PM 5.011 SINGLEP Final Checks (0.3159s) 5/20/2022 9:33:30 PM 5.011 SINGLEP Load Historical Documents (0.0030s) 5/20/2022 9:33:30 PM 5.011 SINGLEP 4.4 seconds total load time. Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Check Forcefield Integrity (0.9s) Final Checks (0.3s) 5/20/2022 9:33:30 PM 5.011 SINGLEP Hello Steam user 'Друг' 5/20/2022 9:33:47 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/Final Fight/Widow Golem.save Source1: AnythingElse Source3: LoadingSaveGame 5/20/2022 9:33:47 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 9:33:47 PM 5.011 SINGLEP Finish load save in 642ms 5/20/2022 9:33:51 PM 5.011 SINGLEP DELAYED28 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 9:33:51 PM 5.011 SINGLEP DELAYED29 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 9:33:51 PM 5.011 SINGLEP DELAYED30 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 9:33:51 PM 5.011 SINGLEP DELAYED31 TID16 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 10:32:39 PM 5.011 SINGLEP DELAYED32 TID22 spawnOutguardGroup at 14190: Requesting group Sabre Company on planet Alkaline at 400000,400000 at time 14190 5/20/2022 10:33:20 PM 5.011 SINGLEP DELAYED33 TID36 Reconquest Seeding for Atalia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 5/20/2022 10:38:35 PM 5.011 SINGLEP DELAYED34 TID9 spawnOutguardGroup at 15585: Requesting group Sabre Company on planet Duster at 400000,400000 at time 15585 5/20/2022 10:39:23 PM 5.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5011_AutobuildAndHomeArkStrength Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/20/2022 10:39:23 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 10:39:33 PM 5.011 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2022 10:39:33 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 10:39:33 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 10:39:33 PM 5.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 5/20/2022 10:39:33 PM 5.011 SINGLEP Clearing player accounts. 5/20/2022 10:39:33 PM 5.011 SINGLEP loading as template 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 5/20/2022 10:39:33 PM 5.011 SINGLEP Finish load save in 59ms 5/20/2022 10:39:33 PM 5.011 SINGLEP DELAYED35 TID43 Start Generate Partial Map with Realistic and seed 556131310 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 5/20/2022 10:39:33 PM 5.011 SINGLEP DELAYED36 TID43 Map structure generated in 187ms. 5/20/2022 10:39:33 PM 5.011 SINGLEP DELAYED37 TID43 PlayerAccount Wkk has now been put in control of faction 2 - Human Empire. 5/20/2022 10:39:33 PM 5.011 SINGLEP DELAYED38 TID43 Generate Partial Map Complete 218ms Seed: 556131310 5/20/2022 10:39:35 PM 5.011 SINGLEP DELAYED39 TID26 Start Generate Partial Map with Realistic and seed 291106169 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 10:39:35 PM 5.011 SINGLEP DELAYED40 TID26 Map structure generated in 224ms. 5/20/2022 10:39:35 PM 5.011 SINGLEP DELAYED41 TID26 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 10:39:35 PM 5.011 SINGLEP DELAYED42 TID26 Generate Partial Map Complete 237ms Seed: 291106169 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED43 TID26 Start Generate Partial Map with Realistic and seed 977271274 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED44 TID26 Map structure generated in 205ms. 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED45 TID26 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED46 TID26 Generate Partial Map Complete 218ms Seed: 977271274 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED47 TID19 Start Generate Partial Map with Realistic and seed 828325322 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED48 TID19 Map structure generated in 221ms. 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED49 TID19 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 10:39:36 PM 5.011 SINGLEP DELAYED50 TID19 Generate Partial Map Complete 234ms Seed: 828325322 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED51 TID13 Start Generate Partial Map with Realistic and seed 11102105 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED52 TID13 Map structure generated in 216ms. 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED53 TID13 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED54 TID13 Generate Partial Map Complete 230ms Seed: 11102105 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED55 TID17 Start Generate Partial Map with Realistic and seed 46843570 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED56 TID17 Map structure generated in 218ms. 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED57 TID17 PlayerAccount Wkk is controlling faction 2 - Human Empire already. 