View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028135 | AI War 2 | Bug - Other | Mar 9, 2024 11:21 pm | Mar 10, 2024 11:11 am | |
Reporter | BadgerBadger | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.590 Informative Quickstarts | ||||
Fixed in Version | 5.591 Exception Tidying | ||||
Summary | 0028135: Unexpected game lobby logging after disabling mod | ||||
Description | I had just disabled a mod, and then entered the game lobby. First I saw this in the ArcenDebugLog 3/9/2024 9:19:47 PM 5.590 SINGLEP AppendEnabledModsAndExpansionsToExistingOnes: WeJustLoadedASaveGame at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosi\ ty Verbosity, System.DateTime Timestamp) [0x00000] in <dc8174c6408d480b88a0177aa86ad5e6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <dc8174c6408d480b88a0177aa86ad5e6>:0 at Arcen.Universal.World.AppendEnabledModsAndExpansionsToExistingOnes (System.String DebugReason) [0x00000] in <dc8174c6408d480b88a0177aa86ad5e6>:0 at Arcen.AIW2.Core.World_AIW2.HandlePostSavegameLoadLogic (Arcen.Universal.GameVersion FromGameVersion, System.Boolean LoadAsTemplate) [0x00000] in <dd53ad3b685f48098e32db39490b35c4>:0 at Arcen.Universal.World.HandlePostSavegameLoadLogic (Arcen.Universal.GameVersion FromGameVersion, System.Boolean LoadAsTemplate) [0x00000] in <dc8174c6408d480b88a0177aa86ad5e6>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P2 (System.Boolean LoadAsTemplate) [0x00000] in <dc8174c6408d480b88a0177aa86ad5e6>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2, System.Bo\ olean IgnoreAnyMissingExpansionsOrMods, System.Action`1[T] PostAction) [0x00000] in <dd53ad3b685f48098e32db39490b35c4>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00000] in <2688427c019540db925cb2c5baefe9b6>:0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <2688427c019540db925cb2c5baefe9b6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <2688427c019540db925cb2c5baefe9b6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <dc8174c6408d480b88a0177aa86ad5e6>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <dc8174c6408d480b88a0177aa86ad5e6>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6c742b63882e4028831fefcd3\ ee9f3da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] f\ unctor) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6c742b63882e4028831fefc\ d3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 Doesn't seem to be a bug, maybe some leftover debugging code? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 9, 2024 11:21 pm | BadgerBadger | New Issue | |
Mar 10, 2024 11:11 am | Dismiss | Assigned To | => Dismiss |
Mar 10, 2024 11:11 am | Dismiss | Status | new => resolved |
Mar 10, 2024 11:11 am | Dismiss | Resolution | open => fixed |
Mar 10, 2024 11:11 am | Dismiss | Fixed in Version | => 5.591 Exception Tidying |
Mar 10, 2024 11:11 am | Dismiss | Note Added: 0068135 |