View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002745 | AI War 1 / Classic | Suggestion - New Unit Ideas - Economic and Utility Units | Feb 5, 2011 2:10 am | Mar 7, 2011 8:11 am | |
Reporter | soMe_RandoM | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002745: Mini wormholes | ||||
Description | Mini wormholes these wormholes act like normal wormholes except they link 2 spaces together instead planet to planet. doesn't require supply, can be captured. right click while selected changes linked wormholes can link to normal wormholes. edit: fleet ships cant use mini wormholes and anything with less than 500,000 health. (fleet ships are to many star ships and fortress can use them some other ships ecter) Edit: i had thought about it and building it doesn't seem right. so it change be to capturable if feel needs to be if implemented | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002746 | considering | Chris_McElligottPark | Worm |
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Huh? What'd that be for? |
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instant movements between spaces withing the planet and connecting wormholes |
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Get a Zenith Timespace or logistics command, much less micro. |
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it be an automatic behavior unless control tab not to |
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How on earth would ships be able to figure out whether it would be faster to through the mini-wormhole or regular move there. It may seems like a simple calculation (and it probably is), but when applied to THOUSANDS of ships, it can quickly make mass move orders take quite a bit of time. Making them automatically choose whether to or not seems impractical considering the scale of this game. I could see use for it on enemy planet. If you can somehow manage to build two of them on a hostile system, it could be a great way to get to important targets without alerting or angering everything in-between. On player planets, it could really help out melee ships, because they could skip a bunch of the approach that they would normally be pounded on during that time. But other than those circumstances, I would have to agree that conventional speed boosters do what you are trying to accomplish with this idea just fine. |
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If the melee units would get pounded on approach the teleporter already got blasted to bits by the AI force. |
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Is this just a kind of wormhole that the AI can use exclusively until you capture it then you can only use it exclusively? And whats the point of limiting the kinds of ships that can use it? |
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it acts like normal worm hole, and capturing it just allows you to control where its links go, so human players can use it. well AI should use them when need but it doesn't have to be an automatic behavior maybe ALT right click as u might want to kill something near it not go into it. using it on ai planet since they can change links of wormholes so when you go through it, it could have changed it to near an guard post you trying to avoid pure example zombie guard post. |
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So in effect a wormhole that I can point directly at the AIs homeworlds and prevents me from having to 'go deep' as I'll just point my wormhole at it? Bit too OP for my taste. |
Date Modified | Username | Field | Change |
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Feb 5, 2011 2:10 am | soMe_RandoM | New Issue | |
Feb 5, 2011 2:11 am | soMe_RandoM | Relationship added | related to 0002746 |
Feb 5, 2011 2:13 am | KDR_11k | Note Added: 0010037 | |
Feb 5, 2011 3:42 am | soMe_RandoM | Note Added: 0010038 | |
Feb 5, 2011 4:29 am | soMe_RandoM | Category | Suggestion - New Features => Suggestion - New Unit Ideas - Economic and Utility Units |
Feb 5, 2011 5:41 am | KDR_11k | Note Added: 0010039 | |
Feb 5, 2011 5:42 am | KDR_11k | Note Edited: 0010039 | |
Feb 5, 2011 6:25 am | soMe_RandoM | Note Added: 0010040 | |
Feb 5, 2011 10:42 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 5, 2011 10:42 am | Chris_McElligottPark | Status | new => considering |
Feb 5, 2011 1:10 pm | TechSY730 | Note Added: 0010041 | |
Feb 5, 2011 9:03 pm | soMe_RandoM | Description Updated | |
Feb 6, 2011 2:44 am | KDR_11k | Note Added: 0010051 | |
Mar 6, 2011 6:09 pm | ArcDM | Note Added: 0010923 | |
Mar 6, 2011 6:55 pm | soMe_RandoM | Note Added: 0010925 | |
Mar 7, 2011 8:11 am | Red Spot | Note Added: 0010930 | |
Mar 7, 2011 8:11 am | Red Spot | Note Edited: 0010930 |