View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027635 | AI War 2 | Bug - Gameplay | Nov 8, 2022 2:19 pm | Feb 23, 2024 11:13 pm | |
Reporter | KDR_11k | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.523 Customizable Ship Materials (Via Mods) | ||||
Fixed in Version | 5.588 Zenith Consistency | ||||
Summary | 0027635: Zombiefication does not seem to work right on stacks | ||||
Description | I am not sure if stacks really are the root cause or if something else is going wrong but if you move the Botnet Golem (hotkey 1) in the save to Lake you'll see several stacks of snipers pop out of the guard post next to the wormhole, the Botnet shoots them and takes one off every stack but no zombies are generated. After repeated shots an occasional zombie may pop up. I don't think it's limited to snipers, in a previous game I had the same result when different types of guard ships popped out of a guard post and the botnet started hosing them down. | ||||
Tags | No tags attached. | ||||
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test zombie.savemet (78 bytes)
UK 1049100346 41 Zombie Test Random Difficulty 8 1 <color=#318ce7>Dave</color> |
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If a ship dies in a single shot, and didn't already have enough zombification points prior to that shot, it won't turn into a zombie. Since snipers are very fragile i suspect this is whats happening. Basically the shot that kills a ship doesn't get a chance to apply its zombification before death. |
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Sounds plausible, might be worth looking at the Necromancy effect too since it's also a threshold on death thing. Come to think of it, the Botnet has a 100x multishot, it'd be logical if it just destroyed all the ships in those stacks since it would have enough attacks to hit all of them. |
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I've been playing with a botnet in my latest game and this issue definitely does seem to be worse than it used to be. |
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Actually testing this in chamber got really strange, I've opened a separate ticket. But I'll note here since it's directly applicable that shooting at single targets that don't have enough health to survive one shot, and don't have zombification damage, still produces a zombie. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 8, 2022 2:19 pm | KDR_11k | New Issue | |
Nov 8, 2022 2:19 pm | KDR_11k | File Added: test zombie.save | |
Nov 8, 2022 2:19 pm | KDR_11k | File Added: test zombie.savemet | |
Nov 8, 2022 5:29 pm | Dismiss | Note Added: 0067318 | |
Nov 8, 2022 5:30 pm | Dismiss | Note Edited: 0067318 | |
Nov 8, 2022 7:16 pm | KDR_11k | Note Added: 0067320 | |
Nov 13, 2022 12:41 pm | Lord Of Nothing | Note Added: 0067341 | |
Nov 13, 2022 1:42 pm | Lord Of Nothing | Relationship added | related to 0027636 |
Nov 13, 2022 1:44 pm | Lord Of Nothing | Note Added: 0067342 | |
Feb 23, 2024 11:13 pm | Dismiss | Assigned To | => Dismiss |
Feb 23, 2024 11:13 pm | Dismiss | Status | new => resolved |
Feb 23, 2024 11:13 pm | Dismiss | Resolution | open => fixed |
Feb 23, 2024 11:13 pm | Dismiss | Fixed in Version | => 5.588 Zenith Consistency |