View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028234 | Heart Of The Machine | Suggestion | May 18, 2024 8:13 pm | May 21, 2024 11:38 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.506 More Fixes | ||||
Fixed in Version | 0.513 Electric Handbook | ||||
Summary | 0028234: Explain More: Initial Tower Location | ||||
Description | I spent like 20 minute agonizing over where I should build my tower. In the slums, in a big or small building (which didn't matter at all), far away from military bases, next to the space port, etc, etc. In the end, I don't know how good or bad my location was. It would be good to have some helpful advice or something to help the naive player make that location decision. | ||||
Tags | No tags attached. | ||||
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I think this would help a lot. I put mine near the boundary with 2 1x1 military bases and a 2x2 base nearby. It felt a little cramped near the end after I had built everything. |
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Anyone have a save from right before spawning the tower? I can basically eliminate all the very-bad choices for you, since the player is not going to be reasonably able to make a precise choice. Overall this is not something that's all that critical most of the time, as even with a very bad choice you can just use a couple of network relays and have all the space you want. |
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Thanks! |
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Thanks! * The number of valid spots to place a starting network tower / bunker is now dramatically reduced. ** Basically, it sorts out anything directly next to something very scary, things too close to the edge of the map, and things that are not adjacent to enough good other space. ** This makes it so that any of the (many, many) valid options for a starting network location are now much higher-quality for players, so they can spend less time searching around for that at the end of the prologue. ** Most of this logic was already in place for the auto-placed tower if you skipped the prologue, but a few enhancements have also been added in. * Added in a new explanation (mandatory viewing) handbook entry about how networks are never cramped since you can always use relays to expand outwards. ** A number of people were not realizing that relays were a thing, and were thus acting like they were trapped in a corner when really they had the whole map to use. |
Date Modified | Username | Field | Change |
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May 18, 2024 8:13 pm | ptarth | New Issue | |
May 18, 2024 9:01 pm | crazykid080 | Note Added: 0068240 | |
May 18, 2024 9:46 pm | Michael | Status | new => considering |
May 19, 2024 4:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 19, 2024 4:46 pm | Chris_McElligottPark | Status | considering => feedback |
May 19, 2024 4:46 pm | Chris_McElligottPark | Note Added: 0068330 | |
May 19, 2024 6:11 pm | ptarth | Note Added: 0068339 | |
May 19, 2024 6:11 pm | ptarth | File Added: pretower.save | |
May 19, 2024 8:42 pm | Chris_McElligottPark | Note Added: 0068350 | |
May 21, 2024 11:14 pm | Chris_McElligottPark | Note Added: 0068480 | |
May 21, 2024 11:14 pm | Chris_McElligottPark | File Added: image.png | |
May 21, 2024 11:38 pm | Chris_McElligottPark | Status | feedback => resolved |
May 21, 2024 11:38 pm | Chris_McElligottPark | Resolution | open => fixed |
May 21, 2024 11:38 pm | Chris_McElligottPark | Fixed in Version | => 0.513 Electric Handbook |
May 21, 2024 11:38 pm | Chris_McElligottPark | Note Added: 0068481 |