View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028063 | AI War 2 | Crash/Exception | Nov 11, 2023 2:53 pm | Nov 11, 2023 3:25 pm | |
Reporter | slake-moth | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.572 Polish And Reduced Memory Pressure | ||||
Fixed in Version | 5.573 Hotfix | ||||
Summary | 0028063: InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length | ||||
Description | Wasn't doing anything unusual. 11/11/2023 2:48:38 PM 5.572 SINGLEP DELAYED21 TID42 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (152,915 bytes)
11/8/2023 9:30:33 PM 5.571 SINGLEP Inhibiting Visual Scans (0.0708s) 11/8/2023 9:30:33 PM 5.571 SINGLEP Ejecting Tactical Core (0.1249s) 11/8/2023 9:30:33 PM 5.571 SINGLEP Grouping Flow Fields (0.0623s) 11/8/2023 9:30:34 PM 5.571 SINGLEP Eating Starfields (0.4883s) 11/8/2023 9:30:34 PM 5.571 SINGLEP Combing Distant Planets (0.3072s) 11/8/2023 9:30:34 PM 5.571 SINGLEP Calculating Firing Cones (0.0183s) 11/8/2023 9:30:35 PM 5.571 SINGLEP Developing New Ship Parts (0.8884s) 11/8/2023 9:30:35 PM 5.571 SINGLEP Re-Aligning Objectives (0.1398s) 11/8/2023 9:30:41 PM 5.571 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/8/2023 9:30:41 PM 5.571 SINGLEP Download Extra RAM (5.5159s) 11/8/2023 9:30:41 PM 5.571 SINGLEP Post-Proton Surge (0.0150s) 11/8/2023 9:30:41 PM 5.571 SINGLEP Background Radiation Taste Test (0.0480s) 11/8/2023 9:30:41 PM 5.571 SINGLEP Shuffling Chairs On Command Deck (0.0306s) 11/8/2023 9:30:41 PM 5.571 SINGLEP Windshield Wiping (0.3036s) 11/8/2023 9:30:42 PM 5.571 SINGLEP Last Organizational Modeling (0.8791s) 11/8/2023 9:30:43 PM 5.571 SINGLEP Stimulate Modulation (0.6036s) 11/8/2023 9:30:43 PM 5.571 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/8/2023 9:30:42 PM 5.571 SINGLEP DELAYED1 TID32 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/8/2023 9:30:43 PM 5.571 SINGLEP We got 510 campaign's data when deserializing 11/8/2023 9:30:43 PM 5.571 SINGLEP Order Cores By Seniority (0.4966s) 11/8/2023 9:30:43 PM 5.571 SINGLEP Load Historical Documents (0.0095s) 11/8/2023 9:30:43 PM 5.571 SINGLEP 19.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (1.0s) Check For Extra Modules (3.1s) Pruning Excess Brain Cells (0.6s) Remembering Alamo (0.8s) Calculate Odds Of Success (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Late Axionic Computations (1.6s) Eating Starfields (0.5s) Combing Distant Planets (0.3s) Developing New Ship Parts (0.9s) Download Extra RAM (5.5s) Windshield Wiping (0.3s) Last Organizational Modeling (0.9s) Stimulate Modulation (0.6s) Order Cores By Seniority (0.5s) 11/8/2023 9:30:44 PM 5.571 SINGLEP Hello Steam user 'Crab' 11/8/2023 9:33:14 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2023 9:33:14 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 9:33:15 PM 5.571 SINGLEP OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 11/8/2023 9:33:15 PM 5.571 SINGLEP Finish load save in 1,468ms 11/8/2023 9:37:15 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/8/2023 9:38:07 PM 5.571 SINGLEP DELAYED2 TID23 We are moving Nomad 2 11/8/2023 9:38:11 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/8/2023 9:40:14 PM 5.571 SINGLEP Nomad 3 is a nomad that has moved 11/8/2023 9:41:48 PM 5.571 SINGLEP DELAYED3 TID7 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 11/8/2023 9:55:35 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/8/2023 9:55:35 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 9:55:38 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 2h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2023 9:55:38 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 9:55:39 PM 5.571 SINGLEP OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 11/8/2023 9:55:39 PM 5.571 SINGLEP Finish load save in 620ms 11/8/2023 10:05:02 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/8/2023 10:07:08 PM 5.571 SINGLEP DELAYED4 TID20 We are moving Nomad 3 11/8/2023 10:07:08 PM 5.571 SINGLEP DELAYED5 TID20 We are moving Nomad 3 11/8/2023 10:07:08 PM 5.571 SINGLEP Nomad 3 is a nomad that has moved 11/8/2023 10:08:40 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/8/2023 10:13:17 PM 5.571 SINGLEP DELAYED6 TID32 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:21 PM 5.571 SINGLEP DELAYED7 TID44 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:29 PM 5.571 SINGLEP DELAYED8 TID43 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:33 PM 5.571 SINGLEP DELAYED9 TID45 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:37 PM 5.571 SINGLEP DELAYED10 TID6 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:41 PM 5.571 SINGLEP DELAYED11 TID6 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:45 PM 5.571 SINGLEP DELAYED12 TID19 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:49 PM 5.571 SINGLEP DELAYED13 TID51 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:53 PM 5.571 SINGLEP DELAYED14 TID34 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:13:57 PM 5.571 SINGLEP DELAYED15 TID57 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:18:20 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/8/2023 10:18:20 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:18:32 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2023 10:18:32 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:18:33 PM 5.571 SINGLEP OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 11/8/2023 10:18:33 PM 5.571 SINGLEP Finish load save in 557ms 11/8/2023 10:18:42 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/8/2023 10:18:42 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:18:44 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 2h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2023 10:18:44 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:18:44 PM 5.571 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 11/8/2023 10:18:44 PM 5.571 SINGLEP Finish load save in 578ms 11/8/2023 10:18:44 PM 5.571 SINGLEP Uno is a nomad that has moved 11/8/2023 10:18:44 PM 5.571 SINGLEP Markham is a nomad that has moved 11/8/2023 10:18:44 PM 5.571 SINGLEP Bloch is a nomad that has moved 11/8/2023 10:18:44 PM 5.571 SINGLEP Takeru is a nomad that has moved 11/8/2023 10:18:44 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/8/2023 10:18:44 PM 5.571 SINGLEP Nomad 3 is a nomad that has moved 11/8/2023 10:20:12 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/8/2023 10:25:12 PM 5.571 SINGLEP DELAYED16 TID62 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:25:20 PM 5.571 SINGLEP DELAYED17 TID49 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:25:37 PM 5.571 SINGLEP DELAYED18 TID47 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/8/2023 10:26:27 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/8/2023 10:26:27 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:26:33 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2023 10:26:33 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:26:33 PM 5.571 SINGLEP OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 11/8/2023 10:26:33 PM 5.571 SINGLEP Finish load save in 515ms 11/8/2023 10:27:33 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/8/2023 10:27:46 PM 5.571 SINGLEP DELAYED19 TID15 We are moving Nomad 2 11/8/2023 10:27:46 PM 5.571 SINGLEP DELAYED20 TID15 We are moving Nomad 2 11/8/2023 10:27:56 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/8/2023 10:29:09 PM 5.571 SINGLEP Nomad 3 is a nomad that has moved 11/8/2023 10:31:10 PM 5.571 SINGLEP DELAYED21 TID28 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 11/8/2023 10:38:29 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/8/2023 10:38:29 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:38:36 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 2h 35m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2023 10:38:36 PM 5.571 SINGLEP Clearing player accounts. 