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IDProjectCategoryLast Update
0002760AI War 1 / ClassicSuggestion - New FeaturesFeb 7, 2011 5:58 pm
Reporterrxauin Assigned To 
Status newResolutionopen 
Product Version5.000 
Summary0002760: Non combat prefered targets and passive stance
DescriptionCan you make the cloaker starship able to prefer certain targets to cloak?

I came upon a planet with both a superfortress and a mark 3 fortress under a core shield generator. My bonus ship was Munitions, so I had the idea to bring my munitions ship under cloak to boost bombers to make the whole thing faster. However, I had to micro the distance of the cloaker so that it was not close enough to try and cloak the lvl 3 bombers instead of the munitions.

Can there be an option to disable a ship from firing when cloaked or by choice?

In the situation above, occastionally a ship would come near the munitions ships and they'd fire back causing the fortresses to make quick work of them.
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TechSY730

Feb 7, 2011 5:56 pm

reporter   ~0010092

Low power mode does a good job of preventing fire. While in low power mode, ships can still recieve bonuses (such as cloaking)

Not sure if munitions still give thier boost when in low power mode though.

rxauin

Feb 7, 2011 5:58 pm

reporter   ~0010093

Bonuses stop when in low power (i tried).

Issue History

Date Modified Username Field Change
Feb 7, 2011 5:48 pm rxauin New Issue
Feb 7, 2011 5:56 pm TechSY730 Note Added: 0010092
Feb 7, 2011 5:58 pm rxauin Note Added: 0010093