View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028015 | AI War 2 | Gameplay Issue | Oct 4, 2023 9:28 pm | Oct 5, 2023 7:29 pm | |
Reporter | Strategic Sage | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.569 Standards and Practices | ||||
Fixed in Version | 5.570 Petawatt | ||||
Summary | 0028015: Restore melee seek range | ||||
Description | Per discussions on the discord, I am suggesting that melee seek range be restored to previous functionality. Without it, melee ships have to be in pursuit, or specifically targeted to attack a ship. No matter how close they are to on enemy ship, they will not actually attack them otherwhise. | ||||
Tags | No tags attached. | ||||
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Ships with systems having a seek_range specified (mostly melee) will now (again) move in to engage targets within that range even when idle (not in attack-move or pursuit mode). Returning afterwards to the position they were idle at caused issues when i attempted it, so that is still not enabled. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2023 9:28 pm | Strategic Sage | New Issue | |
Oct 4, 2023 10:28 pm | Dismiss | Assigned To | => Dismiss |
Oct 4, 2023 10:28 pm | Dismiss | Status | new => assigned |
Oct 5, 2023 7:29 pm | Dismiss | Status | assigned => resolved |
Oct 5, 2023 7:29 pm | Dismiss | Resolution | open => fixed |
Oct 5, 2023 7:29 pm | Dismiss | Fixed in Version | => 5.570 Petawatt |
Oct 5, 2023 7:29 pm | Dismiss | Note Added: 0067927 |