11/8/2023 10:38:37 PM 5.571 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 11/8/2023 10:38:37 PM 5.571 SINGLEP Finish load save in 572ms 11/8/2023 10:38:37 PM 5.571 SINGLEP Proxima is a nomad that has moved 11/8/2023 10:38:37 PM 5.571 SINGLEP Emerald is a nomad that has moved 11/8/2023 10:38:37 PM 5.571 SINGLEP Winograd is a nomad that has moved 11/8/2023 10:38:37 PM 5.571 SINGLEP Zuno is a nomad that has moved 11/8/2023 10:38:37 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/8/2023 10:38:37 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/8/2023 10:38:37 PM 5.571 SINGLEP Nomad 3 is a nomad that has moved 11/8/2023 10:38:49 PM 5.571 SINGLEP DELAYED22 TID32 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 11/8/2023 10:49:20 PM 5.571 SINGLEP No resolution change was required. 11/8/2023 10:49:20 PM 5.571 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2023 10:49:20 PM 5.571 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2023 10:49:28 PM 5.571 SINGLEP No resolution change was required. 11/8/2023 10:49:28 PM 5.571 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2023 10:49:28 PM 5.571 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2023 10:54:53 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 7:24:49 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2023 7:24:49 PM SINGLEP Boot up FleetOS (0.2524s) 11/9/2023 7:24:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2023 7:24:50 PM 5.571 SINGLEP Game Version: 5.571 11/9/2023 7:24:50 PM 5.571 SINGLEP Check System Logs For Rogue Intelligence (0.4457s) 11/9/2023 7:24:51 PM 5.571 SINGLEP Inspect Aft Hatches (0.8414s) 11/9/2023 7:24:51 PM 5.571 SINGLEP Found 898 xml files in 154 folders in 212ms 11/9/2023 7:24:53 PM 5.571 SINGLEP Check For Extra Modules (2.5379s) 11/9/2023 7:24:53 PM 5.571 SINGLEP 898 Xml Files Parsed in 2,310ms 11/9/2023 7:24:53 PM 5.571 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/9/2023 7:24:53 PM 5.571 SINGLEP Eject Trash Into Hyperspace (0.0030s) 11/9/2023 7:24:53 PM 5.571 SINGLEP Bring Cloaking Systems Online (0.1198s) 11/9/2023 7:24:53 PM 5.571 SINGLEP Update mod and expansion statuses! 11/9/2023 7:24:53 PM 5.571 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/9/2023 7:24:53 PM 5.571 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/9/2023 7:24:53 PM 5.571 SINGLEP Check Nearby Stellar Masses (0.0501s) 11/9/2023 7:24:53 PM 5.571 SINGLEP 898 Xml Files Checked For Exp/Mod Status in 10ms 11/9/2023 7:24:54 PM 5.571 SINGLEP Pruning Excess Brain Cells (0.6302s) 11/9/2023 7:24:55 PM 5.571 SINGLEP No resolution change was required. 11/9/2023 7:24:55 PM 5.571 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2023 7:24:55 PM 5.571 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2023 7:24:55 PM 5.571 SINGLEP Remembering Alamo (0.6835s) 11/9/2023 7:24:55 PM 5.571 SINGLEP Calculate Odds Of Success (0.7061s) 11/9/2023 7:24:56 PM 5.571 SINGLEP Briefly Panic (0.5029s) 11/9/2023 7:24:57 PM 5.571 SINGLEP Install Confidence Routines (0.8066s) 11/9/2023 7:24:57 PM 5.571 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/9/2023 7:24:58 PM 5.571 SINGLEP Late Axionic Computations (0.8994s) 11/9/2023 7:24:58 PM 5.571 SINGLEP Acquiring Towel (0.0402s) 11/9/2023 7:24:58 PM 5.571 SINGLEP Inhibiting Visual Scans (0.0951s) 11/9/2023 7:24:58 PM 5.571 SINGLEP Ejecting Tactical Core (0.1150s) 11/9/2023 7:24:58 PM 5.571 SINGLEP Grouping Flow Fields (0.0537s) 11/9/2023 7:24:58 PM 5.571 SINGLEP Gesticulating Starfields (0.4405s) 11/9/2023 7:24:59 PM 5.571 SINGLEP Pillaging Distant Planets (0.3600s) 11/9/2023 7:24:59 PM 5.571 SINGLEP Calculating Firing Cones (0.0270s) 11/9/2023 7:25:00 PM 5.571 SINGLEP Ejecting Ship Parts Into Space (0.8840s) 11/9/2023 7:25:00 PM 5.571 SINGLEP Re-Aligning Objectives (0.1425s) 11/9/2023 7:25:06 PM 5.571 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/9/2023 7:25:06 PM 5.571 SINGLEP Planetary Collision Avoidance (6.1733s) 11/9/2023 7:25:06 PM 5.571 SINGLEP Post-Proton Surge (0.0312s) 11/9/2023 7:25:06 PM 5.571 SINGLEP Background Radiation Taste Test (0.0771s) 11/9/2023 7:25:06 PM 5.571 SINGLEP Shuffling Chairs On Command Deck (0.0555s) 11/9/2023 7:25:07 PM 5.571 SINGLEP Windshield Wiping (0.3923s) 11/9/2023 7:25:07 PM 5.571 SINGLEP Last Organizational Modeling (0.9792s) 11/9/2023 7:25:08 PM 5.571 SINGLEP Stimulate Modulation (0.5032s) 11/9/2023 7:25:08 PM 5.571 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/9/2023 7:25:08 PM 5.571 SINGLEP DELAYED1 TID18 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/9/2023 7:25:08 PM 5.571 SINGLEP We got 510 campaign's data when deserializing 11/9/2023 7:25:08 PM 5.571 SINGLEP Order Cores By Seniority (0.3905s) 11/9/2023 7:25:08 PM 5.571 SINGLEP Load Historical Documents (0.0092s) 11/9/2023 7:25:08 PM 5.571 SINGLEP 19.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.8s) Check For Extra Modules (2.5s) Pruning Excess Brain Cells (0.6s) Remembering Alamo (0.7s) Calculate Odds Of Success (0.7s) Briefly Panic (0.5s) Install Confidence Routines (0.8s) Late Axionic Computations (0.9s) Gesticulating Starfields (0.4s) Pillaging Distant Planets (0.4s) Ejecting Ship Parts Into Space (0.9s) Planetary Collision Avoidance (6.2s) Windshield Wiping (0.4s) Last Organizational Modeling (1.0s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.4s) 11/9/2023 7:25:09 PM 5.571 SINGLEP Hello Steam user 'Crab' 11/9/2023 7:27:34 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2023 7:27:34 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 7:27:35 PM 5.571 SINGLEP OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 11/9/2023 7:27:35 PM 5.571 SINGLEP Finish load save in 1,463ms 11/9/2023 7:44:37 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/9/2023 7:47:34 PM 5.571 SINGLEP DELAYED2 TID8 We are moving Nomad 3 11/9/2023 7:47:42 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/9/2023 7:47:42 PM 5.571 SINGLEP Nomad 3 is a nomad that has moved 11/9/2023 7:52:52 PM 5.571 SINGLEP DELAYED3 TID46 Reconquest Seeding for Zaman: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/9/2023 7:54:10 PM 5.571 SINGLEP DELAYED4 TID63 Raid Engine #2577 The Baron on Trunnion is sending a wave against Crabby 11/9/2023 7:55:00 PM 5.571 SINGLEP DELAYED5 TID33 Memory not cleaned up properly at RapidAntiLeakPoolable 'AISent-Helper_SendThreatOnRaid-working_highPriorityPotentialAttackTargets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.Planet] 11/9/2023 7:59:57 PM 5.571 SINGLEP DELAYED6 TID29 BUG: AI_FLEE_THRT Trying to send AI ships from planet Lawrence when ship was on 11/9/2023 8:04:01 PM 5.571 SINGLEP DELAYED7 TID51 We are moving Nomad 2 11/9/2023 8:04:01 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/9/2023 8:07:40 PM 5.571 SINGLEP DELAYED8 TID75 We are moving Nomad 1 11/9/2023 8:07:49 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/9/2023 8:08:11 PM 5.571 SINGLEP DELAYED9 TID27 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/9/2023 8:08:19 PM 5.571 SINGLEP DELAYED10 TID87 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/9/2023 8:08:27 PM 5.571 SINGLEP DELAYED11 TID40 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/9/2023 8:08:32 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 8:08:32 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:10:47 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 3h 5m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2023 8:10:47 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:10:48 PM 5.571 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 11/9/2023 8:10:48 PM 5.571 SINGLEP Finish load save in 572ms 11/9/2023 8:11:08 PM 5.571 SINGLEP DELAYED12 TID7 We are moving Nomad 2 11/9/2023 8:11:15 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 8:11:16 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:11:17 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Autosave at 3h 5m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2023 8:11:17 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:11:18 PM 5.571 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 11/9/2023 8:11:18 PM 5.571 SINGLEP Finish load save in 501ms 11/9/2023 8:11:41 PM 5.571 SINGLEP DELAYED13 TID33 We are moving Nomad 2 11/9/2023 8:11:59 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/9/2023 8:15:20 PM 5.571 SINGLEP DELAYED14 TID39 We are moving Nomad 1 11/9/2023 8:15:20 PM 5.571 SINGLEP DELAYED15 TID39 We are moving Nomad 1 11/9/2023 8:15:43 PM 5.571 SINGLEP DELAYED16 TID37 BUG: AstroTrainCarrierStyleHigh on Guha has no valid Target Depot Planet ID 11/9/2023 8:15:47 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/9/2023 8:16:19 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 8:17:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2023 8:17:42 PM SINGLEP Boot up FleetOS (0.2261s) 11/9/2023 8:17:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2023 8:17:42 PM 5.571 SINGLEP Game Version: 5.571 11/9/2023 8:17:42 PM 5.571 SINGLEP Check System Logs For Rogue Intelligence (0.4186s) 11/9/2023 8:17:43 PM 5.571 SINGLEP Inspect Aft Hatches (0.1480s) 11/9/2023 8:17:43 PM 5.571 SINGLEP Found 898 xml files in 154 folders in 163ms 11/9/2023 8:17:44 PM 5.571 SINGLEP Check For Extra Modules (1.2235s) 11/9/2023 8:17:44 PM 5.571 SINGLEP 898 Xml Files Parsed in 1,051ms 11/9/2023 8:17:44 PM 5.571 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/9/2023 8:17:44 PM 5.571 SINGLEP Eject Trash Into Hyperspace (0.0050s) 11/9/2023 8:17:44 PM 5.571 SINGLEP Bring Cloaking Systems Online (0.1203s) 11/9/2023 8:17:44 PM 5.571 SINGLEP Update mod and expansion statuses! 11/9/2023 8:17:44 PM 5.571 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/9/2023 8:17:44 PM 5.571 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/9/2023 8:17:44 PM 5.571 SINGLEP Check Nearby Stellar Masses (0.0478s) 11/9/2023 8:17:44 PM 5.571 SINGLEP 898 Xml Files Checked For Exp/Mod Status in 12ms 11/9/2023 8:17:44 PM 5.571 SINGLEP Pruning Excess Brain Cells (0.0950s) 11/9/2023 8:17:44 PM 5.571 SINGLEP No resolution change was required. 11/9/2023 8:17:44 PM 5.571 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2023 8:17:44 PM 5.571 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2023 8:17:44 PM 5.571 SINGLEP Remembering Alamo (0.1807s) 11/9/2023 8:17:45 PM 5.571 SINGLEP Calculate Odds Of Success (0.5542s) 11/9/2023 8:17:45 PM 5.571 SINGLEP Briefly Panic (0.3439s) 11/9/2023 8:17:46 PM 5.571 SINGLEP Install Confidence Routines (0.5589s) 11/9/2023 8:17:46 PM 5.571 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/9/2023 8:17:46 PM 5.571 SINGLEP Late Axionic Computations (0.5268s) 11/9/2023 8:17:46 PM 5.571 SINGLEP Acquiring Towel (0.0215s) 11/9/2023 8:17:46 PM 5.571 SINGLEP Inhibiting Visual Scans (0.0257s) 11/9/2023 8:17:46 PM 5.571 SINGLEP Ejecting Tactical Core (0.1203s) 11/9/2023 8:17:46 PM 5.571 SINGLEP Grouping Flow Fields (0.0486s) 11/9/2023 8:17:47 PM 5.571 SINGLEP Listening To Starfields (0.3690s) 11/9/2023 8:17:47 PM 5.571 SINGLEP Fondly Remembering Distant Planets (0.3128s) 11/9/2023 8:17:47 PM 5.571 SINGLEP Calculating Firing Cones (0.0162s) 11/9/2023 8:17:48 PM 5.571 SINGLEP Wearing Ship Parts On Head (1.1070s) 11/9/2023 8:17:48 PM 5.571 SINGLEP Re-Aligning Objectives (0.1806s) 11/9/2023 8:17:54 PM 5.571 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/9/2023 8:17:54 PM 5.571 SINGLEP Detecting Microfractures (5.3082s) 11/9/2023 8:17:54 PM 5.571 SINGLEP Post-Proton Surge (0.0223s) 11/9/2023 8:17:54 PM 5.571 SINGLEP Background Radiation Taste Test (0.0705s) 11/9/2023 8:17:54 PM 5.571 SINGLEP Shuffling Chairs On Command Deck (0.0452s) 11/9/2023 8:17:54 PM 5.571 SINGLEP Windshield Wiping (0.2275s) 11/9/2023 8:17:55 PM 5.571 SINGLEP Last Organizational Modeling (1.1944s) 11/9/2023 8:17:56 PM 5.571 SINGLEP Stimulate Modulation (0.6671s) 11/9/2023 8:17:56 PM 5.571 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/9/2023 8:17:55 PM 5.571 SINGLEP DELAYED1 TID61 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/9/2023 8:17:56 PM 5.571 SINGLEP We got 510 campaign's data when deserializing 11/9/2023 8:17:56 PM 5.571 SINGLEP Order Cores By Seniority (0.4173s) 11/9/2023 8:17:56 PM 5.571 SINGLEP Load Historical Documents (0.0087s) 11/9/2023 8:17:56 PM 5.571 SINGLEP 14.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Listening To Starfields (0.4s) Fondly Remembering Distant Planets (0.3s) Wearing Ship Parts On Head (1.1s) Detecting Microfractures (5.3s) Last Organizational Modeling (1.2s) Stimulate Modulation (0.7s) Order Cores By Seniority (0.4s) 11/9/2023 8:17:57 PM 5.571 SINGLEP Hello Steam user 'Crab' 11/9/2023 8:18:09 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2023 8:18:10 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:18:11 PM 5.571 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 11/9/2023 8:18:11 PM 5.571 SINGLEP Finish load save in 1,490ms 11/9/2023 8:18:11 PM 5.571 SINGLEP Greibach is a nomad that has moved 11/9/2023 8:18:11 PM 5.571 SINGLEP Ether is a nomad that has moved 11/9/2023 8:18:11 PM 5.571 SINGLEP Nomad 2 is a nomad that has moved 11/9/2023 8:18:26 PM 5.571 SINGLEP DELAYED2 TID6 We are moving Nomad 1 11/9/2023 8:18:26 PM 5.571 SINGLEP DELAYED3 TID6 We are moving Nomad 1 11/9/2023 8:18:26 PM 5.571 SINGLEP Nomad 1 is a nomad that has moved 11/9/2023 8:19:21 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 8:19:22 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:20:20 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Community\Adapt Or Perish.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/9/2023 8:20:20 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:20:20 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:20:20 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:20:20 PM 5.571 SINGLEP loading as template 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/9/2023 8:20:20 PM 5.571 SINGLEP Finish load save in 299ms 11/9/2023 8:20:20 PM 5.571 SINGLEP DELAYED4 TID19 Start Generate Partial Map with Simple and seed 2060128411 and planet count 100 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 11/9/2023 8:20:20 PM 5.571 SINGLEP DELAYED5 TID19 Setting quickstart campaign type to: HumanityAscendant 11/9/2023 8:20:20 PM 5.571 SINGLEP DELAYED6 TID19 Map structure generated in 69ms. 11/9/2023 8:20:20 PM 5.571 SINGLEP DELAYED7 TID19 PlayerAccount Crabby has now been put in control of faction 3 - Human Empire. 11/9/2023 8:20:20 PM 5.571 SINGLEP DELAYED8 TID19 Generate Partial Map Complete 116ms Seed: 2060128411 11/9/2023 8:20:24 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:21:22 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/Necromancer\6-Necromancer (Challenging) Turf War.save Source1: AnythingElse Source3: LoadingQuickStart 11/9/2023 8:21:22 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:21:22 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:21:22 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:21:22 PM 5.571 SINGLEP loading as template 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/9/2023 8:21:22 PM 5.571 SINGLEP Finish load save in 259ms 11/9/2023 8:21:22 PM 5.571 SINGLEP DELAYED9 TID85 Start Generate FULL Map with TheSquare and seed 874316806 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 11/9/2023 8:21:22 PM 5.571 SINGLEP DELAYED10 TID85 Setting quickstart campaign type to: HumanityAscendant 11/9/2023 8:21:22 PM 5.571 SINGLEP DELAYED11 TID85 Map structure generated in 89ms. 11/9/2023 8:30:55 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 8:30:55 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:31:03 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/Necromancer\6-Necromancer (Challenging) Turf War.save Source1: AnythingElse Source3: LoadingQuickStart 11/9/2023 8:31:03 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:31:03 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:31:03 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 8:31:03 PM 5.571 SINGLEP loading as template 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/9/2023 8:31:03 PM 5.571 SINGLEP Finish load save in 236ms 11/9/2023 8:31:03 PM 5.571 SINGLEP DELAYED12 TID47 Start Generate FULL Map with TheSquare and seed 362995651 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 11/9/2023 8:31:03 PM 5.571 SINGLEP DELAYED13 TID47 Setting quickstart campaign type to: HumanityAscendant 11/9/2023 8:31:04 PM 5.571 SINGLEP DELAYED14 TID47 Map structure generated in 90ms. 11/9/2023 8:34:01 PM 5.571 SINGLEP Null TemplarPerUnitBaseInfo on Stealth Bombard #2985 Praetorian Guard on Cannae 11/9/2023 8:34:01 PM 5.571 SINGLEP Null TemplarPerUnitBaseInfo on Stealth Bombard #2985 Praetorian Guard on Cannae 11/9/2023 8:47:17 PM 5.571 SINGLEP DELAYED15 TID87 We are spawning 1 leaders 11/9/2023 8:47:17 PM 5.571 SINGLEP DELAYED16 TID87 Spawned Herald #5576 on Gerunda 11/9/2023 8:57:49 PM 5.571 SINGLEP DELAYED17 TID41 We are spawning 1 leaders 11/9/2023 8:57:49 PM 5.571 SINGLEP DELAYED18 TID41 Spawned Herald #8594 on Gerunda 11/9/2023 8:58:09 PM 5.571 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #3671 on [null planet] 11/9/2023 8:58:09 PM 5.571 SINGLEP Null TemplarPerUnitBaseInfo on Templar Rift #3671 on [null planet] 11/9/2023 9:02:28 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 9:02:29 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:02:50 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Utmost Badger.save Source1: AnythingElse Source3: LoadingQuickStart 11/9/2023 9:02:51 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:02:51 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:02:51 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:02:51 PM 5.571 SINGLEP loading as template 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/9/2023 9:02:51 PM 5.571 SINGLEP Finish load save in 257ms 11/9/2023 9:02:51 PM 5.571 SINGLEP DELAYED19 TID36 Start Generate FULL Map with TheSquare and seed 468857448 and planet count 80 and 16 factions (AnythingElse LoadingQuickStart) Logging OFF 11/9/2023 9:02:51 PM 5.571 SINGLEP DELAYED20 TID36 Setting quickstart campaign type to: HumanityAscendant 11/9/2023 9:02:52 PM 5.571 SINGLEP DELAYED21 TID36 Map structure generated in 833ms. 11/9/2023 9:03:06 PM 5.571 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/9/2023 9:03:06 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:03:16 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Utmost Badger.save Source1: AnythingElse Source3: LoadingQuickStart 11/9/2023 9:03:16 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:03:16 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:03:16 PM 5.571 SINGLEP Clearing player accounts. 11/9/2023 9:03:16 PM 5.571 SINGLEP loading as template 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 11/9/2023 9:03:16 PM 5.571 SINGLEP Finish load save in 234ms 11/9/2023 9:03:16 PM 5.571 SINGLEP DELAYED22 TID64 Start Generate FULL Map with TheSquare and seed 1120804515 and planet count 80 and 16 factions (AnythingElse LoadingQuickStart) Logging OFF 11/9/2023 9:03:16 PM 5.571 SINGLEP DELAYED23 TID64 Setting quickstart campaign type to: HumanityAscendant 11/9/2023 9:03:17 PM 5.571 SINGLEP DELAYED24 TID64 Map structure generated in 400ms. 11/9/2023 9:43:26 PM 5.571 SINGLEP DELAYED25 TID50 Fixed incorrect count of ships to be granted. Was 2, now 10 Harmonic Turret from Turret Schematic Server 11/9/2023 10:05:22 PM 5.571 SINGLEP DELAYED26 TID10 Raid Engine #2115 AI Sentinels on Tadmor is sending a wave against Crabby 11/9/2023 10:39:24 PM 5.571 SINGLEP Clearing player accounts. 11/10/2023 9:46:57 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2023 9:46:57 PM SINGLEP Boot up FleetOS (0.2872s) 11/10/2023 9:46:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2023 9:46:58 PM 5.571 SINGLEP Game Version: 5.571 11/10/2023 9:46:58 PM 5.571 SINGLEP Check System Logs For Rogue Intelligence (0.5262s) 11/10/2023 9:46:59 PM 5.571 SINGLEP Inspect Aft Hatches (0.9707s) 11/10/2023 9:46:59 PM 5.571 SINGLEP Found 898 xml files in 154 folders in 184ms 11/10/2023 9:47:01 PM 5.571 SINGLEP Check For Extra Modules (2.6289s) 11/10/2023 9:47:01 PM 5.571 SINGLEP 898 Xml Files Parsed in 2,437ms 11/10/2023 9:47:01 PM 5.571 SINGLEP Gather Ancient Lifeforms (0.0020s) 11/10/2023 9:47:01 PM 5.571 SINGLEP Eject Trash Into Hyperspace (0.0036s) 11/10/2023 9:47:01 PM 5.571 SINGLEP Bring Cloaking Systems Online (0.1134s) 11/10/2023 9:47:01 PM 5.571 SINGLEP Update mod and expansion statuses! 11/10/2023 9:47:01 PM 5.571 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/10/2023 9:47:01 PM 5.571 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/10/2023 9:47:01 PM 5.571 SINGLEP Check Nearby Stellar Masses (0.0433s) 11/10/2023 9:47:01 PM 5.571 SINGLEP 898 Xml Files Checked For Exp/Mod Status in 9ms 11/10/2023 9:47:02 PM 5.571 SINGLEP Pruning Excess Brain Cells (0.5275s) 11/10/2023 9:47:03 PM 5.571 SINGLEP No resolution change was required. 11/10/2023 9:47:03 PM 5.571 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2023 9:47:03 PM 5.571 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2023 9:47:03 PM 5.571 SINGLEP Remembering Alamo (0.6114s) 11/10/2023 9:47:03 PM 5.571 SINGLEP Calculate Odds Of Success (0.5211s) 11/10/2023 9:47:03 PM 5.571 SINGLEP Briefly Panic (0.2575s) 11/10/2023 9:47:04 PM 5.571 SINGLEP Install Confidence Routines (0.4316s) 11/10/2023 9:47:04 PM 5.571 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/10/2023 9:47:05 PM 5.571 SINGLEP Late Axionic Computations (0.7370s) 11/10/2023 9:47:05 PM 5.571 SINGLEP Acquiring Towel (0.0252s) 11/10/2023 9:47:05 PM 5.571 SINGLEP Inhibiting Visual Scans (0.0726s) 11/10/2023 9:47:05 PM 5.571 SINGLEP Ejecting Tactical Core (0.1062s) 11/10/2023 9:47:05 PM 5.571 SINGLEP Grouping Flow Fields (0.0440s) 11/10/2023 9:47:05 PM 5.571 SINGLEP Initiating Starfields (0.3113s) 11/10/2023 9:47:05 PM 5.571 SINGLEP Verifying Distant Planets (0.2733s) 11/10/2023 9:47:05 PM 5.571 SINGLEP Calculating Firing Cones (0.0188s) 11/10/2023 9:47:06 PM 5.571 SINGLEP Breaking In New Ship Parts (0.9302s) 11/10/2023 9:47:06 PM 5.571 SINGLEP Re-Aligning Objectives (0.1388s) 11/10/2023 9:47:11 PM 5.571 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/10/2023 9:47:11 PM 5.571 SINGLEP Restrain Self From Stating The Odds (4.7941s) 11/10/2023 9:47:11 PM 5.571 SINGLEP Post-Proton Surge (0.0164s) 11/10/2023 9:47:11 PM 5.571 SINGLEP Background Radiation Taste Test (0.0641s) 11/10/2023 9:47:11 PM 5.571 SINGLEP Shuffling Chairs On Command Deck (0.0309s) 11/10/2023 9:47:12 PM 5.571 SINGLEP Windshield Wiping (0.2468s) 11/10/2023 9:47:12 PM 5.571 SINGLEP Last Organizational Modeling (0.8161s) 11/10/2023 9:47:13 PM 5.571 SINGLEP Stimulate Modulation (0.5038s) 11/10/2023 9:47:13 PM 5.571 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/10/2023 9:47:12 PM 5.571 SINGLEP DELAYED1 TID30 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/10/2023 9:47:13 PM 5.571 SINGLEP We got 510 campaign's data when deserializing 11/10/2023 9:47:13 PM 5.571 SINGLEP Order Cores By Seniority (0.3590s) 11/10/2023 9:47:13 PM 5.571 SINGLEP Load Historical Documents (0.0075s) 11/10/2023 9:47:13 PM 5.571 SINGLEP 16.4 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (1.0s) Check For Extra Modules (2.6s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (0.6s) Calculate Odds Of Success (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.7s) Initiating Starfields (0.3s) Verifying Distant Planets (0.3s) Breaking In New Ship Parts (0.9s) Restrain Self From Stating The Odds (4.8s) Last Organizational Modeling (0.8s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.4s) 11/10/2023 9:47:14 PM 5.571 SINGLEP Hello Steam user 'Crab' 11/10/2023 9:54:46 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Utmost Badger\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/10/2023 9:54:46 PM 5.571 SINGLEP Clearing player accounts. 11/10/2023 9:54:47 PM 5.571 SINGLEP Finish load save in 980ms 11/10/2023 10:44:46 PM 5.571 SINGLEP DELAYED2 TID19 Raid Engine #14051 AI Sentinels on Aksum is sending a wave against Crabby 11/10/2023 10:51:58 PM 5.571 SINGLEP Clearing player accounts. 