View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002793 | AI War 1 / Classic | Gameplay Issue | Feb 12, 2011 6:55 am | Feb 22, 2011 10:22 am | |
Reporter | Kjara | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.000 | ||||
Summary | 0002793: Black widow shots oddities | ||||
Description | If you are moving a Black Widow, and moving towards things you have tractored, your shots have major issues catching up with those units, I assume because those units are using a speed of either 0 or their base speed(which for ai units on your own planets, is rather low), yet the units are actually moving at the black widows speed(160 on a friendly planet). Thus, you get a weird situation where the best strategy is to juke back and forth quickly to make the shots hit the targets that you have tractored, and it takes quite a bit of micro. I assume this is an issue with etherjets(and other similar units), but since you aren't depending on the etherjet to actually kill units, no one has noticed/cared. Suggestion: Have these units actually given a speed of the unit they are tractored to, thus calc shot speed as if they had speed 160 in this case. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0003086 | new | Tractors and speed boosts |
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Groups some riot ships/martyrs(or anything else thats mobile with tractorbeams) with a fleet and see them go when defending on of your logy planets. This happens where missiles are combined with mobile-tractors and speedboosts. |
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For 5.002: * The "shot travels at least 40 speed faster than its target's current speed" logic has been extended to include "shot travels at least 40 speed faster than its target's tractor-er's current speed", since in the "tow" case the target's current speed is almost always zero. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 12, 2011 6:55 am | Kjara | New Issue | |
Feb 12, 2011 7:48 am | Red Spot | Note Added: 0010304 | |
Feb 22, 2011 10:22 am | keith.lamothe | Note Added: 0010640 | |
Feb 22, 2011 10:22 am | keith.lamothe | Status | new => resolved |
Feb 22, 2011 10:22 am | keith.lamothe | Resolution | open => fixed |
Feb 22, 2011 10:22 am | keith.lamothe | Assigned To | => keith.lamothe |
Mar 23, 2011 6:48 am | TechSY730 | Relationship added | related to 0003086 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |