View Issue Details

IDProjectCategoryLast Update
0028589Heart Of The MachineBug - GameplayJun 3, 2024 4:07 pm
ReporterTrogg Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.529 Wallripper 
Fixed in Version0.535 A Horrifying Idea 
Summary0028589: bulk units not replacing lost members
DescriptionI saw one of my bulk units had super low strength and it was because of lost squad members; but it was at full health! I would expect it to recover members as it heals.
TagsNo tags attached.

Activities

Trogg

Jun 1, 2024 9:43 am

developer  

bulk strength.jpg (687,151 bytes)
wrong strength.save (3,710,078 bytes)

Chris_McElligottPark

Jun 1, 2024 10:44 am

administrator   ~0068912

Oh this is interesting! This is not something I had really thought about, because this was a mechanic just for npc squads, which were not yours until recently.

I think that for the player side of these, it probably makes sense to work like you specified.

Jake Cooper

Jun 3, 2024 9:35 am

reporter   ~0068955

+1 vote for them replenishing units when healed, just for the sake of simplicity and avoiding boring zero stakes micro.

Chris_McElligottPark

Jun 3, 2024 4:07 pm

administrator   ~0068970

Thanks!

* Added a new stat on NPC units that can make it so that they never lose any squadmates until the entire squad is dead.
** This is now used for enemy androids, because it makes them a more fearsome opponent for longer (firepower does not drop when the health drops).
** This is now used for your bulk androids, because it makes your deterrence drops a lot more consistent, and also bypasses the incredibly-complex "healing dead squad members" issue.
** Overall this is thematically appropriate, I think, and it helps to set the androids squads apart in yet another way. Vehicles with multiple people inside already are set to not lose stats when their squadmates are lost, even though their actual number of people inside goes down. These are two kind of subtle flavors of the same thing.

Issue History

Date Modified Username Field Change
Jun 1, 2024 9:43 am Trogg New Issue
Jun 1, 2024 9:43 am Trogg File Added: bulk strength.jpg
Jun 1, 2024 9:43 am Trogg File Added: wrong strength.save
Jun 1, 2024 10:44 am Chris_McElligottPark Note Added: 0068912
Jun 3, 2024 9:35 am Jake Cooper Note Added: 0068955
Jun 3, 2024 10:51 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 3, 2024 10:51 am Chris_McElligottPark Status new => confirmed
Jun 3, 2024 4:07 pm Chris_McElligottPark Status confirmed => resolved
Jun 3, 2024 4:07 pm Chris_McElligottPark Resolution open => fixed
Jun 3, 2024 4:07 pm Chris_McElligottPark Fixed in Version => 0.535 A Horrifying Idea
Jun 3, 2024 4:07 pm Chris_McElligottPark Note Added: 0068970