View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027898 | Heart Of The Machine | Graphical Bug | May 8, 2023 6:35 pm | Dec 26, 2023 4:04 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.503 The Return Of Testers! | ||||
Summary | 0027898: Building overlay modes still having see-through issues with "trippy" camera passthrough due to depth clearing. | ||||
Description | ^ I forgot about this, and meant to go back and see which ones have it. Thanks to shoe_bert for reporting. | ||||
Tags | No tags attached. | ||||
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-finally fixed all of the possible issues with "crazy rainbow insanity into another dimension" that can happen with various display modes, or buildings being destroyed, or whatnot. --I wound up just having to draw another layer under there, which is dark, because it's the only general-purpose way to handle this. It does cause potentially some overdraw of pixels, but the draw order of things I think makes this happen in a way that is not destructive to that. --this solves some fog-distance issues with the skyline on occasion, and some things where in the fog of war was sometimes having a slim border of the insanity around nuclear silos, etc. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 8, 2023 6:35 pm | Chris_McElligottPark | New Issue | |
May 8, 2023 6:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 8, 2023 6:41 pm | Chris_McElligottPark | Status | new => assigned |
Dec 26, 2023 4:04 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 26, 2023 4:04 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 26, 2023 4:04 pm | Chris_McElligottPark | Fixed in Version | => 0.503 The Return Of Testers! |
Dec 26, 2023 4:04 pm | Chris_McElligottPark | Note Added: 0068057 |