View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028059 | AI War 2 | GUI | Nov 7, 2023 10:36 pm | Mar 6, 2024 2:05 pm | |
Reporter | Bossman | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.571 Hotfix | ||||
Summary | 0028059: Many attack bonus tooltips use 'attacker' when it should be 'target' | ||||
Description | Many of the tooltips for weapon attack bonus/penalty state that they go into effect based on the attacker's stat value, when in fact, it is based on the target's stat value. I've noticed it for the following stats: albedo armor (any comparison except "MultiplesOf") distance energy usage (except "MultiplesOf") engine power hull (using "CurrentHullPercentage", not "MyHullPercentageMissing") mass (except "MultiplesOf") personal shields bubble forcefields time at planet (using "TargetTimeAtPlanet", not "MyTimeAtPlanet") This doesn't occur on other weapon effects, such as engine slower, knockback, paralysis, etc. | ||||
Tags | No tags attached. | ||||
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This should be resolved now, for formatted tooltips at least. I am not making any further changes to vanilla tooltips, unless it is for some reason not avoidable or more work not to. If you see that this is still an issue (or any other issue, actually) with the 'formatted' tooltips specifically, please feel free to report it as a new issue. |