View Issue Details

IDProjectCategoryLast Update
0028234Heart Of The MachineSuggestionMay 21, 2024 11:38 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.506 More Fixes 
Fixed in Version0.513 Electric Handbook 
Summary0028234: Explain More: Initial Tower Location
DescriptionI spent like 20 minute agonizing over where I should build my tower. In the slums, in a big or small building (which didn't matter at all), far away from military bases, next to the space port, etc, etc. In the end, I don't know how good or bad my location was. It would be good to have some helpful advice or something to help the naive player make that location decision.
TagsNo tags attached.

Activities

crazykid080

May 18, 2024 9:01 pm

reporter   ~0068240

I think this would help a lot. I put mine near the boundary with 2 1x1 military bases and a 2x2 base nearby. It felt a little cramped near the end after I had built everything.

Chris_McElligottPark

May 19, 2024 4:46 pm

administrator   ~0068330

Anyone have a save from right before spawning the tower? I can basically eliminate all the very-bad choices for you, since the player is not going to be reasonably able to make a precise choice. Overall this is not something that's all that critical most of the time, as even with a very bad choice you can just use a couple of network relays and have all the space you want.

ptarth

May 19, 2024 6:11 pm

reporter   ~0068339

pretower.save (3,666,824 bytes)

Chris_McElligottPark

May 19, 2024 8:42 pm

administrator   ~0068350

Thanks!

Chris_McElligottPark

May 21, 2024 11:14 pm

administrator   ~0068480

image.png (546,079 bytes)

Chris_McElligottPark

May 21, 2024 11:38 pm

administrator   ~0068481

Thanks!

* The number of valid spots to place a starting network tower / bunker is now dramatically reduced.
** Basically, it sorts out anything directly next to something very scary, things too close to the edge of the map, and things that are not adjacent to enough good other space.
** This makes it so that any of the (many, many) valid options for a starting network location are now much higher-quality for players, so they can spend less time searching around for that at the end of the prologue.
** Most of this logic was already in place for the auto-placed tower if you skipped the prologue, but a few enhancements have also been added in.

* Added in a new explanation (mandatory viewing) handbook entry about how networks are never cramped since you can always use relays to expand outwards.
** A number of people were not realizing that relays were a thing, and were thus acting like they were trapped in a corner when really they had the whole map to use.

Issue History

Date Modified Username Field Change
May 18, 2024 8:13 pm ptarth New Issue
May 18, 2024 9:01 pm crazykid080 Note Added: 0068240
May 18, 2024 9:46 pm Michael Status new => considering
May 19, 2024 4:46 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 19, 2024 4:46 pm Chris_McElligottPark Status considering => feedback
May 19, 2024 4:46 pm Chris_McElligottPark Note Added: 0068330
May 19, 2024 6:11 pm ptarth Note Added: 0068339
May 19, 2024 6:11 pm ptarth File Added: pretower.save
May 19, 2024 8:42 pm Chris_McElligottPark Note Added: 0068350
May 21, 2024 11:14 pm Chris_McElligottPark Note Added: 0068480
May 21, 2024 11:14 pm Chris_McElligottPark File Added: image.png
May 21, 2024 11:38 pm Chris_McElligottPark Status feedback => resolved
May 21, 2024 11:38 pm Chris_McElligottPark Resolution open => fixed
May 21, 2024 11:38 pm Chris_McElligottPark Fixed in Version => 0.513 Electric Handbook
May 21, 2024 11:38 pm Chris_McElligottPark Note Added: 0068481