View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028138 | AI War 2 | Bug - Other | Mar 16, 2024 5:49 pm | Mar 16, 2024 7:50 pm | |
Reporter | Luna | Assigned To | NRSirLimbo | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.591 Exception Tidying | ||||
Fixed in Version | 5.592 Hotfix | ||||
Summary | 0028138: Error in PerFrame_CalculateEffectiveFleetData every frame | ||||
Description | My friend and I are both getting a bug in singleplayer and multiplayer both (as long as we're hosting the game in multiplayer), we get an error every frame for PerFrame_CalculateEffectiveFleetData. This doesn't do much to stop the game from running, but seems to rapidly tank performance. This happens as soon as the game is loaded (doesn't occur on the menu) and happens reliably. We've validated files and reinstalled the game just in case, unfortunately to no avail. Logs attached. | ||||
Tags | No tags attached. | ||||
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@NRSirLimbo I reverted your change to fleetmembership.cs which was the cause of this. The call to SetEffectiveMarkLevel must occur for all FleetMembership(s) not just player ones. If it is not, the FleetMembership.ForMark will be null and everything will explode. I recommend adding some new attribute or bool so that you can be sure whatever your next attempt is, it only applies to your KM fleets. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 16, 2024 5:49 pm | Luna | New Issue | |
Mar 16, 2024 5:49 pm | Luna | File Added: ArcenDebugLog.txt | |
Mar 16, 2024 7:50 pm | Dismiss | Assigned To | => NRSirLimbo |
Mar 16, 2024 7:50 pm | Dismiss | Status | new => resolved |
Mar 16, 2024 7:50 pm | Dismiss | Resolution | open => fixed |
Mar 16, 2024 7:50 pm | Dismiss | Fixed in Version | => 5.592 Hotfix |
Mar 16, 2024 7:50 pm | Dismiss | Note Added: 0068147 |