|
output_log.txt (46,462 bytes)
Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed'
Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono'
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1059]
Renderer: ATI Radeon HD 5700 Series
Vendor: ATI
VRAM: 1024 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
<I> Initializing (RawInput).
<RI> Input initialized.
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-03BDA190 (this message is harmless)
Non platform assembly: data-08CB0020 (this message is harmless)
Non platform assembly: data-08A80048 (this message is harmless)
Non platform assembly: data-08A97850 (this message is harmless)
Non platform assembly: data-08AC8660 (this message is harmless)
Non platform assembly: data-08EE0020 (this message is harmless)
Non platform assembly: data-03C3EFD8 (this message is harmless)
Non platform assembly: data-03C461E0 (this message is harmless)
Non platform assembly: data-08AE5FD0 (this message is harmless)
Non platform assembly: data-08B0FFE8 (this message is harmless)
Non platform assembly: data-08B20868 (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless)
GameInit (0 - 2/8/2011 5:26:44 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (1 - 2/8/2011 5:26:45 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (2 - 2/8/2011 5:26:45 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (3 - 2/8/2011 5:26:45 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (4 - 2/8/2011 5:26:46 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (5 - 2/8/2011 5:26:46 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (6 - 2/8/2011 5:26:47 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (7 - 2/8/2011 5:26:47 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (8 - 2/8/2011 5:26:47 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
GameInit (9 - 2/8/2011 5:26:51 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Starting Load...
LoadSavegame (0 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (1 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (2 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (3 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (4 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (5 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (6 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (7 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (8 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (9 - 2/8/2011 5:27:05 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (10 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (11 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 5:27:06 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 4500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 9000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 13500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 18000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 22500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 27000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 31500 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 36000 / 39053
LoadSavegame (14 - 2/8/2011 5:27:07 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 36000 / 39053
LoadSavegame (15 - 2/8/2011 5:27:09 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 5:27:09 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Load Complete!
LoadSavegame (17 - 2/8/2011 5:27:09 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Starting Load...
LoadSavegame (0 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (1 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (2 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (3 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (4 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (5 - 2/8/2011 7:19:15 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (6 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (7 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (8 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (9 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (10 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (11 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 7:19:16 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 7:19:17 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 7:19:17 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 4500 / 26925
LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 9000 / 26925
LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 13500 / 26925
LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 18000 / 26925
LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 22500 / 26925
LoadSavegame (14 - 2/8/2011 7:19:18 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 22500 / 26925
LoadSavegame (15 - 2/8/2011 7:19:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 7:19:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Load Complete!
LoadSavegame (17 - 2/8/2011 7:19:20 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Starting Load...
LoadSavegame (0 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (1 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (2 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (3 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (4 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (5 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (6 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (7 - 2/8/2011 7:25:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (8 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (9 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (10 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (11 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 7:25:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 7:25:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 7:25:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 4500 / 26925
LoadSavegame (14 - 2/8/2011 7:25:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 9000 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 13500 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 18000 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 22500 / 26925
LoadSavegame (14 - 2/8/2011 7:25:39 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 22500 / 26925
LoadSavegame (15 - 2/8/2011 7:25:41 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 7:25:41 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Load Complete!
LoadSavegame (17 - 2/8/2011 7:25:41 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>m__117()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Starting Load...
LoadSavegame (0 - 2/8/2011 8:40:34 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (1 - 2/8/2011 8:40:34 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (2 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (3 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (4 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (5 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (6 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (7 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (8 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (9 - 2/8/2011 8:40:35 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (10 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Loading File...
LoadSavegame (11 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Decompressing Saved Data...
LoadSavegame (12 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (13 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Saved Data...
LoadSavegame (14 - 2/8/2011 8:40:36 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 4500 / 29463
LoadSavegame (14 - 2/8/2011 8:40:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 9000 / 29463
LoadSavegame (14 - 2/8/2011 8:40:37 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 13500 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 18000 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 22500 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 27000 / 29463
LoadSavegame (14 - 2/8/2011 8:40:38 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Parsing Encoded Lines... 27000 / 29463
LoadSavegame (15 - 2/8/2011 8:40:40 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Checking Capturable Population...
LoadSavegame (16 - 2/8/2011 8:40:40 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
Load Complete!
LoadSavegame (17 - 2/8/2011 8:40:40 AM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)
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