View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028114 | AI War 2 | Mod Issue | Feb 11, 2024 1:10 am | Feb 14, 2024 7:44 pm | |
Reporter | PallenFrince_1 | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.585 Sidekick Updates | ||||
Fixed in Version | 5.586 More Polish | ||||
Summary | 0028114: Classic Fusion Mod - UI Broken | ||||
Description | After starting a game the UI in AIW2 Classic Fusion continuously throws errors quickly reaching up to a thousand of the same error in less then 10 seconds. Large amounts of the UI are just blank or missing. Not being able to properly view and interact with the UI causes the game to be unplayable. My friend and I have both had this issue and attempted a fresh install as well as changing various game settings or using plain vanilla settings. Originally had a similar issue at a much earlier date as my friend and I wanted to try out the Classic Fusion mod shortly after it's release. But that one would only throw out errors without breaking the UI. | ||||
Tags | No tags attached. | ||||
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AIW2 CF Error Log.txt (14,576 bytes)
2/11/2024 6:04:34 AM 5.583 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5584_MPImprovements Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 2/11/2024 4:37:12 PM SINGLEP Boot up FleetOS (0.1656s) 2/11/2024 4:37:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4030 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz processorCount: 6 processorFrequency: 3696 systemMemorySize: 16300 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/11/2024 4:37:12 PM 5.585 SINGLEP Game Version: 5.585 2/11/2024 4:37:12 PM 5.585 SINGLEP Check System Logs For Rogue Intelligence (0.3766s) 2/11/2024 4:37:12 PM 5.585 SINGLEP Inspect Aft Hatches (0.0249s) 2/11/2024 4:37:12 PM 5.585 SINGLEP Found 327 xml files in 143 folders in 21ms 2/11/2024 4:37:13 PM 5.585 SINGLEP Check For Extra Modules (0.5616s) 2/11/2024 4:37:13 PM 5.585 SINGLEP 327 Xml Files Parsed in 535ms 2/11/2024 4:37:13 PM 5.585 SINGLEP Gather Ancient Lifeforms (0.0020s) 2/11/2024 4:37:13 PM 5.585 SINGLEP Eject Trash Into Hyperspace (0.0060s) 2/11/2024 4:37:13 PM 5.585 SINGLEP Bring Cloaking Systems Online (0.0199s) 2/11/2024 4:37:13 PM 5.585 SINGLEP Update mod and expansion statuses! 2/11/2024 4:37:13 PM 5.585 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 2/11/2024 4:37:13 PM 5.585 SINGLEP Mods: ClassicFusion (Enabled!) DpsHud (Disabled) Leere (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) 2/11/2024 4:37:13 PM 5.585 SINGLEP Check Nearby Stellar Masses (0.0239s) 2/11/2024 4:37:13 PM 5.585 SINGLEP 327 Xml Files Checked For Exp/Mod Status in 6ms 2/11/2024 4:37:13 PM 5.585 SINGLEP Pruning Excess Brain Cells (0.0808s) 2/11/2024 4:37:13 PM 5.585 SINGLEP No resolution change was required. 2/11/2024 4:37:13 PM 5.585 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/11/2024 4:37:13 PM 5.585 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/11/2024 4:37:13 PM 5.585 SINGLEP Remembering Alamo (0.1459s) 2/11/2024 4:37:14 PM 5.585 SINGLEP Calculate Odds Of Success (0.6879s) 2/11/2024 4:37:14 PM 5.585 SINGLEP Briefly Panic (0.3737s) 2/11/2024 4:37:15 PM 5.585 SINGLEP Install Confidence Routines (0.3711s) 2/11/2024 4:37:15 PM 5.585 SINGLEP Late Axionic Computations (0.7951s) 2/11/2024 4:37:15 PM 5.585 SINGLEP Acquiring Towel (0.0160s) 2/11/2024 4:37:15 PM 5.585 SINGLEP Inhibiting Visual Scans (0.0170s) 2/11/2024 4:37:16 PM 5.585 SINGLEP Ejecting Tactical Core (0.1152s) Missing setting AIPMultiplier for AIWar2GalaxySettingQuickAccess. It will be its default value of 100.2/11/2024 4:37:16 PM 5.585 SINGLEP Grouping Flow Fields (0.0369s) 2/11/2024 4:37:16 PM 5.585 SINGLEP Hoping Starfields Are Nice (0.3514s) 2/11/2024 4:37:16 PM 5.585 SINGLEP Verifying Distant Planets (0.5681s) 2/11/2024 4:37:16 PM 5.585 SINGLEP Warning Only: No entries found for table 'GameEntityTypeData_Variants'. 2/11/2024 4:37:17 PM 5.585 SINGLEP Warning Only: No entries found for table 'CustomEntityType'. 