View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028589 | Heart Of The Machine | Bug - Gameplay | Jun 1, 2024 9:43 am | Jun 3, 2024 4:07 pm | |
Reporter | Trogg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.529 Wallripper | ||||
Fixed in Version | 0.535 A Horrifying Idea | ||||
Summary | 0028589: bulk units not replacing lost members | ||||
Description | I saw one of my bulk units had super low strength and it was because of lost squad members; but it was at full health! I would expect it to recover members as it heals. | ||||
Tags | No tags attached. | ||||
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Oh this is interesting! This is not something I had really thought about, because this was a mechanic just for npc squads, which were not yours until recently. I think that for the player side of these, it probably makes sense to work like you specified. |
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+1 vote for them replenishing units when healed, just for the sake of simplicity and avoiding boring zero stakes micro. |
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Thanks! * Added a new stat on NPC units that can make it so that they never lose any squadmates until the entire squad is dead. ** This is now used for enemy androids, because it makes them a more fearsome opponent for longer (firepower does not drop when the health drops). ** This is now used for your bulk androids, because it makes your deterrence drops a lot more consistent, and also bypasses the incredibly-complex "healing dead squad members" issue. ** Overall this is thematically appropriate, I think, and it helps to set the androids squads apart in yet another way. Vehicles with multiple people inside already are set to not lose stats when their squadmates are lost, even though their actual number of people inside goes down. These are two kind of subtle flavors of the same thing. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 1, 2024 9:43 am | Trogg | New Issue | |
Jun 1, 2024 9:43 am | Trogg | File Added: bulk strength.jpg | |
Jun 1, 2024 9:43 am | Trogg | File Added: wrong strength.save | |
Jun 1, 2024 10:44 am | Chris_McElligottPark | Note Added: 0068912 | |
Jun 3, 2024 9:35 am | Jake Cooper | Note Added: 0068955 | |
Jun 3, 2024 10:51 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 3, 2024 10:51 am | Chris_McElligottPark | Status | new => confirmed |
Jun 3, 2024 4:07 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jun 3, 2024 4:07 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 3, 2024 4:07 pm | Chris_McElligottPark | Fixed in Version | => 0.535 A Horrifying Idea |
Jun 3, 2024 4:07 pm | Chris_McElligottPark | Note Added: 0068970 |