View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028328 | Heart Of The Machine | Graphical Bug | May 21, 2024 8:53 pm | May 22, 2024 12:25 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.512 Curvature | ||||
Fixed in Version | 0.514 Consumable Flow | ||||
Summary | 0028328: Mech weapon projectile animations may not be behaving | ||||
Description | The mech weapon animations may not be acting as expected. They move in spirals, a somewhat long, and occasionally detonate on the sky? It's hard to say. I made a video this time. I replicated it a few times. Windowed mode, FPS ranged from 30-60 depending on the attempt. Same behaviors were observed. Don't turn on watch low priority NPC mode when you do this, it is also too jerky of a transition. | ||||
Tags | No tags attached. | ||||
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Thanks! * All of the various forms of mech rockets and lasers and such should behave more now. ** They may do some fancy loops briefly, but then they beeline for your unit. And in other cases, no loops happen at all. All of their munitions actually explode at the target, rather than sometimes on the ground. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 21, 2024 8:53 pm | ptarth | New Issue | |
May 21, 2024 8:53 pm | ptarth | File Added: test shoot.save | |
May 21, 2024 8:53 pm | ptarth | File Added: 2024-05-21 17-49-18.mkv | |
May 21, 2024 9:03 pm | ptarth | Description Updated | |
May 22, 2024 12:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 22, 2024 12:25 pm | Chris_McElligottPark | Status | new => resolved |
May 22, 2024 12:25 pm | Chris_McElligottPark | Resolution | open => fixed |
May 22, 2024 12:25 pm | Chris_McElligottPark | Fixed in Version | => 0.514 Consumable Flow |
May 22, 2024 12:25 pm | Chris_McElligottPark | Note Added: 0068496 |