11/11/2023 12:07:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2023 12:07:47 PM SINGLEP Boot up FleetOS (0.2549s) 11/11/2023 12:07:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2023 12:07:48 PM 5.571 SINGLEP Game Version: 5.571 11/11/2023 12:07:48 PM 5.571 SINGLEP Check System Logs For Rogue Intelligence (0.4312s) 11/11/2023 12:07:49 PM 5.571 SINGLEP Inspect Aft Hatches (0.7881s) 11/11/2023 12:07:49 PM 5.571 SINGLEP Found 898 xml files in 154 folders in 184ms 11/11/2023 12:07:51 PM 5.571 SINGLEP Check For Extra Modules (2.6482s) 11/11/2023 12:07:51 PM 5.571 SINGLEP 898 Xml Files Parsed in 2,452ms 11/11/2023 12:07:51 PM 5.571 SINGLEP Gather Ancient Lifeforms (0.0010s) 11/11/2023 12:07:51 PM 5.571 SINGLEP Eject Trash Into Hyperspace (0.0050s) 11/11/2023 12:07:51 PM 5.571 SINGLEP Bring Cloaking Systems Online (0.0907s) 11/11/2023 12:07:51 PM 5.571 SINGLEP Update mod and expansion statuses! 11/11/2023 12:07:51 PM 5.571 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/11/2023 12:07:51 PM 5.571 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/11/2023 12:07:52 PM 5.571 SINGLEP Check Nearby Stellar Masses (0.0908s) 11/11/2023 12:07:52 PM 5.571 SINGLEP 898 Xml Files Checked For Exp/Mod Status in 10ms 11/11/2023 12:07:52 PM 5.571 SINGLEP Pruning Excess Brain Cells (0.5368s) 11/11/2023 12:07:53 PM 5.571 SINGLEP No resolution change was required. 11/11/2023 12:07:53 PM 5.571 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2023 12:07:53 PM 5.571 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2023 12:07:53 PM 5.571 SINGLEP Remembering Alamo (0.6893s) 11/11/2023 12:07:53 PM 5.571 SINGLEP Calculate Odds Of Success (0.5493s) 11/11/2023 12:07:54 PM 5.571 SINGLEP Briefly Panic (0.2701s) 11/11/2023 12:07:54 PM 5.571 SINGLEP Install Confidence Routines (0.4014s) 11/11/2023 12:07:54 PM 5.571 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/11/2023 12:07:55 PM 5.571 SINGLEP Late Axionic Computations (0.7178s) 11/11/2023 12:07:55 PM 5.571 SINGLEP Acquiring Towel (0.0198s) 11/11/2023 12:07:55 PM 5.571 SINGLEP Inhibiting Visual Scans (0.0747s) 11/11/2023 12:07:55 PM 5.571 SINGLEP Ejecting Tactical Core (0.1143s) 11/11/2023 12:07:55 PM 5.571 SINGLEP Grouping Flow Fields (0.0503s) 11/11/2023 12:07:55 PM 5.571 SINGLEP Investigating Starfields (0.3273s) 11/11/2023 12:07:56 PM 5.571 SINGLEP Scouring Distant Planets (0.3162s) 11/11/2023 12:07:56 PM 5.571 SINGLEP Calculating Firing Cones (0.0232s) 11/11/2023 12:07:57 PM 5.571 SINGLEP Fumbling With Ship Parts (0.9931s) 11/11/2023 12:07:57 PM 5.571 SINGLEP Re-Aligning Objectives (0.1365s) 11/11/2023 12:08:02 PM 5.571 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/11/2023 12:08:02 PM 5.571 SINGLEP Deploying Portable Singularity (5.0349s) 11/11/2023 12:08:02 PM 5.571 SINGLEP Post-Proton Surge (0.0173s) 11/11/2023 12:08:02 PM 5.571 SINGLEP Background Radiation Taste Test (0.0437s) 11/11/2023 12:08:02 PM 5.571 SINGLEP Shuffling Chairs On Command Deck (0.0338s) 11/11/2023 12:08:02 PM 5.571 SINGLEP Windshield Wiping (0.2839s) 11/11/2023 12:08:03 PM 5.571 SINGLEP Last Organizational Modeling (0.8882s) 11/11/2023 12:08:04 PM 5.571 SINGLEP Stimulate Modulation (0.4977s) 11/11/2023 12:08:04 PM 5.571 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/11/2023 12:08:03 PM 5.571 SINGLEP DELAYED1 TID37 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/11/2023 12:08:04 PM 5.571 SINGLEP We got 510 campaign's data when deserializing 11/11/2023 12:08:04 PM 5.571 SINGLEP Order Cores By Seniority (0.3977s) 11/11/2023 12:08:04 PM 5.571 SINGLEP Load Historical Documents (0.0102s) 11/11/2023 12:08:04 PM 5.571 SINGLEP 16.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.8s) Check For Extra Modules (2.6s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (0.7s) Calculate Odds Of Success (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.7s) Investigating Starfields (0.3s) Scouring Distant Planets (0.3s) Fumbling With Ship Parts (1.0s) Deploying Portable Singularity (5.0s) Windshield Wiping (0.3s) Last Organizational Modeling (0.9s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.4s) 11/11/2023 12:08:04 PM 5.571 SINGLEP Hello Steam user 'Crab' 11/11/2023 12:09:12 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Utmost Badger\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2023 12:09:12 PM 5.571 SINGLEP Clearing player accounts. 11/11/2023 12:09:13 PM 5.571 SINGLEP Finish load save in 988ms 11/11/2023 12:19:14 PM 5.571 SINGLEP Clearing player accounts. 11/11/2023 12:30:41 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2023 12:30:41 PM SINGLEP Boot up FleetOS (0.2136s) 11/11/2023 12:30:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2023 12:30:42 PM 5.571 SINGLEP Game Version: 5.571 11/11/2023 12:30:42 PM 5.571 SINGLEP Check System Logs For Rogue Intelligence (0.4681s) 11/11/2023 12:30:42 PM 5.571 SINGLEP Inspect Aft Hatches (0.1081s) 11/11/2023 12:30:42 PM 5.571 SINGLEP Found 898 xml files in 154 folders in 127ms 11/11/2023 12:30:43 PM 5.571 SINGLEP Check For Extra Modules (1.1861s) 11/11/2023 12:30:43 PM 5.571 SINGLEP 898 Xml Files Parsed in 1,052ms 11/11/2023 12:30:43 PM 5.571 SINGLEP Gather Ancient Lifeforms (0.0016s) 11/11/2023 12:30:43 PM 5.571 SINGLEP Eject Trash Into Hyperspace (0.0063s) 11/11/2023 12:30:43 PM 5.571 SINGLEP Bring Cloaking Systems Online (0.0491s) 11/11/2023 12:30:43 PM 5.571 SINGLEP Update mod and expansion statuses! 11/11/2023 12:30:43 PM 5.571 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/11/2023 12:30:43 PM 5.571 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/11/2023 12:30:43 PM 5.571 SINGLEP Check Nearby Stellar Masses (0.0542s) 11/11/2023 12:30:43 PM 5.571 SINGLEP 898 Xml Files Checked For Exp/Mod Status in 15ms 11/11/2023 12:30:43 PM 5.571 SINGLEP Pruning Excess Brain Cells (0.0956s) 11/11/2023 12:30:43 PM 5.571 SINGLEP No resolution change was required. 11/11/2023 12:30:43 PM 5.571 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2023 12:30:43 PM 5.571 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2023 12:30:43 PM 5.571 SINGLEP Remembering Alamo (0.1347s) 11/11/2023 12:30:44 PM 5.571 SINGLEP Calculate Odds Of Success (0.4876s) 11/11/2023 12:30:44 PM 5.571 SINGLEP Briefly Panic (0.2924s) 11/11/2023 12:30:44 PM 5.571 SINGLEP Install Confidence Routines (0.4288s) 11/11/2023 12:30:45 PM 5.571 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/11/2023 12:30:45 PM 5.571 SINGLEP Late Axionic Computations (0.5136s) 11/11/2023 12:30:45 PM 5.571 SINGLEP Acquiring Towel (0.0194s) 11/11/2023 12:30:45 PM 5.571 SINGLEP Inhibiting Visual Scans (0.0512s) 11/11/2023 12:30:45 PM 5.571 SINGLEP Ejecting Tactical Core (0.1376s) 11/11/2023 12:30:45 PM 5.571 SINGLEP Grouping Flow Fields (0.0443s) 11/11/2023 12:30:45 PM 5.571 SINGLEP Taunting Starfields (0.2961s) 11/11/2023 12:30:46 PM 5.571 SINGLEP Discovering Distant Planets (0.2827s) 11/11/2023 12:30:46 PM 5.571 SINGLEP Calculating Firing Cones (0.0155s) 11/11/2023 12:30:47 PM 5.571 SINGLEP Finding Old Ship Parts (0.8817s) 11/11/2023 12:30:47 PM 5.571 SINGLEP Re-Aligning Objectives (0.1308s) 11/11/2023 12:30:51 PM 5.571 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/11/2023 12:30:51 PM 5.571 SINGLEP Recording Result: 42 (4.6398s) 11/11/2023 12:30:51 PM 5.571 SINGLEP Post-Proton Surge (0.0135s) 11/11/2023 12:30:52 PM 5.571 SINGLEP Background Radiation Taste Test (0.0390s) 11/11/2023 12:30:52 PM 5.571 SINGLEP Shuffling Chairs On Command Deck (0.0313s) 11/11/2023 12:30:52 PM 5.571 SINGLEP Windshield Wiping (0.1947s) 11/11/2023 12:30:53 PM 5.571 SINGLEP Last Organizational Modeling (0.9204s) 11/11/2023 12:30:53 PM 5.571 SINGLEP Stimulate Modulation (0.4916s) 11/11/2023 12:30:53 PM 5.571 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/11/2023 12:30:53 PM 5.571 SINGLEP DELAYED1 TID8 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/11/2023 12:30:54 PM 5.571 SINGLEP We got 510 campaign's data when deserializing 11/11/2023 12:30:54 PM 5.571 SINGLEP Order Cores By Seniority (0.3944s) 11/11/2023 12:30:54 PM 5.571 SINGLEP Load Historical Documents (0.0066s) 11/11/2023 12:30:54 PM 5.571 SINGLEP 12.