2/11/2024 4:37:17 PM 5.585 SINGLEP Calculating Firing Cones (0.0140s) Notice: VorpalGolem weapon system W1 maximum_number_of_targets_hit_per_shot of 10 reduced to -2147483647 since that is the most we can ever actually chain to. beam_chains_out_to_targets_x_times = 10 beam_chains_out_to_max_targets_from_each_source = 10 theoretical_max (10^10+1) = -2147483647 Notice: AIVorpalGolem weapon system W1 maximum_number_of_targets_hit_per_shot of 10 reduced to -2147483647 since that is the most we can ever actually chain to. beam_chains_out_to_targets_x_times = 10 beam_chains_out_to_max_targets_from_each_source = 10 theoretical_max (10^10+1) = -2147483647 Notice: InvincibleOhmuChainLightning weapon system W3 maximum_number_of_targets_hit_per_shot of 200 reduced to 126 since that is the most we can ever actually chain to. beam_chains_out_to_targets_x_times = 3 beam_chains_out_to_max_targets_from_each_source = 5 theoretical_max (5^3+1) = 1262/11/2024 4:37:17 PM 5.585 SINGLEP Maliciously Weakening Ship Parts (0.4966s) 2/11/2024 4:37:17 PM 5.585 SINGLEP Warning Only: No entries found for table 'ElderlingsDifficulty'. 2/11/2024 4:37:17 PM 5.585 SINGLEP Warning Only: No entries found for table 'TemplarDifficulty'. 2/11/2024 4:37:17 PM 5.585 SINGLEP Warning Only: No entries found for table 'NecromancerUpgrade'. 2/11/2024 4:37:17 PM 5.585 SINGLEP Re-Aligning Objectives (0.0968s) 2/11/2024 4:37:24 PM 5.585 SINGLEP Jettisoning VIPs (7.3302s) 2/11/2024 4:37:24 PM 5.585 SINGLEP Post-Proton Surge (0.0130s) 2/11/2024 4:37:24 PM 5.585 SINGLEP Background Radiation Taste Test (0.0259s) 2/11/2024 4:37:24 PM 5.585 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 2/11/2024 4:37:25 PM 5.585 SINGLEP Windshield Wiping (0.1615s) 2/11/2024 4:37:25 PM 5.585 SINGLEP Last Organizational Modeling (0.6214s) 2/11/2024 4:37:26 PM 5.585 SINGLEP Found null GameEntityTypeData for EpsilonEridani: ship_membership itemForLater LostHumansColonyEpsilonEridani 2/11/2024 4:37:26 PM 5.585 SINGLEP Found null GameEntityTypeData for InMemoriamTerra: ship_membership itemForLater LostHumansColonyInMemoriamTerra 2/11/2024 4:37:26 PM 5.585 SINGLEP Stimulate Modulation (0.3620s) 2/11/2024 4:37:26 PM 5.585 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 2/11/2024 4:37:25 PM 5.585 SINGLEP DELAYED1 TID10 Info: will dump 1596 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 2/11/2024 4:37:26 PM 5.585 SINGLEP We got 0 campaign's data when deserializing 2/11/2024 4:37:26 PM 5.585 SINGLEP Order Cores By Seniority (0.3420s) 2/11/2024 4:37:26 PM 5.585 SINGLEP Load Historical Documents (0.0060s) 2/11/2024 4:37:26 PM 5.585 SINGLEP 14.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.7s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.8s) Hoping Starfields Are Nice (0.4s) Verifying Distant Planets (0.6s) Maliciously Weakening Ship Parts (0.5s) Jettisoning VIPs (7.3s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Order Cores By Seniority (0.3s) 2/11/2024 4:37:26 PM 5.585 SINGLEP Hello Steam user 'PallenFrince' 2/11/2024 4:37:30 PM 5.585 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/TotalConversions/ClassicFusion/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/11/2024 4:37:30 PM 5.585 SINGLEP Clearing player accounts. 2/11/2024 4:37:30 PM 5.585 SINGLEP Clearing player accounts. 2/11/2024 4:37:30 PM 5.585 SINGLEP Clearing player accounts. 2/11/2024 4:37:30 PM 5.585 SINGLEP loading as template 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction NaturalPhenomena because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 2/11/2024 4:37:30 PM 5.585 SINGLEP Finish load save in 248ms 2/11/2024 4:37:30 PM 5.585 SINGLEP DELAYED2 TID17 Start Generate Partial Map with Realistic and seed 460899708 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 2/11/2024 4:37:30 PM 5.585 SINGLEP DELAYED3 TID17 Map structure generated in 294ms. 2/11/2024 4:37:30 PM 5.585 SINGLEP DELAYED4 TID17 PlayerAccount Spin has now been put in control of faction 1 - Human Empire. 