View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002797 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | Feb 13, 2011 2:35 am | Feb 13, 2011 3:59 pm | |
Reporter | KDR_11k | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002797: Special command stations | ||||
Description | Give the AI Logistics, Military and Economic command stations. Their bonuses would be a bit different of course: Military has sniper range on its guns Economic boosts the reinforcement rate at its planet Logistics can stay as it is Special commands should be fairly rare or maybe confined to an AI Type/Plot. | ||||
Tags | No tags attached. | ||||
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Maybe keeping it as an AI plot will eases some players' nerves. But I do like this idea. This game does have a precedent that for new bonuses or units humans get, the AI gets it too, or some variation of it. |
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idk, I can just the AI having a lot of fun using the military command station to spread our fleet out all over the system, while the Ion cannons and Guardians rip us apart... |
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@kingisaaclinksr That sounds very similar to what we humans do with military command stations (replacing guardians with longish ranged turrets, of course) |
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Yes, but we gotta have an advantage against those giant-swarms-of-AI-ships coming to kill us. And what about those stations that are protected by all the guard posts? Those would be difficult to kill. Just throwing it out there. |
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Yea, and that is why if this does get accepted, it probably should be placed in an AI plot (like the avenger) or AI modifier (where things like the 2x wave sizes are and all). |
Date Modified | Username | Field | Change |
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Feb 13, 2011 2:35 am | KDR_11k | New Issue | |
Feb 13, 2011 3:09 am | TechSY730 | Note Added: 0010323 | |
Feb 13, 2011 10:43 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 13, 2011 10:43 am | Chris_McElligottPark | Status | new => considering |
Feb 13, 2011 12:55 pm | kingisaaclinksr | Note Added: 0010324 | |
Feb 13, 2011 1:06 pm | TechSY730 | Note Added: 0010325 | |
Feb 13, 2011 3:54 pm | kingisaaclinksr | Note Added: 0010326 | |
Feb 13, 2011 3:59 pm | TechSY730 | Note Added: 0010327 |