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Calculate Odds Of Success (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Taunting Starfields (0.3s) Discovering Distant Planets (0.3s) Finding Old Ship Parts (0.9s) Recording Result: 42 (4.6s) Last Organizational Modeling (0.9s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.4s) 11/11/2023 12:30:54 PM 5.571 SINGLEP Hello Steam user 'Crab' 11/11/2023 12:31:08 PM 5.571 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Utmost Badger\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2023 12:31:08 PM 5.571 SINGLEP Clearing player accounts. 11/11/2023 12:31:09 PM 5.571 SINGLEP Finish load save in 944ms 11/11/2023 12:34:36 PM 5.571 SINGLEP DELAYED2 TID11 Spawning 24320 strength for CPA Bunker #8861 11/11/2023 12:34:36 PM 5.571 SINGLEP DELAYED3 TID11 Spawning 24320 strength for CPA Bunker #32648 11/11/2023 12:34:36 PM 5.571 SINGLEP DELAYED4 TID11 Spawning 24320 strength for CPA Bunker #13500 11/11/2023 12:34:36 PM 5.571 SINGLEP DELAYED5 TID11 Spawning 24320 strength for CPA Bunker #5024 11/11/2023 1:34:36 PM 5.571 SINGLEP DELAYED6 TID25 Doing full invasion logic 11/11/2023 1:34:36 PM 5.571 SINGLEP DELAYED7 TID25 Deploying 4 dragons 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED8 TID9 DZ Invasion with difficulty: difficulty6 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED9 TID9 spawning 2 defensive structures near structures 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED10 TID9 DZ base invasion strength per planet: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED11 TID9 DZ invasion strength after factoring in overall power level: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED12 TID9 DZ invasion strength after factoring current player strength (223): 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED13 TID9 DZ invasion strength after factoring in ai difficulty: 16800 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED14 TID9 Spawning 16,800 strength, 26 units against overall power level 0.811 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED15 TID9 DZ Invasion with difficulty: difficulty6 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED16 TID9 spawning 2 defensive structures near structures 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED17 TID9 DZ base invasion strength per planet: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED18 TID9 DZ invasion strength after factoring in overall power level: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED19 TID9 DZ invasion strength after factoring current player strength (223): 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED20 TID9 DZ invasion strength after factoring in ai difficulty: 16800 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED21 TID9 Spawning 16,800 strength, 30 units against overall power level 0.811 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED22 TID9 DZ Invasion with difficulty: difficulty6 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED23 TID9 spawning 2 defensive structures near structures 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED24 TID9 DZ base invasion strength per planet: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED25 TID9 DZ invasion strength after factoring in overall power level: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED26 TID9 DZ invasion strength after factoring current player strength (223): 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED27 TID9 DZ invasion strength after factoring in ai difficulty: 16800 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED28 TID9 Spawning 16,800 strength, 28 units against overall power level 0.811 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED29 TID9 DZ Invasion with difficulty: difficulty6 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED30 TID9 spawning 2 defensive structures near structures 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED31 TID9 DZ base invasion strength per planet: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED32 TID9 DZ invasion strength after factoring in overall power level: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED33 TID9 DZ invasion strength after factoring current player strength (223): 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED34 TID9 DZ invasion strength after factoring in ai difficulty: 16800 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED35 TID9 Spawning 16,800 strength, 27 units against overall power level 0.811 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED36 TID9 DZ Invasion with difficulty: difficulty6 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED37 TID9 spawning 2 defensive structures near structures 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED38 TID9 DZ base invasion strength per planet: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED39 TID9 DZ invasion strength after factoring in overall power level: 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED40 TID9 DZ invasion strength after factoring current player strength (223): 12000 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED41 TID9 DZ invasion strength after factoring in ai difficulty: 16800 11/11/2023 1:34:37 PM 5.571 SINGLEP DELAYED42 TID9 Spawning 16,800 strength, 27 units against overall power level 0.811 11/11/2023 1:39:32 PM 5.571 SINGLEP DELAYED43 TID27 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:32 PM 5.571 SINGLEP DELAYED44 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED45 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED46 TID12 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED47 TID24 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED48 TID23 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED49 TID28 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED50 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED51 TID25 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:39:33 PM 5.571 SINGLEP DELAYED52 TID31 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:53 PM 5.571 SINGLEP DELAYED53 TID26 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:53 PM 5.571 SINGLEP DELAYED54 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:53 PM 5.571 SINGLEP DELAYED55 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:53 PM 5.571 SINGLEP DELAYED56 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:53 PM 5.571 SINGLEP DELAYED57 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:54 PM 5.571 SINGLEP DELAYED58 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:54 PM 5.571 SINGLEP DELAYED59 TID5 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:54 PM 5.571 SINGLEP DELAYED60 TID22 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:54 PM 5.571 SINGLEP DELAYED61 TID8 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:40:54 PM 5.571 SINGLEP DELAYED62 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:54 PM 5.571 SINGLEP DELAYED63 TID20 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:54 PM 5.571 SINGLEP DELAYED64 TID9 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:54 PM 5.571 SINGLEP DELAYED65 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:55 PM 5.571 SINGLEP DELAYED66 TID28 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:55 PM 5.571 SINGLEP DELAYED67 TID17 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:55 PM 5.571 SINGLEP DELAYED68 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:55 PM 5.571 SINGLEP DELAYED69 TID29 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:55 PM 5.571 SINGLEP DELAYED70 TID17 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:55 PM 5.571 SINGLEP DELAYED71 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:41:55 PM 5.571 SINGLEP DELAYED72 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED73 TID10 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED74 TID9 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED75 TID31 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED76 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED77 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED78 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED79 