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IDProjectCategoryLast Update
0002848AI War 1 / ClassicBalance IssueFeb 18, 2011 11:44 am
ReporterDraco18s Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version5.000 
Summary0002848: Fort + FF Gen + Shield Sphere = Really?
DescriptionThis particular instance wasn't bad, we were able to easily isolate the system and remove its supply, but we thought that this shouldn't be happening.
TagsNo tags attached.
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Draco18s

Feb 17, 2011 2:52 am

developer  

TechSY730

Feb 17, 2011 7:23 am

reporter   ~0010415

Why not?
Are you saying that there should be a cap on the number of "tough things" per guard post?


Okay, maybe such a cap is warranted for lower AI difficulties (scaling up as the difficulty goes up, of course), but by 7 or 8, you should not expect the AI to hold back just because it is aggravating or tough to deal with. They are in this to win after all, just like you are. (though, story wise, they have other goals too, which is why they aren't dedicating everything they have to taking you out from the start)

Chris_McElligottPark

Feb 17, 2011 10:28 am

administrator   ~0010419

It's one of the many things that can happen; we don't try to weed out edge cases like this.

KDR_11k

Feb 17, 2011 10:55 am

reporter   ~0010421

Good thing all of these are weak to bombers. You'll regularly see high level forts under core shield gens.

On the other hand attaching a forcefield generator to a shield sphere seems redundant.

TechSY730

Feb 17, 2011 11:59 am

reporter   ~0010425

No more redundant than putting multiple forcefields over your home command station. Sometimes, redundancy can let stuff live longer.

Overkill (or in this case, overdefense), maybe, but it keeps stuff alive longer. Plus players stack forcefields all the time. It seems reasonable that the AI does it some as well.

Draco18s

Feb 17, 2011 5:01 pm

developer   ~0010433

The FFGen was the "overkill" in this case. A fort next to a shield sphere isn't a big deal, but the extra 56,000,000 HP of the FFGen put it into WTF territory.

We (Cretel and I) thought that FFgens and Shield Spheres never spawned protecting a AI Eye, and thought maybe Forts should fall under that.

TechSY730

Feb 17, 2011 6:10 pm

reporter   ~0010436

@Draco18s Are you saying that you thought this was a constraint, so you submitted an encounter where that "constraint" was violated, then finding out it there is no such constraint? Or are you giving a suggestion for a new constraint on the AI?

Draco18s

Feb 17, 2011 6:27 pm

developer   ~0010437

Last edited: Feb 17, 2011 6:29 pm

Both, perhaps. I thought there was a constraint, but if there is not it might be a good idea that there was one.

And like I said, this [i]particular[/i] instance wasn't so bad, as the planet had 2 wormholes in the corner of a "defend-able blob" of planets that made it easy to isolate and remove supply, which turned off the FF gen and the Fortress.

TechSY730

Feb 17, 2011 7:01 pm

reporter   ~0010438

Well, I don't think aggravating, very tough to take down stalling and positioning by the AI is a bad thing. After all, many human players dump similar levels of insane protection on some of their planet.

If the AI is putting up these types of near worse case to take down arrangements frequently, then that is a problem. From my experience though, these types of really hard placements are the exception, by a large margin.

Entrenched Homeperson

Feb 18, 2011 9:44 am

reporter   ~0010452

If a planets really hard to take, just get an emp level 3 and assassinate whats troubling you. If you cant kill it in 3 minutes of game time you should wait a while before striking at it again when you have more ships/better units.

This is how I took out a rank 4 which was my third colonization. ^^ (I must admit I panicked when I saw it that close :O )

KDR_11k

Feb 18, 2011 11:44 am

reporter   ~0010453

Last edited: Feb 18, 2011 11:46 am

EMP Mk3 is 2 minutes. A fortress with shields is prime bomber material, it has AWFUL damage vs bombers and both the shields and the fort take massive damage from the bombers. If there's anything particularly nasty vs bombers camping under the shield you can bring something with FF immunity to kill it.

I suppose it could become difficult with an AI Eye added to the equation.

Issue History

Date Modified Username Field Change
Feb 17, 2011 2:52 am Draco18s New Issue
Feb 17, 2011 2:52 am Draco18s File Added: Screenshot_2011_02_17_00_27_10.png
Feb 17, 2011 7:23 am TechSY730 Note Added: 0010415
Feb 17, 2011 10:28 am Chris_McElligottPark Note Added: 0010419
Feb 17, 2011 10:28 am Chris_McElligottPark Status new => closed
Feb 17, 2011 10:28 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 17, 2011 10:28 am Chris_McElligottPark Resolution open => no change required
Feb 17, 2011 10:55 am KDR_11k Note Added: 0010421
Feb 17, 2011 11:59 am TechSY730 Note Added: 0010425
Feb 17, 2011 5:01 pm Draco18s Note Added: 0010433
Feb 17, 2011 6:10 pm TechSY730 Note Added: 0010436
Feb 17, 2011 6:27 pm Draco18s Note Added: 0010437
Feb 17, 2011 6:29 pm Draco18s Note Edited: 0010437
Feb 17, 2011 7:01 pm TechSY730 Note Added: 0010438
Feb 18, 2011 9:44 am Entrenched Homeperson Note Added: 0010452
Feb 18, 2011 11:44 am KDR_11k Note Added: 0010453
Feb 18, 2011 11:46 am KDR_11k Note Edited: 0010453
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue