View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028274 | Heart Of The Machine | Graphical Bug | May 19, 2024 5:50 pm | May 21, 2024 12:10 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.508 No More Spoilage | ||||
Fixed in Version | 0.512 Curvature | ||||
Summary | 0028274: Foundary weapon has abnormal effects | ||||
Description | I just built a Foundary and have been shooting things. The laser effect is neat, but it has inconsistent strange behaviors. Sometimes it stays "live" for a long time. Sometimes there is a long delay between the shots hitting and the explosions. Sometimes a few of the lasers take very strange paths to target. It also gets worse when you are shooting at targets close to you. | ||||
Tags | No tags attached. | ||||
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Could you provide more detail? Out of five shots, how many would stay on for a long time, and how many extra seconds does it persist? The same questions for the delayed explosions: how often out of five and how many seconds delay. I'm trying to understand how easy these thing are to duplicate. Thanks |
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Thanks! * Fixed a bug where homing shots were being calculated completely wrongly in terms of how their rotation was handled. At very high framerates, this rarely caused an issue. At 60fps, it sometimes did. At 30fps, it always did. ** Fundamentally, this was because I was using the wrong function, and the effect was like trying to mail a letter with a phone number in the address slot. Good info, but used in a context where it meaningless. ** Anyway, for all of the homing shots, I had to rework their numbers, so they now look a bit different. If any have trouble getting to their targets, please let me know in another ticket with a save. I've tested the bulk of them in a lot of common circumstances, and they all seem reasonable for now with the new numbers, while looking similar to what they did before. * Also made it so that the timeout for shots getting to their destination is now 4 seconds rather than 15. So in the event where something gets really wrong for some reason, it will hang much less long. But you shouldn't be seeing that in general at all, anymore. |
Date Modified | Username | Field | Change |
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May 19, 2024 5:50 pm | ptarth | New Issue | |
May 19, 2024 5:50 pm | ptarth | File Added: foundary.save | |
May 19, 2024 10:49 pm | Michael | Assigned To | => Michael |
May 19, 2024 10:49 pm | Michael | Status | new => feedback |
May 19, 2024 10:49 pm | Michael | Note Added: 0068358 | |
May 21, 2024 12:10 am | Chris_McElligottPark | Assigned To | Michael => Chris_McElligottPark |
May 21, 2024 12:10 am | Chris_McElligottPark | Status | feedback => resolved |
May 21, 2024 12:10 am | Chris_McElligottPark | Resolution | open => fixed |
May 21, 2024 12:10 am | Chris_McElligottPark | Fixed in Version | => 0.512 Curvature |
May 21, 2024 12:10 am | Chris_McElligottPark | Note Added: 0068422 |