TID6 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED80 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED81 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:43:17 PM 5.571 SINGLEP DELAYED82 TID23 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:17 PM 5.571 SINGLEP DELAYED83 TID25 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:17 PM 5.571 SINGLEP DELAYED84 TID21 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:17 PM 5.571 SINGLEP DELAYED85 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:17 PM 5.571 SINGLEP DELAYED86 TID14 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:18 PM 5.571 SINGLEP DELAYED87 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:18 PM 5.571 SINGLEP DELAYED88 TID14 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:18 PM 5.571 SINGLEP DELAYED89 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:18 PM 5.571 SINGLEP DELAYED90 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:18 PM 5.571 SINGLEP DELAYED91 TID27 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:44:18 PM 5.571 SINGLEP DELAYED92 TID12 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:51 PM 5.571 SINGLEP DELAYED93 TID17 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:51 PM 5.571 SINGLEP DELAYED94 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED95 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED96 TID31 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED97 TID22 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED98 TID18 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED99 TID12 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED100 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED101 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:52 PM 5.571 SINGLEP DELAYED102 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:45:53 PM 5.571 SINGLEP DELAYED103 TID25 Spawning 9664 strength for CPA Bunker #5025 11/11/2023 1:45:53 PM 5.571 SINGLEP DELAYED104 TID25 Spawning 9664 strength for CPA Bunker #46497 11/11/2023 1:45:53 PM 5.571 SINGLEP DELAYED105 TID25 Spawning 9664 strength for CPA Bunker #8862 11/11/2023 1:47:28 PM 5.571 SINGLEP DELAYED106 TID7 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:28 PM 5.571 SINGLEP DELAYED107 TID11 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:28 PM 5.571 SINGLEP DELAYED108 TID24 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:28 PM 5.571 SINGLEP DELAYED109 TID7 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:29 PM 5.571 SINGLEP DELAYED110 TID13 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:29 PM 5.571 SINGLEP DELAYED111 TID27 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:29 PM 5.571 SINGLEP DELAYED112 TID22 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:29 PM 5.571 SINGLEP DELAYED113 TID15 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:29 PM 5.571 SINGLEP DELAYED114 TID16 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:47:29 PM 5.571 SINGLEP DELAYED115 TID10 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:55 PM 5.571 SINGLEP DELAYED116 TID19 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:55 PM 5.571 SINGLEP DELAYED117 TID10 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:55 PM 5.571 SINGLEP DELAYED118 TID23 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:55 PM 5.571 SINGLEP DELAYED119 TID6 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:55 PM 5.571 SINGLEP DELAYED120 TID14 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:55 PM 5.571 SINGLEP DELAYED121 TID24 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:56 PM 5.571 SINGLEP DELAYED122 TID26 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:56 PM 5.571 SINGLEP DELAYED123 TID26 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:56 PM 5.571 SINGLEP DELAYED124 TID30 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:48:56 PM 5.571 SINGLEP DELAYED125 TID25 There are 85 non-destroyed planets in this galaxy, and there are only 80 connected 11/11/2023 1:49:45 PM 5.571 SINGLEP DELAYED126 TID30 Raid Engine #2080 AI Sentinels on Eridu is sending a wave against Dark Zenith 11/11/2023 1:56:17 PM 5.571 SINGLEP DELAYED127 TID30 Reconquest Seeding for Nimrud: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/11/2023 2:20:28 PM 5.571 SINGLEP DELAYED128 TID8 Memory Profile Debug Data On Game Exit: Game Version: 5571_Hotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/11/2023 2:20:29 PM 5.571 SINGLEP Clearing player accounts. 11/11/2023 2:40:52 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2023 2:40:53 PM SINGLEP Boot up FleetOS (0.2232s) 11/11/2023 2:40:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 11 (10.0.22621) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2023 2:40:53 PM 5.572 SINGLEP Game Version: 5.572 11/11/2023 2:40:53 PM 5.572 SINGLEP Check System Logs For Rogue Intelligence (0.5654s) 11/11/2023 2:40:53 PM 5.572 SINGLEP Inspect Aft Hatches (0.1454s) 11/11/2023 2:40:53 PM 5.572 SINGLEP Found 904 xml files in 156 folders in 102ms 11/11/2023 2:40:55 PM 5.572 SINGLEP Check For Extra Modules (1.3294s) 11/11/2023 2:40:55 PM 5.572 SINGLEP 904 Xml Files Parsed in 1,222ms 11/11/2023 2:40:55 PM 5.572 SINGLEP Gather Ancient Lifeforms (0.0020s) 11/11/2023 2:40:55 PM 5.572 SINGLEP Eject Trash Into Hyperspace (0.0080s) 11/11/2023 2:40:55 PM 5.572 SINGLEP Bring Cloaking Systems Online (0.0371s) 11/11/2023 2:40:55 PM 5.572 SINGLEP Update mod and expansion statuses! 11/11/2023 2:40:55 PM 5.572 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 11/11/2023 2:40:55 PM 5.572 SINGLEP Mods: ClassicFusion (Disabled) AchievementRestorer (Disabled) AIShieldGenerators (Disabled) AMU (Disabled) AzaranEmpire (Disabled) Bonus_Assets (Disabled) CapturableDreadnoughts (Disabled) CityShips (Disabled) DireMacrophage (Disabled) DpsHud (Disabled) DysonSidekick (Disabled) ExoticShips (Disabled) ExowarVarietyLON (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) facc_fleet_names (Disabled) facc_ASF (Disabled) facc_ASF_plus (Disabled) facc_GSF (Disabled) facc_GSF_plus (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) Generator (Disabled) HydralFedBalance (Disabled) HydralFederation (Disabled) JuicyJournals (Disabled) Leere (Disabled) Lore (Disabled) LostHumans (Disabled) LostSpireCoilbeam (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) NecromancerIsNotNeinzul (Disabled) NecroParty (Disabled) OutguardParty (Disabled) PaladinTransports (Disabled) PlayableFlenser (Disabled) Poi (Disabled) PowerfulCommandStations (Disabled) RadiantColors (Disabled) RadiantDysonTweaks (Disabled) RadiantFleets (Disabled) RadiantMaps (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) Reclaimers (Disabled) SapperAlterations (Disabled) ShipLineUpgrades (Disabled) SimpleOptions (Disabled) SKCivilianIndustry (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) UniversalNemesis (Disabled) Xushido (Disabled) 11/11/2023 2:40:55 PM 5.572 SINGLEP Check Nearby Stellar Masses (0.0431s) 11/11/2023 2:40:55 PM 5.572 SINGLEP 904 Xml Files Checked For Exp/Mod Status in 8ms 11/11/2023 2:40:55 PM 5.572 SINGLEP Pruning Excess Brain Cells (0.7204s) 11/11/2023 2:40:56 PM 5.572 SINGLEP No resolution change was required. 