2/11/2024 4:37:30 PM 5.585 SINGLEP DELAYED5 TID17 Generate Partial Map Complete 337ms Seed: 460899708 2/11/2024 4:37:42 PM 5.585 SINGLEP DELAYED6 TID17 Start Generate Partial Map with Realistic and seed 460899708 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/11/2024 4:37:42 PM 5.585 SINGLEP DELAYED7 TID17 PlayerAccount Spin is controlling faction 1 - Human Empire already. 2/11/2024 4:37:42 PM 5.585 SINGLEP DELAYED8 TID17 Generate Partial Map Complete 26ms Seed: 460899708 2/11/2024 4:37:43 PM 5.585 SINGLEP DELAYED9 TID5 Start Generate Partial Map with Realistic and seed 460899708 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/11/2024 4:37:43 PM 5.585 SINGLEP DELAYED10 TID5 PlayerAccount Spin is controlling faction 1 - Human Empire already. 2/11/2024 4:37:43 PM 5.585 SINGLEP DELAYED11 TID5 Generate Partial Map Complete 13ms Seed: 460899708 2/11/2024 4:37:49 PM 5.585 SINGLEP DELAYED12 TID7 Start Generate FULL Map with Realistic and seed 460899708 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 2/11/2024 4:37:49 PM 5.585 SINGLEP DELAYED13 TID7 Generate FULL Map Complete 595ms Seed: 460899708 2/11/2024 4:37:50 PM 5.585 SINGLEP Window_SidebarShips: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TextStyle.Get (System.String name) [0x00001] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.AIW2.External.FixedTextFormatingStats.get_Style () [0x00007] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.AIW2.External.FixedTextFormatingStats.get_Color () [0x00000] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+txtHeader.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00160] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <4bc89f227f60431eaf837b74b01f62c8>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <b11c5bc62c2d4ce9ba91af68c7a5f726>:0 at ArcenGameController.Update () [0x00000] in <f39ba3ef838e467eb262e9507632bd74>:0 2/11/2024 4:37:59 PM 5.585 SINGLEP Window_SidebarShips: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TextStyle.Get (System.String name) [0x00001] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.AIW2.External.FixedTextFormatingStats.get_Style () [0x00007] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.AIW2.External.FixedTextFormatingStats.get_Color () [0x00000] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+txtHeader.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00160] in <c66a1898554f4ac6bf80bf996f958080>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <4bc89f227f60431eaf837b74b01f62c8>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <b11c5bc62c2d4ce9ba91af68c7a5f726>:0 at ArcenGameController.Update () [0x00000] in <f39ba3ef838e467eb262e9507632bd74>:0 |
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Its dlls need to be rebuild, which I will make sure to do for next update. |
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Note to self: protect against int overflow when calculating the theoretical_max for chain beams. Use checked { } catch exception and treat as infinite (so, don't clamp any lower than xml specified value). |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 11, 2024 1:10 am | PallenFrince_1 | New Issue | |
Feb 11, 2024 1:10 am | PallenFrince_1 | File Added: AIW2 CF Error Log.txt | |
Feb 11, 2024 1:10 am | PallenFrince_1 | File Added: AIW2 CF 1.png | |
Feb 11, 2024 1:10 am | PallenFrince_1 | File Added: AIW2 CF 2.png | |
Feb 11, 2024 1:10 am | PallenFrince_1 | File Added: AIW2 CF 3.png | |
Feb 11, 2024 1:15 am | PallenFrince_1 | Description Updated | |
Feb 11, 2024 1:23 am | Dismiss | Assigned To | => Dismiss |
Feb 11, 2024 1:23 am | Dismiss | Status | new => assigned |
Feb 11, 2024 1:24 am | Dismiss | Note Added: 0068084 | |
Feb 11, 2024 1:31 am | Dismiss | Note Added: 0068085 | |
Feb 14, 2024 7:44 pm | Dismiss | Status | assigned => resolved |
Feb 14, 2024 7:44 pm | Dismiss | Resolution | open => fixed |
Feb 14, 2024 7:44 pm | Dismiss | Fixed in Version | => 5.586 More Polish |