View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002804 | AI War 1 / Classic | Suggestion - Graphical Enhancements | Feb 15, 2011 6:00 pm | Feb 16, 2011 6:56 pm | |
Reporter | g051051 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Summary | 0002804: Game needs to capture the mouse on multi display systems | ||||
Description | Edge scrolling games NEED to capture the mouse and prevent accidental switching away from the game. I have a multi screen system, and my secondary monitor is positioned to the left of the main screen. It's hard to just get to the scrolling zone without overshooting into the other window and possibly accidentally switching out of the game. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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It should give the option to capture the mouse in windowed mode too. (Yes, make it an option. I can see some use for non-mouse locked setups. Just have it on by default.) Does this version of Unity even support mouse capturing? |
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Unfortunately, this is not something that the Unity 3D engine supports. Prior to our porting to Unity, this was indeed in place. I have a multimonitor system, too. My workaround is simply not to use edge scrolling, but to use middle-mouse panning instead, which works for small adjustments just as well. Optionally, as with a lot of other games (Supreme Commander, etc), you can simply disable your second monitor in windows to allow edge scrolling to work. I know -- annoying as heck. I'm right there in the same boat with you. As soon as Unity supports this, you can bet we will also. |
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You mentioned Supreme Commander...that game supports multiple monitors, which would be a great addition to AI War. I'll just guess that this "Unity" you mentioned doesn't support that either. |
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Nope, sure doesn't. http://www.unity3d.com |
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Wait, does Supreme Commander run on Unity? If so, how did they multi-monitor to work? Did they acquire the rights to the source code to make their own customized engine and hacked multi-monitor support in, or are they using a beta version of Unity? |
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No, Supcom is their own engine. There are plenty of games without multimonitor support, was more my point. |
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Ahh, the way g051051 phrased his...whatever the tone of that sentence was...made it a bit unclear if he meant that Supcom used Unity or that Unity seems like it should be able to support it (which it should, or at least give devs the tools needed such that they can have single monitor support that doesn't break or freakout with multiple monitors). *Sigh* Hopefully Unity 3.3 will have it. Does anyone know where to see the anticipated change list for Unity 3.3, or alternatively, the change list for the current beta of Unity? |
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There's no such change list for either. We find out what is released when they release it... whenever that happens to be. |
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Not sure what you meant by tone...when x4000 mentioned Supreme Commander, I was reminded of the multi monitor support, and how helpful that extra screen would be in a game like AI War. I didn't know what Unity was until he mentioned it, and I was just guessing that if it didn't have mouse capture (which even PopCap games do) then it probably didn't support multi monitor either. |
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Ah, so they take the Apple approach to development cycles. Frequently, they (Apple) don't make it clear if they have acknowledged an issue or important missing feature. Worse, sometimes they don't even let people know (publicly) if there is even another version coming, until it starts getting close enough to release date to start marketing it. You just find out what changed, in greater detail than marketing team brags about, when the new version comes out at some point, and even then the release notes can be pretty vague. (Which is infuriating sometimes. Such a closed process can and has lead to embarrassing oversights that could of easily been caught in a more open process. Remember the iPhone 4's antenna?) (Note, I am speaking in terms of how they treat their consumer products with respect to the consumer audience. I have no idea how well they treat developers using their APIs) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 15, 2011 6:00 pm | g051051 | New Issue | |
Feb 15, 2011 6:49 pm | TechSY730 | Note Added: 0010366 | |
Feb 16, 2011 3:12 pm | Chris_McElligottPark | Note Added: 0010392 | |
Feb 16, 2011 3:12 pm | Chris_McElligottPark | Status | new => closed |
Feb 16, 2011 3:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 16, 2011 3:12 pm | Chris_McElligottPark | Resolution | open => not fixable |
Feb 16, 2011 5:32 pm | g051051 | Note Added: 0010395 | |
Feb 16, 2011 5:40 pm | Chris_McElligottPark | Note Added: 0010397 | |
Feb 16, 2011 5:40 pm | Chris_McElligottPark | Note Edited: 0010397 | |
Feb 16, 2011 6:30 pm | TechSY730 | Note Added: 0010401 | |
Feb 16, 2011 6:36 pm | Chris_McElligottPark | Note Added: 0010402 | |
Feb 16, 2011 6:41 pm | TechSY730 | Note Added: 0010404 | |
Feb 16, 2011 6:46 pm | Chris_McElligottPark | Note Added: 0010405 | |
Feb 16, 2011 6:49 pm | g051051 | Note Added: 0010406 | |
Feb 16, 2011 6:56 pm | TechSY730 | Note Added: 0010407 | |
Feb 16, 2011 6:56 pm | TechSY730 | Note Edited: 0010407 | |
Feb 16, 2011 6:57 pm | TechSY730 | Note Edited: 0010407 |