View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028572 | Heart Of The Machine | Gameplay Issue | May 31, 2024 11:20 am | Jun 1, 2024 4:14 pm | |
Reporter | Shadow | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.528 Unforgivable Composting | ||||
Fixed in Version | 0.531 The Saturday Testers | ||||
Summary | 0028572: End Turn Now, doesnt give max gather | ||||
Description | If you have extra mental energy and "recharge" and gather more till out you get quite a bit more wealth from gather then just hitting end turn now. Dont know how easy it would be to code it to make the unit with best gather result have a macro on end turn now to max out mental if available and gather in a loop till mental is equal to or less then 1. | ||||
Tags | No tags attached. | ||||
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My understanding is that this is only a bug with units in transports not doing their gather at all. It's definitely on my list to fix. |
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dont have transports. they use all their AP but if there is MP left over that could be used to recharge and then gather again you dont get credit for that. |
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Ahhh, okay, I see. Yeah, I had not even thought of that part. |
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* The manual "Gather" ability has been completely removed. ** At the start of each turn, but AFTER resources from jobs have already come and gone, the equivalent of the Gather ability now automatically runs, but better than before. ** It now includes units in vehicles, which it was erroneously not doing before. ** If you have remaining mental energy, then it also cashes that in for your highest-scavenging-skill units that are not busy with an action-over-time. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 31, 2024 11:20 am | Shadow | New Issue | |
May 31, 2024 12:32 pm | Chris_McElligottPark | Note Added: 0068895 | |
May 31, 2024 1:21 pm | Shadow | Note Added: 0068896 | |
May 31, 2024 3:37 pm | Chris_McElligottPark | Note Added: 0068900 | |
Jun 1, 2024 4:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 1, 2024 4:14 pm | Chris_McElligottPark | Status | new => resolved |
Jun 1, 2024 4:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 1, 2024 4:14 pm | Chris_McElligottPark | Fixed in Version | => 0.531 The Saturday Testers |
Jun 1, 2024 4:14 pm | Chris_McElligottPark | Note Added: 0068929 |