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IDProjectCategoryLast Update
0028212Heart Of The MachineSuggestionMay 22, 2024 12:21 am
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.506 More Fixes 
Fixed in Version0.513 Electric Handbook 
Summary0028212: Explain More: Subnets
DescriptionI have no idea how subnets work.
It took me a little while to figure out that you needed to put all your buldings of certain types (e.g., refinery, gathers) in a single subnet to maximize the impact of helper buildings.
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Chris_McElligottPark

May 19, 2024 4:54 pm

administrator   ~0068332

Again, no snark: this seems like part of playing the game.

The simple answer is that any buildings that are a certain closeness together and not blocked by roads form a subnet. I could interrupt them with a handbook entry, or I could sneak that in as a handbook entry that is not in their face, but I'm not sure if that has value.

When you're placing a building, it links up with whatever subnet it will be part of, or it links to the nearest network emitter.

Using subnets, you can actually safely go out of the range of a network tower and still have network coverage -- but if things die in the middle, a bunch of stuff stops functioning.

Things along those lines are not something that it seems wise to just tell the player, as figuring out all the nuances of placement, and noticing patterns, is meant to be part of the fun. There's definitely a line where on one side things are just frustratingly obtuse. But for most purposes in chapter one, especially after the resource buffs, I can't imagine that you really need to understand how subnets work. It's meant to be the sort of feature that you kind of realize is even there over time.

When a game over-explains itself to players, that can really be a bad thing. They're then just following the exact optimizations the game told them to do, versus figuring anything more direct out for themselves. In citybuilders, there are much more important mechanics that are routinely less explained.

Common example: Your lumber yard is 5m too far from your warehouse, and your whole productivity goes down, and you have to spend a while figuring out what is up with your lumber production. HotM doesn't have anything remotely that obtuse in its citybuilding parts.

Chris_McElligottPark

May 22, 2024 12:21 am

administrator   ~0068483

Okay, between the two of us I think we got this.

Issue History

Date Modified Username Field Change
May 18, 2024 7:29 pm ptarth New Issue
May 19, 2024 4:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 19, 2024 4:54 pm Chris_McElligottPark Status new => feedback
May 19, 2024 4:54 pm Chris_McElligottPark Note Added: 0068332
May 22, 2024 12:21 am Chris_McElligottPark Status feedback => resolved
May 22, 2024 12:21 am Chris_McElligottPark Resolution open => fixed
May 22, 2024 12:21 am Chris_McElligottPark Fixed in Version => 0.513 Electric Handbook
May 22, 2024 12:21 am Chris_McElligottPark Note Added: 0068483