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IDProjectCategoryLast Update
0002867AI War 1 / ClassicBug - OtherMar 23, 2011 12:24 pm
ReporterDraco18s Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version5.000 
Fixed in Version5.007 
Summary0002867: Zombies Patrol, Not Attack
DescriptionScreenshot shows some 400+ zombies patrolling through one planet (in red; owned by my ally). These zombies use the same logic as Resistance ships, rather than doing what the botnet golem says they do, which is to seek out AI systems.
TagsNo tags attached.
Internal Weight

Relationships

related to 0002719 resolvedChris_McElligottPark Allow zombies, Dyson gattlings, human resistance ships, and other patrolling ships to aid attacks 
related to 0002764 closedChris_McElligottPark Dyson gatling spam 

Activities

Draco18s

Feb 19, 2011 12:10 am

developer  

TechSY730

Feb 19, 2011 12:32 am

reporter   ~0010488

Agreed, the new logic for "ships not under any player's control but doesn't have any direct orders" (that is, aggressively patrol the cluster of friendly planets they are on, even if they have more than enough to go on the attack) needs revisiting.

Draco18s

Feb 19, 2011 12:39 am

developer   ~0010490

We had so many zombie frigates (mostly frigates) that some 30 Hybrids were [i]retreating[/i] from the AI planet they were on (and not attacking us).

KDR_11k

Feb 19, 2011 2:06 am

reporter   ~0010493

The same applies to Dyson spawn. I had hundreds of gatlings patrolling my systems in one game. That's a major CPU hog as well.

Draco18s

Feb 19, 2011 11:12 am

developer   ~0010516

And your systems are so well defended you can do whatever you want with your fleet. My game's about to have a ton of dyson gatlings too. Freed it sometime late last night.

Chris_McElligottPark

Mar 23, 2011 11:23 am

administrator   ~0011332

* Previously, allied minor faction and zombie ships would just patrol around player planets endlessly, which was helpful for defense, but problematic for two reasons: first, that it could cause massive amounts of slowdown after many hours of them stacking up, and second, that it could cause massive buildups of AI stalkers, who never dare to attack the planets with so many defenders, which leads to something akin to stalemate situations.
** Thus the allied minor faction and zombie logic has been adjusted as follows:
*** Neutral planets are now considered the same as allied planets, and the ships will patrol to them like any others.
*** If there are more than about 100 of AI threat ships on an adjacent planet, the ships will also patrol to that planet to clean them off.
*** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to there, to help aid in that attack.
**** This allows for small raids to still happen with raid starships or whatever without assistance from these minor factions, but it enlists their help for larger-scale engagements.

Draco18s

Mar 23, 2011 12:24 pm

developer   ~0011340

Awesome changes. Might need some tweaking, but from here it looks good (can't think of why it might fail or be non-desirable, but I can accept that there might be situations).

Issue History

Date Modified Username Field Change
Feb 19, 2011 12:10 am Draco18s New Issue
Feb 19, 2011 12:10 am Draco18s File Added: Screenshot_2011_02_18_22_00_31.png
Feb 19, 2011 12:32 am TechSY730 Note Added: 0010488
Feb 19, 2011 12:32 am TechSY730 Relationship added related to 0002719
Feb 19, 2011 12:39 am Draco18s Note Added: 0010490
Feb 19, 2011 2:06 am KDR_11k Note Added: 0010493
Feb 19, 2011 11:12 am Draco18s Note Added: 0010516
Mar 23, 2011 11:12 am Chris_McElligottPark Relationship added related to 0002764
Mar 23, 2011 11:23 am Chris_McElligottPark Note Added: 0011332
Mar 23, 2011 11:23 am Chris_McElligottPark Status new => resolved
Mar 23, 2011 11:23 am Chris_McElligottPark Fixed in Version => 5.007
Mar 23, 2011 11:23 am Chris_McElligottPark Resolution open => fixed
Mar 23, 2011 11:23 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2011 12:24 pm Draco18s Note Added: 0011340