5/20/2022 10:39:37 PM 5.011 SINGLEP DELAYED58 TID17 Generate Partial Map Complete 231ms Seed: 46843570 5/20/2022 10:39:46 PM 5.011 SINGLEP DELAYED59 TID9 Start Generate FULL Map with Realistic and seed 46843570 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 5/20/2022 10:39:46 PM 5.011 SINGLEP DELAYED60 TID9 Generate FULL Map Complete 212ms Seed: 46843570 5/20/2022 10:39:47 PM 5.011 SINGLEP DELAYED61 TID13 Fixed incorrect count of ships to be granted. Was 2, now 10 Fusion Turret from Turret Schematic Server 5/20/2022 10:39:47 PM 5.011 SINGLEP DELAYED62 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 10:39:47 PM 5.011 SINGLEP DELAYED63 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 10:39:47 PM 5.011 SINGLEP DELAYED64 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 10:39:47 PM 5.011 SINGLEP DELAYED65 TID13 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/20/2022 11:43:17 PM 5.011 SINGLEP No resolution change was required. 5/20/2022 11:43:17 PM 5.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2022 11:43:17 PM 5.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2022 12:11:30 AM 5.011 SINGLEP DELAYED66 TID45 Raid Engine #2130 AI Sentinels on Ikoma is sending a wave against Last Hope 5/21/2022 1:26:00 AM 5.011 SINGLEP DELAYED67 TID11 Reconquest Seeding for Juro: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 5/21/2022 2:03:43 AM 5.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5011_AutobuildAndHomeArkStrength Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 1:08:31 PM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2022 1:08:31 PM SINGLEP Boot up FleetOS (0.3141s) 5/21/2022 1:08:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2022 1:08:32 PM 5.012 SINGLEP Game Version: 5.012 5/21/2022 1:08:32 PM 5.012 SINGLEP Check System Logs For Rogue Intelligence (1.2523s) 5/21/2022 1:08:33 PM 5.012 SINGLEP Inspect Aft Hatches (0.7663s) 5/21/2022 1:08:33 PM 5.012 SINGLEP Found 614 xml files in 143 folders in 31ms 5/21/2022 1:08:39 PM 5.012 SINGLEP Check For Extra Modules (6.4417s) 5/21/2022 1:08:39 PM 5.012 SINGLEP 614 Xml Files Parsed in 6,408ms 5/21/2022 1:08:39 PM 5.012 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/21/2022 1:08:39 PM 5.012 SINGLEP Eject Trash Into Hyperspace (0.0030s) 5/21/2022 1:08:39 PM 5.012 SINGLEP Bring Cloaking Systems Online (0.0887s) 5/21/2022 1:08:39 PM 5.012 SINGLEP Update mod and expansion statuses! 5/21/2022 1:08:39 PM 5.012 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 5/21/2022 1:08:39 PM 5.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/21/2022 1:08:39 PM 5.012 SINGLEP Check Nearby Stellar Masses (0.0489s) 5/21/2022 1:08:39 PM 5.012 SINGLEP 614 Xml Files Checked For Exp/Mod Status in 4ms 5/21/2022 1:08:40 PM 5.012 SINGLEP Pruning Excess Brain Cells (0.3116s) 5/21/2022 1:08:41 PM 5.012 SINGLEP No resolution change was required. 5/21/2022 1:08:41 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2022 1:08:41 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2022 1:08:41 PM 5.012 SINGLEP Remembering Alamo (0.9288s) 5/21/2022 1:08:44 PM 5.012 SINGLEP Calculate Odds Of Success (2.7659s) 5/21/2022 1:08:45 PM 5.012 SINGLEP Briefly Panic (1.8700s) 5/21/2022 1:08:46 PM 5.012 SINGLEP Install Confidence Routines (0.6087s) 5/21/2022 1:08:47 PM 5.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/21/2022 1:08:48 PM 5.012 SINGLEP Late Axionic Computations (2.3138s) 5/21/2022 1:08:48 PM 5.012 SINGLEP Acquiring Towel (0.0479s) 5/21/2022 1:08:48 PM 5.012 SINGLEP Inhibiting Visual Scans (0.0339s) 5/21/2022 1:08:49 PM 5.012 SINGLEP Ejecting Tactical Core (0.9452s) 5/21/2022 1:08:49 PM 5.012 SINGLEP Grouping Flow Fields (0.0339s) 5/21/2022 1:08:53 PM 5.012 SINGLEP Brandishing Starfields (3.2959s) 5/21/2022 1:08:55 PM 5.012 SINGLEP Scouring Distant Planets (2.4573s) 5/21/2022 1:08:55 PM 5.012 SINGLEP Calculating Firing Cones (0.0105s) 5/21/2022 1:08:55 PM 5.012 SINGLEP Ejecting Ship Parts Into Space (0.2996s) 5/21/2022 1:08:55 PM 5.012 SINGLEP Re-Aligning Objectives (0.0628s) 5/21/2022 1:09:11 PM 5.012 SINGLEP Restrain Self From Stating The Odds (15.7760s) 5/21/2022 1:09:11 PM 5.012 SINGLEP Post-Proton Surge (0.0199s) 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED1 TID62 Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED2 TID62 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED3 TID62 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED4 TID62 Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED5 TID62 Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED6 TID62 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED7 TID62 Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED8 TID62 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED9 TID62 Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED10 TID62 Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED11 TID62 Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED12 TID62 Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED13 TID62 