11/11/2023 2:40:56 PM 5.572 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2023 2:40:56 PM 5.572 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2023 2:40:56 PM 5.572 SINGLEP Remembering Alamo (0.6439s) 11/11/2023 2:40:57 PM 5.572 SINGLEP Calculate Odds Of Success (0.5530s) 11/11/2023 2:40:57 PM 5.572 SINGLEP Briefly Panic (0.3257s) 11/11/2023 2:40:58 PM 5.572 SINGLEP Install Confidence Routines (0.4792s) 11/11/2023 2:40:58 PM 5.572 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 11/11/2023 2:40:58 PM 5.572 SINGLEP Late Axionic Computations (0.7437s) 11/11/2023 2:40:58 PM 5.572 SINGLEP Acquiring Towel (0.0236s) 11/11/2023 2:40:58 PM 5.572 SINGLEP Inhibiting Visual Scans (0.0811s) 11/11/2023 2:40:58 PM 5.572 SINGLEP Ejecting Tactical Core (0.1313s) 11/11/2023 2:40:59 PM 5.572 SINGLEP Grouping Flow Fields (0.0683s) 11/11/2023 2:40:59 PM 5.572 SINGLEP Taunting Starfields (0.3401s) 11/11/2023 2:40:59 PM 5.572 SINGLEP Browsing Distant Planets (0.2871s) 11/11/2023 2:40:59 PM 5.572 SINGLEP Calculating Firing Cones (0.0156s) 11/11/2023 2:41:00 PM 5.572 SINGLEP Declaring Ship Parts At Customs (0.8619s) 11/11/2023 2:41:00 PM 5.572 SINGLEP Re-Aligning Objectives (0.1412s) 11/11/2023 2:41:05 PM 5.572 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 11/11/2023 2:41:05 PM 5.572 SINGLEP Inhibiting Isotope Emitters (4.7103s) 11/11/2023 2:41:05 PM 5.572 SINGLEP Post-Proton Surge (0.0176s) 11/11/2023 2:41:05 PM 5.572 SINGLEP Background Radiation Taste Test (0.0442s) 11/11/2023 2:41:05 PM 5.572 SINGLEP Shuffling Chairs On Command Deck (0.0333s) 11/11/2023 2:41:05 PM 5.572 SINGLEP Windshield Wiping (0.2029s) 11/11/2023 2:41:07 PM 5.572 SINGLEP Last Organizational Modeling (1.3045s) 11/11/2023 2:41:07 PM 5.572 SINGLEP Stimulate Modulation (0.5324s) 11/11/2023 2:41:07 PM 5.572 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 11/11/2023 2:41:07 PM 5.572 SINGLEP DELAYED1 TID15 Info: will dump 2130 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/11/2023 2:41:07 PM 5.572 SINGLEP We got 510 campaign's data when deserializing 11/11/2023 2:41:07 PM 5.572 SINGLEP Order Cores By Seniority (0.3635s) 11/11/2023 2:41:07 PM 5.572 SINGLEP Load Historical Documents (0.0066s) 11/11/2023 2:41:07 PM 5.572 SINGLEP 15.0 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.7s) Remembering Alamo (0.6s) Calculate Odds Of Success (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.7s) Taunting Starfields (0.3s) Browsing Distant Planets (0.3s) Declaring Ship Parts At Customs (0.9s) Inhibiting Isotope Emitters (4.7s) Last Organizational Modeling (1.3s) Stimulate Modulation (0.5s) Order Cores By Seniority (0.4s) 11/11/2023 2:41:08 PM 5.572 SINGLEP Hello Steam user 'Crab' 11/11/2023 2:41:47 PM 5.572 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/All Mine\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2023 2:41:47 PM 5.572 SINGLEP Clearing player accounts. 11/11/2023 2:41:49 PM 5.572 SINGLEP OnLoad: Fixed positions of 1 ship(s), 0 shot(s), 0 other/wormhole(s). 11/11/2023 2:41:49 PM 5.572 SINGLEP Finish load save in 1,294ms 11/11/2023 2:41:49 PM 5.572 SINGLEP Greibach is a nomad that has moved 11/11/2023 2:41:49 PM 5.572 SINGLEP Ether is a nomad that has moved 11/11/2023 2:41:49 PM 5.572 SINGLEP Nomad 2 is a nomad that has moved 11/11/2023 2:43:59 PM 5.572 SINGLEP DELAYED2 TID36 We are moving Nomad 1 11/11/2023 2:43:59 PM 5.572 SINGLEP DELAYED3 TID36 We are moving Nomad 1 11/11/2023 2:44:02 PM 5.572 SINGLEP Nomad 1 is a nomad that has moved 11/11/2023 2:58:33 PM 5.572 SINGLEP DELAYED4 TID12 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:58:44 PM 5.572 SINGLEP DELAYED5 TID44 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:58:44 PM 5.572 SINGLEP Window_ErrorReportMenu.Handle called SelectFleetGroup_4 11/11/2023 2:58:48 PM 5.572 SINGLEP DELAYED6 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:58:48 PM 5.572 SINGLEP DELAYED7 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:58:48 PM 5.572 SINGLEP DELAYED8 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:03 PM 5.572 SINGLEP DELAYED9 TID31 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:15 PM 5.572 SINGLEP DELAYED10 TID16 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED11 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED12 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED13 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED14 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED15 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED16 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED17 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED18 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:20 PM 5.572 SINGLEP DELAYED19 TID40 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:23 PM 5.572 SINGLEP DELAYED20 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:23 PM 5.572 SINGLEP DELAYED21 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:23 PM 5.572 SINGLEP DELAYED22 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:24 PM 5.572 SINGLEP DELAYED23 TID34 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:24 PM 5.572 SINGLEP DELAYED24 TID34 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:26 PM 5.572 SINGLEP DELAYED25 TID45 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:26 PM 5.572 SINGLEP DELAYED26 TID45 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:30 PM 5.572 SINGLEP DELAYED27 TID45 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:32 PM 5.572 SINGLEP DELAYED28 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:32 PM 5.572 SINGLEP DELAYED29 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:32 PM 5.572 SINGLEP DELAYED30 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:34 PM 5.572 SINGLEP DELAYED31 TID39 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:34 PM 5.572 SINGLEP DELAYED32 TID27 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:38 PM 5.572 SINGLEP DELAYED33 TID9 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:39 PM 5.572 SINGLEP DELAYED34 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:39 PM 5.572 SINGLEP DELAYED35 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:39 PM 5.572 SINGLEP DELAYED36 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:39 PM 5.572 SINGLEP DELAYED37 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:39 PM 5.572 SINGLEP DELAYED38 TID46 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:40 PM 5.572 SINGLEP DELAYED39 TID29 InternalCreateActualShotForSalvo error at debugStage 8300, error: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Array.Copy (System.Array sourceArray, System.Int64 sourceIndex, System.Array destinationArray, System.Int64 destinationIndex, System.Int64 length) [0x00068] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].set_Capacity (System.UInt32 value) [0x00049] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.Universal.List`1[T].SafeTryAdd (T item, System.Int32 DesiredCapacityBuffer) [0x00057] in <0b9ff01a9f474d329ed8521fd4e513a6>:0 at Arcen.AIW2.Core.GameEntity_Squad.AddIncomingShot (Arcen.AIW2.Core.GameEntity_Shot shot) [0x00063] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.Core.GameEntity_Shot.SetTarget (Arcen.AIW2.Core.GameEntity_Squad NewTargetSquad) [0x00083] in <9e06719aa45a47898e2f20f98c5ccaa4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd, System.Int32 OverridingDamage, System.Int32 shotCount, System.Boolean IsReturnFireShot, System.Boolean DoShotsAllInstaHit) [0x00372] in <f4cd08bd8e4d46e2b51b9cfc1d127032>:0 11/11/2023 2:59:42 PM 5.572 SINGLEP DELAYED40 TID22 Memory Profile Debug Data On Game Exit: Game Version: 5572_CustomEntitySerFix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 11/11/2023 2:59:42 PM 5.572 SINGLEP Clearing player accounts. |
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A save state that triggers said errors. |
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Looks like Dismiss already fixed this one. Fix incoming in just a minute. |
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Hotfix build is now out |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 11, 2023 2:53 pm | slake-moth | New Issue | |
Nov 11, 2023 3:01 pm | Crabby | Note Added: 0067993 | |
Nov 11, 2023 3:01 pm | Crabby | File Added: ArcenDebugLog.txt | |
Nov 11, 2023 3:02 pm | Crabby | Note Added: 0067994 | |
Nov 11, 2023 3:02 pm | Crabby | File Added: Fourth.save | |
Nov 11, 2023 3:18 pm | Chris_McElligottPark | Assigned To | => Dismiss |
Nov 11, 2023 3:18 pm | Chris_McElligottPark | Status | new => resolved |
Nov 11, 2023 3:18 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 11, 2023 3:18 pm | Chris_McElligottPark | Fixed in Version | => 5.573 Hotfix |
Nov 11, 2023 3:18 pm | Chris_McElligottPark | Note Added: 0067995 | |
Nov 11, 2023 3:25 pm | Chris_McElligottPark | Note Added: 0067996 |