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED14 TID62 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED15 TID62 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED16 TID62 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED17 TID62 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED18 TID62 Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED19 TID62 Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED20 TID62 Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED21 TID62 Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED22 TID62 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED23 TID62 Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED24 TID62 Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED25 TID62 Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy 5/21/2022 1:09:11 PM 5.012 SINGLEP DELAYED26 TID62 Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy 5/21/2022 1:09:11 PM 5.012 SINGLEP Background Radiation Taste Test (0.0344s) 5/21/2022 1:09:11 PM 5.012 SINGLEP Shuffling Chairs On Command Deck (0.0239s) 5/21/2022 1:09:11 PM 5.012 SINGLEP Windshield Wiping (0.1391s) 5/21/2022 1:09:12 PM 5.012 SINGLEP Last Organizational Modeling (0.1755s) 5/21/2022 1:09:12 PM 5.012 SINGLEP Stimulate Modulation (0.1341s) 5/21/2022 1:09:12 PM 5.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/21/2022 1:09:12 PM 5.012 SINGLEP Order Cores By Seniority (0.0040s) 5/21/2022 1:09:12 PM 5.012 SINGLEP DELAYED27 TID21 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2022 1:09:12 PM 5.012 SINGLEP We got 0 campaign's data when deserializing 5/21/2022 1:09:12 PM 5.012 SINGLEP Final Checks (0.6093s) 5/21/2022 1:09:12 PM 5.012 SINGLEP Load Historical Documents (0.0020s) 5/21/2022 1:09:12 PM 5.012 SINGLEP 41.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.3s) Inspect Aft Hatches (0.8s) Check For Extra Modules (6.4s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.9s) Calculate Odds Of Success (2.8s) Briefly Panic (1.9s) Install Confidence Routines (0.6s) Late Axionic Computations (2.3s) Ejecting Tactical Core (0.9s) Brandishing Starfields (3.3s) Scouring Distant Planets (2.5s) Ejecting Ship Parts Into Space (0.3s) Restrain Self From Stating The Odds (15.8s) Final Checks (0.6s) 5/21/2022 1:09:13 PM 5.012 SINGLEP Hello Steam user 'Друг' 5/21/2022 1:09:56 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Mainframe.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 1:09:56 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 1:09:57 PM 5.012 SINGLEP Finish load save in 611ms 5/21/2022 1:10:08 PM 5.012 SINGLEP DELAYED28 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:10:08 PM 5.012 SINGLEP DELAYED29 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:10:08 PM 5.012 SINGLEP DELAYED30 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:10:08 PM 5.012 SINGLEP DELAYED31 TID54 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:35:03 PM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 1:35:03 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 1:35:07 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 1:35:07 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 1:35:07 PM 5.012 SINGLEP Finish load save in 254ms 5/21/2022 1:35:12 PM 5.012 SINGLEP DELAYED32 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:35:12 PM 5.012 SINGLEP DELAYED33 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:35:12 PM 5.012 SINGLEP DELAYED34 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:35:12 PM 5.012 SINGLEP DELAYED35 TID7 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:36:57 PM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 1:36:57 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 1:36:58 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 1:36:58 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 1:36:59 PM 5.012 SINGLEP Finish load save in 212ms 5/21/2022 1:37:51 PM 5.012 SINGLEP DELAYED36 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:37:51 PM 5.012 SINGLEP DELAYED37 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:37:51 PM 5.012 SINGLEP DELAYED38 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:37:51 PM 5.012 SINGLEP DELAYED39 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:39:27 PM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 1:39:27 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 1:39:29 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 1:39:29 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 1:39:29 PM 5.012 SINGLEP Finish load save in 210ms 5/21/2022 1:39:35 PM 5.012 SINGLEP DELAYED40 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:39:35 PM 5.012 SINGLEP DELAYED41 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:39:35 PM 5.012 SINGLEP DELAYED42 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 1:39:35 PM 5.012 SINGLEP DELAYED43 TID61 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:20:56 PM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 2:20:56 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 2:20:58 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 3h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 2:20:58 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 2:20:58 PM 5.012 SINGLEP Finish load save in 193ms 5/21/2022 2:21:02 PM 5.012 SINGLEP DELAYED44 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:21:02 PM 5.012 SINGLEP DELAYED45 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:21:02 PM 5.012 SINGLEP DELAYED46 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:21:02 PM 5.012 SINGLEP DELAYED47 TID58 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:23:11 PM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 2:23:11 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 2:23:13 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Expansion.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 2:23:13 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 2:23:13 PM 5.012 SINGLEP Finish load save in 194ms 5/21/2022 2:23:16 PM 5.012 SINGLEP DELAYED48 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:23:16 PM 5.012 SINGLEP DELAYED49 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:23:16 PM 5.012 SINGLEP DELAYED50 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:23:16 PM 5.012 SINGLEP DELAYED51 TID29 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:24:38 PM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 2:24:38 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 2:24:39 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Expansion.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 2:24:39 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 2:24:39 PM 5.012 SINGLEP Finish load save in 188ms 5/21/2022 2:24:41 PM 5.012 SINGLEP DELAYED52 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:24:41 PM 5.012 SINGLEP DELAYED53 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:24:41 PM 5.012 SINGLEP DELAYED54 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:24:41 PM 5.012 SINGLEP DELAYED55 TID12 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 2:54:18 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 10:15:27 PM SINGLEP Current directory used: G:/Programs/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2022 10:15:27 PM SINGLEP Boot up FleetOS (0.1386s) 5/21/2022 10:15:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32681 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2022 10:15:27 PM 5.012 SINGLEP Game Version: 5.012 5/21/2022 10:15:27 PM 5.012 SINGLEP Check System Logs For Rogue Intelligence (0.2339s) 5/21/2022 10:15:27 PM 5.012 SINGLEP Inspect Aft Hatches (0.0189s) 5/21/2022 10:15:27 PM 5.012 SINGLEP Found 614 xml files in 143 folders in 34ms 5/21/2022 10:15:28 PM 5.012 SINGLEP Check For Extra Modules (0.5585s) 5/21/2022 10:15:28 PM 5.012 SINGLEP 614 Xml Files Parsed in 521ms 5/21/2022 10:15:28 PM 5.012 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/21/2022 10:15:28 PM 5.012 SINGLEP Eject Trash Into Hyperspace (0.0040s) 5/21/2022 10:15:28 PM 5.012 SINGLEP Bring Cloaking Systems Online (0.0359s) 5/21/2022 10:15:28 PM 5.012 SINGLEP Update mod and expansion statuses! 5/21/2022 10:15:28 PM 5.012 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) The Neinzul Abyss (Installed But Disabled) 5/21/2022 10:15:28 PM 5.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DarkZenithSidekick (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 5/21/2022 10:15:28 PM 5.012 SINGLEP Check Nearby Stellar Masses (0.0224s) 5/21/2022 10:15:28 PM 5.012 SINGLEP 614 Xml Files Checked For Exp/Mod Status in 7ms 5/21/2022 10:15:28 PM 5.012 SINGLEP Pruning Excess Brain Cells (0.0539s) 5/21/2022 10:15:28 PM 5.012 SINGLEP No resolution change was required. 5/21/2022 10:15:28 PM 5.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2022 10:15:28 PM 5.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2022 10:15:28 PM 5.012 SINGLEP Remembering Alamo (0.0733s) 5/21/2022 10:15:28 PM 5.012 SINGLEP Calculate Odds Of Success (0.2882s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Briefly Panic (0.1586s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Install Confidence Routines (0.2897s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 5/21/2022 10:15:29 PM 5.012 SINGLEP Late Axionic Computations (0.1456s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Acquiring Towel (0.0160s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Inhibiting Visual Scans (0.0145s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Ejecting Tactical Core (0.0588s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Grouping Flow Fields (0.0344s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Wiping Down Starfields (0.0818s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Crawling Distant Planets (0.0893s) 5/21/2022 10:15:29 PM 5.012 SINGLEP Calculating Firing Cones (0.0100s) 5/21/2022 10:15:30 PM 5.012 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2533s) 5/21/2022 10:15:30 PM 5.012 SINGLEP Re-Aligning Objectives (0.0598s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Irradiating Low-Ranking Crew (0.9440s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Post-Proton Surge (0.0130s) 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED1 TID17 Could not find a faction with name <Scourge> that is eligible to be random for AIEmpowerer 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED2 TID17 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED3 TID17 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED4 TID17 Could not find a faction with name <ChromaticHorror> that is eligible to be random for Chaotician 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED5 TID17 Could not find a faction with name <Zenith Miners> that is eligible to be random for Chaotician 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED6 TID17 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED7 TID17 Could not find a faction with name <Dark Zenith> that is eligible to be random for EmpireBuilders 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED8 TID17 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for EmpireBuilders 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED9 TID17 Could not find a faction with name <Zenith Architrave> that is eligible to be random for EmpireBuilders 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED10 TID17 Could not find a faction with name <Scourge> that is eligible to be random for EmpireBuilders 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED11 TID17 Could not find a faction with name <Zenith Miners> that is eligible to be random for MapAlterer 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED12 TID17 Could not find a faction with name <Nomad Planets> that is eligible to be random for MapAlterer 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED13 TID17 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED14 TID17 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED15 TID17 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED16 TID17 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED17 TID17 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED18 TID17 Could not find a faction with name <FallenSpire> that is eligible to be random for SpireRelated 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED19 TID17 Could not find a faction with name <ChromaticHorror> that is eligible to be random for SpireRelated 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED20 TID17 Could not find a faction with name <SplinteringSpire> that is eligible to be random for SpireRelated 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED21 TID17 Could not find a faction with name <SpireSphere> that is eligible to be random for SpireRelated 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED22 TID17 Could not find a faction with name <Dark Zenith Svikari> that is eligible to be random for ZenithGalaxy 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED23 TID17 Could not find a faction with name <Zenith Architrave> that is eligible to be random for ZenithGalaxy 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED24 TID17 Could not find a faction with name <Dark Zenith> that is eligible to be random for ZenithGalaxy 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED25 TID17 Could not find a faction with name <Zenith Miners> that is eligible to be random for ZenithGalaxy 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED26 TID17 Could not find a faction with name <Nomad Planets> that is eligible to be random for ZenithGalaxy 5/21/2022 10:15:31 PM 5.012 SINGLEP Background Radiation Taste Test (0.0209s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Shuffling Chairs On Command Deck (0.0259s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Windshield Wiping (0.0798s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Last Organizational Modeling (0.1995s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Stimulate Modulation (0.1321s) 5/21/2022 10:15:31 PM 5.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 5/21/2022 10:15:31 PM 5.012 SINGLEP Order Cores By Seniority (0.0040s) 5/21/2022 10:15:31 PM 5.012 SINGLEP DELAYED27 TID13 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2022 10:15:31 PM 5.012 SINGLEP We got 0 campaign's data when deserializing 5/21/2022 10:15:31 PM 5.012 SINGLEP Final Checks (0.2743s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Load Historical Documents (0.0020s) 5/21/2022 10:15:31 PM 5.012 SINGLEP 4.3 seconds total load time. Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.3s) Kicking Ship Parts Down Elevator Shaft (0.3s) Irradiating Low-Ranking Crew (0.9s) Final Checks (0.3s) 5/21/2022 10:15:31 PM 5.012 SINGLEP Hello Steam user 'Друг' 5/21/2022 10:15:39 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Downtime.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 10:15:39 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 10:15:40 PM 5.012 SINGLEP Finish load save in 598ms 5/21/2022 10:26:03 PM 5.012 SINGLEP DELAYED28 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 10:26:03 PM 5.012 SINGLEP DELAYED29 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 10:26:03 PM 5.012 SINGLEP DELAYED30 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 10:26:03 PM 5.012 SINGLEP DELAYED31 TID15 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 11:02:34 PM 5.012 SINGLEP DELAYED32 TID19 Reconquest Seeding for Ikoma: guard post placer: OneSingleMasss scheduled: 7 actually seeded: 7 5/21/2022 11:08:41 PM 5.012 SINGLEP DELAYED33 TID11 Raid Engine #2155 AI Sentinels on Kolmogorov is sending a wave against Last Hope 5/21/2022 11:40:46 PM 5.012 SINGLEP DELAYED34 TID17 Reconquest Seeding for Ikoma: guard post placer: OneSingleMasss scheduled: 7 actually seeded: 7 5/21/2022 11:55:11 PM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2022 11:55:11 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 11:55:12 PM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 5h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2022 11:55:12 PM 5.012 SINGLEP Clearing player accounts. 5/21/2022 11:55:13 PM 5.012 SINGLEP Finish load save in 229ms 5/21/2022 11:55:15 PM 5.012 SINGLEP DELAYED35 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 11:55:15 PM 5.012 SINGLEP DELAYED36 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 11:55:15 PM 5.012 SINGLEP DELAYED37 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/21/2022 11:55:15 PM 5.012 SINGLEP DELAYED38 TID14 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:00:33 AM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/22/2022 12:00:33 AM 5.012 SINGLEP Clearing player accounts. 5/22/2022 12:00:34 AM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 5h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/22/2022 12:00:34 AM 5.012 SINGLEP Clearing player accounts. 5/22/2022 12:00:34 AM 5.012 SINGLEP Finish load save in 230ms 5/22/2022 12:06:32 AM 5.012 SINGLEP DELAYED39 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:06:32 AM 5.012 SINGLEP DELAYED40 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:06:32 AM 5.012 SINGLEP DELAYED41 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:06:32 AM 5.012 SINGLEP DELAYED42 TID21 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:14:52 AM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/22/2022 12:14:52 AM 5.012 SINGLEP Clearing player accounts. 5/22/2022 12:14:53 AM 5.012 SINGLEP Start load save: G:/Programs/Steam/steamapps/common/AI War 2/PlayerData/Save/balanced spawn lol/Autosave at 5h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 5/22/2022 12:14:53 AM 5.012 SINGLEP Clearing player accounts. 5/22/2022 12:14:53 AM 5.012 SINGLEP Finish load save in 262ms 5/22/2022 12:14:54 AM 5.012 SINGLEP DELAYED43 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildCoreHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:14:54 AM 5.012 SINGLEP DELAYED44 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildExoticHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:14:54 AM 5.012 SINGLEP DELAYED45 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildPiercingHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:14:54 AM 5.012 SINGLEP DELAYED46 TID33 Warning: Could not find any entity type for auto-building setting AutoBuildMeleeHangar. Either a mod or expansion is missing or something is wrong with the tags used. 5/22/2022 12:30:47 AM 5.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5012_NecromancerBalance Multiplayer Status: SinglePlayerOnly ========================================== ========================================== Autosave at 5h 0m 0s.savemet (85 bytes)
UK 46843570 18000 balanced spawn lol Random Difficulty 7 3 <color=#4fc318>Wkk</color> post exploit.savemet (85 bytes)
UK 46843570 18239 balanced spawn lol Random Difficulty 7 0 <color=#4fc318>Wkk</color> |
Date Modified | Username | Field | Change |
---|---|---|---|
May 21, 2022 6:46 pm | Друг | New Issue | |
May 21, 2022 6:46 pm | Друг | File Added: Player.log | |
May 21, 2022 6:46 pm | Друг | File Added: ArcenDebugLog.txt | |
May 21, 2022 6:46 pm | Друг | File Added: Autosave at 5h 0m 0s.savemet | |
May 21, 2022 6:46 pm | Друг | File Added: Autosave at 5h 0m 0s.save | |
May 21, 2022 6:46 pm | Друг | File Added: post exploit.save | |
May 21, 2022 6:46 pm | Друг | File Added: post exploit.savemet |